An old-school point-and-click sci-fi mystery adventure game set in a futuristic building.

mAIn COMPetition is a first official game made by Lunar Shuriken

- an independent game development studio from Poland.

The game was designed and fully created by Gregg Bonikowski, featuring music by Liz Katrin.

This is a Flash file, playable on any browser supporting Flash content. A downloaded game file could also be played as stand-alone on systems with Flash Player installed.

The game is one-button only, meaning you control it using only one button of your mouse. No keyboard required.

This is a full remake of the original game called COMPetition, made under 30 hours during a game jam.

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Hi there!

Yet another month spend on working on our first game mAIn COMPetition. This is a summary of what has been achieved during October. For a previous summary, click here.

mAInCOMPetition coverbox2

It was a very hectic and intense time for all working on the game: me and Liz Katrin, our great composer and sound effects designer.

We passed a most important milestone: we’ve built a fully playable game prototype. That means one can play the game from the very beginning to each of two possible endings.

music fixed

Work in progress screen depicting a successful bug hunt!

Thus it is now possible to test the entirety of the game, instead of only fragments of gameplay or a single location.

screen shot from mAIn COMPetition

Here’s a detailed list of what has been achieved during the past month:

  • Dialog system fully implemented, tested and working.
  • 99% of the in-game text is… in game!
  • All locations and object done as far as the logic and gameplay go. Currently under an intense testing.
  • 3 soundtracks from Liz already in the game.
  • Added most of mock-up sound effects.
  • Tutorial completed!
  • Both endings implemented. Now you can actually play the game to its very end (or another one!)
  • Few first special effects added to the game. Transitions between screens, added the navigation system.
  • Intense bug hunting on a daily basis!
  • First testing sessions commenced!

Liz Katrin

Liz Katrin working on music for mAIn COMPetition...

What remains to be done:

  • Test, test, and test again.
  • Complete the Options screen and implement various options.
  • Complete the Start Screen.
  • Add rest of the special effects.
  • Make final sound effects.
  • Add final graphics.
  • Announce the release date.


Say hello to MouSE droid from the game!

How can I help with your game?

Glad you’ve asked! Currently, we need voluntarily testers willing to play the prototype, possibly recording the session and give us a detailed report about the session and any found bugs.

If you’re interested in testing, please contact us. Write at: or find us at or

Lunar Shuriken

Thanks for reading and please follow the game! mAIn COMPetition


mAIn COMPetition game: dev diary month summary

mAIn COMPetition game: dev diary month summary

News 3 comments

A summary of dev diaries from last month working on our first game mAIn COMPetition

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Audio 2 comments

Short sample audio clip from mAIn COMPetition game

E.Y.E. - soundtrack by Liz Katrin

E.Y.E. - soundtrack by Liz Katrin

Music 2 comments

E.Y.E. is the soundtrack from mAIn COMPetition game. The music was composed and performed by Liz Katrin.


Misterious and cyberpunkish, simple but not easy. Really cool! It's been a pleasure to create soundtrack for COMPetition.

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Latest tweets from @lunar_shuriken


Nov 13 2018

RT @Ryslaw: No i #Grysław jest. Zapraszam do odsluchu :) Jest też na Spotify, iTunes, w…

Nov 10 2018

#screenshotsaturday This is a fresh screenshot from 👀mAIn COMPetition👀 game prototype, depicting a Bathroom locatio…

Nov 10 2018

#ThursdayMotivation The last (well, ALMOST) phase of building our first game mAIn COMPetition (…

Nov 9 2018

RT @LizKatrinMusic: Blog #39 My Viking video coming this month! Stay tuned and subscribe my YouTube channel just now:…

Nov 8 2018

#wipwednesday Working dialog system in mAIn COMPetition game 🏮🏮🏮 #DIALOGUE

Nov 8 2018

🎵 I found the bug and it opened my eyes, I found the bug Coding is demanding without understanding Oo-hoo-hoo-oo-oo…

Nov 6 2018

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