Vios is the new Sci-fi RPG game we are working for.

The story takes place in the year 5’944 where humankind has no memory, no story. There are things called “Codex”, remnants of vanished civilizations. They are equipped with technologies that few people understand. It is called magic but it is not…

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Vios - Dev diary #4

News

Greeting RPG lovers !

First of all, Happy New Year to everyone !!!

In this monthly’s update Antonio will show off the progress for VIOS, our top-down RPG set in a distant future where technology is rare and misunderstood.

The fight system, as well as the AI, were the important points on which we wanted to focus our main efforts. As a result, we have built the foundation for a robust and scalable system.

AI - Influence maps
Influence map is a system that help the AI make better decisions by providing useful information about the world. This system can be used to locate, for example, the areas occupied by units. It also allows to identify empty areas or to combine multiple data. Through this information the enemy can evaluate the best choice between targeting several enemies with a grenade or attacking a target with a gun.

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AI - Utility System
The Utility System works by making several decisions possible to an agent, and then scoring each potential decision. The Utility AI then selects the high scoring decision and has the AI perform the action associated with this decision. In the Utility AI you can assign a scoring curve or just a simple score, to each option. The highest score wins, and that’s the action the AI will execute.

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Inventory
The implementation of the inventory follows its course. We now have a limited inventory in place for each character and a maximum weight to carry. It is possible to exchange items from one inventory to another by means of a drag and drop.
Slots for weapons or armour are also provided.

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Fight System
We have implemented the foundations of a combat system inspired by games such as Baldur’s Gate or Pillars of Eternity. However, we have added our own features to it to improve the gameplay. In the coming weeks, we will be able to really appreciate its potential.

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Enjoy the video !!!

Vios - Dev diary #3

Vios - Dev diary #3

News 2 comments

Vios - Dev diary #3. A new episode (August 2018) of our monthly dev diary.

Vios - Dev diary #2

Vios - Dev diary #2

News 2 comments

Vios - Dev diary #2. A new episode (July 2018) of our monthly dev diary.

Vios - Dev diary #1

Vios - Dev diary #1

News

Vios - Dev diary #1. This is the first episode (May 2018) of our monthly dev diary.

Comments
PetrenkaPie
PetrenkaPie

imma follow this

Reply Good karma Bad karma+1 vote
grunchgrunch Creator
grunchgrunch

Thanks, stay tuned !
Antonio.

Reply Good karma+1 vote
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Vios
Platforms
Windows, Mac, Linux
Developer
kalamansi-studio
Engine
Unity
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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @viosrpg

Hello again #rpg lovers ! In this monthly's update we give you a high level overview of the progress for @viosrpg,… T.co

Aug 21 2018

Hello fans de #rpg ! Retrouvez notre journal de développement concernant @viosrpg, un rpg se situant loin dans le… T.co

Aug 21 2018

Ciao fan di #rpg, vieni e scopri il nostro nuovo video riguardando @ViosRPG, un gioco che stiamo attualmente svilup… T.co

Aug 21 2018

Hey folks, please check out our new dev diary - let us know what you think, and be sure to follow for more updates… T.co

Jul 1 2018

Hey everyone, we just posted the first instalment of our new Vios Dev Diary - please watch, retweet, follow, etc as… T.co

May 21 2018

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