DESCRIPTION
Looking to bring the old arcade-game feeling back from nostalgia. With bright neon-lights whizzing by while Bunny-hopping travel through the ARENA, smash opponents!

+ Scout and Defender player classes
+ CTF / TDM / Capture Tiles / 1-CTF game modes established

IN THE NEXT UPDATES TO COME...
Fine tuning of Player Class
New Weapon Mechanics (Projectiles with side effects)
Game Host room controls for setting tweaks
Level Design, Animations, Art and more!

A game inspired off Doom/Quake Series, with modded strafe jump physics, to make it INCREDIBLY easy to pick up, even for PS3 Controller movement, which caters to Strafing (Bumper-Jumper style PS3 Input Mode). It's just been an individual project so far, and since it's scaled up to something that could eventually become steam worthy, I figured why not let the community take a look at the progress.

Game Serve hosted by: P.U.N. (Photon Unity Network)

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Comments  (0 - 10 of 11)
purpl3grape Creator
purpl3grape

store.steampowered.com/app/524350/TileDynasty_FPS_Arena/

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purpl3grape Creator
purpl3grape

Hi, as we are moving toward early access on steam, we feel that updating the build on steam and here would be Double the work, so hopefully we will be posting updates on early access very soon!! Stay tuned!

store.steampowered.com/app/524350

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ExodusXN
ExodusXN

Is this game's progress still going? I cant seem to find a download link or anything. It looks cool though

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purpl3grape Creator
purpl3grape

Hi Exodus, link's are down? Oops, I'll see if I can post the files again. I'll do this on the weekday when I have access to my personal computer :)

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purpl3grape Creator
purpl3grape

Porter Gun - On First Bounce on floor, it'll teleport you to that position. To be used for navigation, and getting to high up places or far away places. No Damage output

EMP Gun - Freezes opponent movement, and for Bots it'll deactivate shooting ability.

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purpl3grape Creator
purpl3grape

Surval mode is coming soon

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purpl3grape Creator
purpl3grape

With these new optimizations, I have been able to demonstrate some 6v6 (1 player 5 NPC per team) in a TDM (Split Screen Video Demo) - This is now stable and shouldn't change too much from here. (I will allow probably 5 max per team, in case there are any extremely low end CPU users)
- I would stick to the 60fps as the Vertical synchronization does not shred the screen, currently making mouse movement choppy (rendering the no-vsync option aesthetically unpleasant)

This will be the basis of the Expansion and Illustration of Game Modes, adding competitive goals to even game modes like Team Death Match, where having more kills than your enemy may not be the only way to succeed.
- I am thinking of a couple ways to win a TDM, hit the kill limit, OR Sabotage enemy base by seizing control of enemy capture points. (Capture the Tiles, currently it's still in Experimentation as it has always been while developing, as the framework wasn't well developed at that time to expand on that).

Aside from optimizations, I will look to bring this new game mode to life, with down to earth objectives that help us feel like we are participating in a larger main objective.

The next plan is to introduce more game maps as well, and beefing up the content overall from weapons to player classes...

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purpl3grape Creator
purpl3grape

Minor Game Play issues notified, have been fixed. (Came at the expense of rapid optimization with few checks) but are now resolved:
- PlayerGUI weapon resource count now reflects true amount
- EnemyBot will not shoot at Same team members

- Optimizations on gameplay performance have been implemented throughout the last 2 weeks of July, 2016, and should be stable for a wide range of PC/Mac specs.

- Plans for an 'Objective based' - Hostage/Rescue game mode, where Classes will have different abilities that can caters to certain objectives (Makes certain objectives easier for certain classes, but not impossible)

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Axsajim
Axsajim

This game is a very good game. I can post our game in my blog?

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purpl3grape Creator
purpl3grape

Hello Axsajim, I am glad that you enjoy the game, and you are definitely welcome to put it on your blog! There will still be new updates along the way in future, that will hopefully have better graphics too

Reply Good karma+1 vote
Axsajim
Axsajim

Axsajimdrake.wordpress.com our post is clear!

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Best error message ever! "ERROR! Build for depot failed : Failure" So helpful!

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