Redshift is a classic-styled retro RPG that is currently in development by CenturionSoftworks©. It follows most traditional top-down style role playing games and looks the part as well, with pixelated art throughout the game world. Players will have little to no instruction besides that which teaches them how to play the game, and they are left to unravel the mystery of Avery's disappearance on their own.
Redshift will be built for Windows Operating systems with a future port to the OUYA game system running on a modified version of Android. Please see our YouTube channel, Twitter account, and website for more updates and info on Redshift as they happen.
As a developer, I feel that you tend to have a huge bias towards all of your own work. For me, that comes in the form of: "Nah, that'll be fine, just leave it"
While this saves me time initially, it often comes back to haunt me later and cause me more troubles, which is why I've chosen to write about it today. While building the early mechanics for the game, it occurred to me I would need to spend more time on it than I had originally planned to. So, with that, I have decided to take an extra week tightening up the way the tech demo functions before moving to the next plan of action; NPC's and interactive world objects. (Note: The tech demo posted in the arcade is out-of-date, bear with us here)
Also, it occurred to me another thing I liked about games I've played is the vast amount of hidden unlockable secrets and 'Easter eggs' that players can find, without necessarily being led to them. Now I'm not going to really say any more regarding that, all I'm saying is keep your eyes open....
-Programming Department Head, Centurion Softworks
A summary on the week's work for Redshift, inclusive of game mechanics updates for this week.
A quick update on the progress of Redshift, including information about the GUI and savegame system.