Starcraft 1998-2009 Blizzard Entertainment. All rights reserved. StarCraft, Brood War and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries. all rights for this mod a fully given to Blizzard Entertainment.
This project is a non-profit, fan-made project.


Starcraft: Source is now UnrealStarcraft. We are still very ambitious and are still motivated into making this a reality for everyone. We hope you will enjoy what we have to show you since a lot of work goes into every piece of the game.


The UnrealStarcraft Development Team:
Necromunger - Lead Developer.
Icedecknight - Assistant Developer .
Muffin - Modeler - Advice.
Korporal - Music Composer.
Grant McHaffie - Writer.

Ian Owen - Mapper.


If you are interested into joining please email Necromunger at lil_tommy_tom@hotmail.com or PM him with contact information and the field in which you wish to join with some reference work to show experience.


Thank you to all trackers and people interested in the mod, your continued support keeps the mod going, so thanks again the UnrealStarcraft Team.

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RSS Articles

Current Situation.

News 2 comments

I will try to keep this short and simple...

We are deeply sorry to say the game has been put on hold from lack of support. Over the last couple months the development for the game has slowed down so much that it's almost frozen. Most of the team members don't have the time as of right now to work on it with us. I'm posting this because our other team members have been hard at work including Grant (Writer) and Jon (Music), and it's not exactly fair for them to work on a game where there is no progress.

We are calling out for support with modeling, programming, textures, and concept art. So if you have any of these skills PM me.

Here is the work we've been working on, including Music, Assets, Storyline, Doodads, and more.


Simple but cool work by Ian Owen.


Music by Jon


Grants Work
Moddb.com

Hope you guys like the update, but from now on things will be very slow, and we don't know when we will be back on track. Thanks for the support, we'll see you next time.

Starcraft FPS Update. Major.

Starcraft FPS Update. Major.

News 5 comments

Our major update that shows where we have been. Hope you enjoy reading it :D.

Ask Your Questions!

Ask Your Questions!

News 17 comments

Ask us your Questions on Starcraft Source! We are making a big update soon and want to hear any questions you have about the mod. So ask away and up to...

SCS One Year Anniversary Update

SCS One Year Anniversary Update

News 5 comments

Hello again guys, in this news update we will be letting you all know what we have been up too and how things are going, you will also find out the future...

Starcraft: Source News Update 13/11/09

Starcraft: Source News Update 13/11/09

News 10 comments

Hello again everyone, in this update we will be talking about what has been going on with the starcarft source team, what we are working on and some features...

Add file RSS Files
SCS2Planet

SCS2Planet

Wallpaper 1 comment

2nd Planet Wallpaper made by me =). I'll have more in the future. The SCS logo is not the wallpaper its just just a filler. Check the logo in at the images...

Post comment Comments  (0 - 10 of 268)
Keltar3007
Keltar3007

I would hop on this if its still alive

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Keltar3007
Keltar3007

U guys wouldn't happen to need a roverlisk would you?

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DDguy
DDguy

Uh, I guess it's dead? Correct me if i'm wrong.

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JohnyMuffin
JohnyMuffin

It may come back alive sometime, but as it's said in description - we're put on hold due to lack of support. Most of devs(including me) haven't had time to work on the project.

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@uToPL@y
@uToPL@y

Very cool indeed! looking forward to a release! :D

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DanielRRR
DanielRRR

need a help i can help yours

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Raygoza
Raygoza

About the facts that you have moved to the unreal engine, why not use Garry's mod to make the mod on the source engine?

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LordDz
LordDz

You don't need to use Garrys mod to make a source mod.

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Icedecknight Creator
Icedecknight

We wanted to switch because source has it's limitations, which we don't have the time to deal with etc hence why we switched =P.

Reply Good karma+1 vote
UrbanKid
UrbanKid

Well i will be waiting for a alpha video or something looks promising

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