Operation Flashpoint's gameplay varies significantly depending on the player's role, but the game is best described as a tactical shooter with significant vehicle elements and minor real-time tactics elements. OFP's gameplay is largely team oriented and the player spends much of the game with a squad of up to 11 AI controlled members, either as a member of the squad or as its leader. On-foot gameplay and the vehicle elements are blended seamlessly and the player can get into any available vehicle at any time, orders and mission conditions permitting. Whether on foot or in a vehicle the player can view the action from both first and third-person views, as well as an additional 'command view' available to squad leaders which gives the player a limited birds-eye view of the surrounding area. At the start of each mission (after the intro cinematic) the player is presented with a briefing explaining the situation, describing the player's goals in the mission and, often, providing further information in the form of notes. Once in-game the player is provided with a map, compass, watch, and a notebook (which contains the aforementioned briefing for reviewing). Depending on the mission the player may be required to participate in and complete a variety of tasks, from simply driving a truck or guarding bases to attacking or defending various objectives (whether on foot or while crewing a vehicle), patrols, reconnaissance and sabotage behind enemy lines (as a special forces soldier), air support (as a helicopter or fixed-wing aircraft pilot), or any combination of these and more.
Once the player is given command of an AI-controlled squad, they can issue their men a large variety of orders, either via a series of menus or simply by selecting the soldiers and clicking a place in the world or the map. Besides advising them how to act (e.g., don't fire and stay low), players can order their men to fire at specific targets, move to a certain location, get in or out of vehicles, watch certain directions, man fixed weapons, and even some 'special' actions such as repairing vehicles.
Sourced from wikipedia
Hello, I want to start a an Invader Zim mod for Operation Flashpoint called, Operation Impending Doom. I know what you are thinking, that it is a ridiculous idea to make a mod for a war simulation based on a silly cartoon that is far from reality but, my plan is to make it serious and realistic looking, unlike the cartoon. It will depict warfare in the Invader Zim universe as if it was real.
The plot is, the Kataruesh Union has made first contact with Earth forms a treaty in which they agree, to protect Earth to the Irken Empire. The Irken Empire decides to invade Earth in 2064 but, Earth is prepared thanks to the help of the Kataresh Union.
CSLA Studio is currently developing the new sandbox MP mission called "Operation Venkov".
The tenth anniversary of Operation Flashpoint has come! A free update of ARMA Cold War Assault for original owners of Operation Flashpoint, and a Steam...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
The Complete Operation Flashpoint Soundtrack.
The music heard in the 1997 Tech Demo of Operation Flashpoint.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.