Traverse the Bravaea System in the vast Vestian Galaxy as Maximus, the owner of a large interstellar vessel, searching for your lost cousin Avery.

Post news Report RSS Redshift - Further Mechanical Development

A summary on the week's work for Redshift, inclusive of game mechanics updates for this week.

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So, here’s what happened in the last week:
-I’ve been working on the gameplay, trying to make it as user-friendly and smooth as possible, but we need to nail down the meat & potatoes of the game’s frame first.
-Alpha version Maximus can now shoot stuff
-I’ve updated the Arcade tech demo to the latest version to support the pause menu and dynamic save system (does’t save from previous sessions because it is hosted in a web browser, but will in the Desktop Version)
For the Upcoming Week:
-Basic enemies (this may take longer than a week)
-Particle systems to enhance visual effect
-Full connectivity of portals and scene switches for proper testing (painful!)

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