Enter the world of everyday fight with the pure nature for your life. You will never know what tomorrow brings. You will decide, how well prepared you will wait for morning. Only some people can beat the nature in his own territory. Do you think, you are one of them?

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Here are some of key elements of the game:

  • story driven or sandbox survival
  • different difficulty levels: easy, normal, hard (realistic)
  • different time flow constants (real time vs. game 1 day period): 30 min, 1 hour, 2hour, for hardcore players 12 hour
  • 27 predefined scenario combinations from: normal, hot, cold, wet, dry, windy, calm
  • totally customizable weather parameters in custom scenario
  • weather models taken from real Pacific islands weather data
  • random, procedurally generated map
  • endless or ~4000 x 4000 km (2500 x 2500 miles) in story mode
  • island clusters with bigger distances between clusters
  • map making based on triangulation
  • map making based on Sextant
  • different island biomes: rocky, mixed, “green”, maybe forest
  • fauna and flora dependent on actual latitude
  • realistic sun, moon and celestial bodies movement based on latitude and the season
  • realistic tides based on moon movement
  • realistic temperatures and weather parameters based on latitude and the season
  • tsunamis, typhoons and wide variety of atmospheric and oceanographic weather elements
  • modular rafts
  • building on rafts
  • realistic sailing mechanic
  • complex temperature system (sun, shadow, wind, rain …)
  • complex player stat system, every stat is dynamically changing over the time
  • illnesses and craftable cure system
  • achievement system
  • realistic material need in building (1 log is 1 log, 10 palm fronds are 10 palm fronds, …)
  • every crafting or building needs its time or crafting amount (hit by axe, hammer, …)
  • also 2 player coop mode
  • VR support

For more information please visit our site!


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This image has an empty alt attribute; its file name is etp_release_alpha_55_enu.jpg

Hi everyone,

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for this build we were mainly focusing on adding Hemp as Plant and also as a Crafting material for Small Rope. There are new Tables, new Bed and a collectible Candle Stand. The Raft mechanic was improved.

<!-- /wp:paragraph --> <!-- wp:paragraph -->

The Hemp can be found wildly grow on islands (although it is a little rare). It can be directly used as Craft ingredient or it's seeds can be collected and used to planting in Cultivated Field. The Hemp Stem can be used now only for crafting Small rope - which itself adds more possibilities to the game play. There will be more usages of Hemp which will be added in future versions.

<!-- /wp:paragraph --> <!-- wp:image --> This image has an empty alt attribute; its file name is etp-hemp.jpg <!-- /wp:image --> <!-- wp:paragraph -->

The Tables for now are used to increase the comfort and the storage space but in the future they will get some interesting feature too.

<!-- /wp:paragraph --> <!-- wp:image --> This image has an empty alt attribute; its file name is etp-tables.jpg <!-- /wp:image --> <!-- wp:paragraph -->

The new Grass Beds and Plank Stool are a nice addition to the furniture variety and make the life of the survivor a little easier.

<!-- /wp:paragraph --> <!-- wp:image --> This image has an empty alt attribute; its file name is etp-grassbeds-stoolplank-candlestand.jpg <!-- /wp:image --> <!-- wp:paragraph -->

The new collectible Candle Stand offers more stable placement of the Candles. The current system of the Candle placement will be changed in the next versions and the Candle Stands (more types to add in the near future) will get more importance.

<!-- /wp:paragraph --> <!-- wp:paragraph -->

Changelog:

<!-- /wp:paragraph --> <!-- wp:paragraph -->

New features:

<!-- /wp:paragraph --> <!-- wp:list {"ordered":true} -->

  1. Hemp plant
  2. Hemp Seed
  3. Hemp Small Rope
  4. Stick Table
  5. Coconut Palm Table
  6. Banana Leaf Table
  7. Plank Table
  8. Grass Simple Bed
  9. Grass Basic Bed
  10. Plank Stool
  11. Collectible Candle Stands

<!-- /wp:list --> <!-- wp:paragraph -->

General:

<!-- /wp:paragraph --> <!-- wp:list {"ordered":true} -->

  1. Changed: Raft stability improved

<!-- /wp:list --> <!-- wp:paragraph -->

Fixes:

<!-- /wp:paragraph --> <!-- wp:list {"ordered":true} -->

  1. Fixed: Incorrect Hit Damage calculation (in some situations/higher difficulties hit damage was near zero)
  2. Fixed: A Couple of internal engine refactorings/optimizations

<!-- /wp:list --> <!-- wp:paragraph -->

For the next update we plan to work on upgrading/reworking of the ingame Map UI. The additional plans include also the Bird Trap, Bird Cage, Old Telescope, Old Pistol, Spear, Smoker, new Island generator, Ponds, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.

<!-- /wp:paragraph -->

Alpha 55.E1 Experimental - Hemp, Tables, Grass Beds, Candle Stand

Alpha 55.E1 Experimental - Hemp, Tables, Grass Beds, Candle Stand

News

Hi everyone, for this experimental build we were mainly focusing on adding Hemp as Plant and also as a Crafting material for Small Rope. There are new...

Alpha 54 - Anniversary MEGA patch

Alpha 54 - Anniversary MEGA patch

News

Hi everyone, for this Anniversary build we were mainly focusing on expanding the Gardening mechanic with: grass Trimming, Cultivating the ground and making...

Best wishes & Thank you!

Best wishes & Thank you!

News

Hi everyone, the end of the year is approaching and we would like to take this opportunity to thank you all for supporting us throughout the year! Thank...

Alpha 53 - Gardening mechanic, Plank build Materials & Modules, Dew Catcher, Trunk Holder

Alpha 53 - Gardening mechanic, Plank build Materials & Modules, Dew Catcher, Trunk Holder

News 1 comment

Hi everyone, for this build we were mainly focusing on adding the Gardening mechanic and new Plank build Materials & Modules. There is a new Potato Plant...

Comments
DoDoCat
DoDoCat

Nice game!

Reply Good karma Bad karma+1 vote
INtense! Staff
INtense!

Mod support planned? If so i'd like to discuss Mod.io and cross promotion with you!

Reply Good karma+4 votes
Guest
Guest

This looks incredible, I cannot wait to play it! Although I'm wondering if there is a way to play the game right now?

Reply Good karma Bad karma+4 votes
Guest
Guest

Is it possible for someone to try this game ?

Reply Good karma Bad karma+4 votes
_WulfKang_
_WulfKang_

Just found this,It looks badass man!

Reply Good karma Bad karma+4 votes
SniperCharlie
SniperCharlie

Freaking awesome and with a decent map system.Tracking^^

Reply Good karma Bad karma+3 votes
gamers4gamersteam Creator
gamers4gamersteam

Hi, we have already set up our Forums, so feel free to check it out!

Reply Good karma+2 votes
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Escape the Pacific
Platforms
Windows
Developer & Publisher
Gamers4Gamers Team
Engine
Unity
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Style
Theme
Survival
Players
Single Player
Project
Indie
Twitter

Latest tweets from @g4gteam

Hi everyone, for this build we were mainly focusing on adding Hemp as Plant and also as a Crafting material for Sma… T.co

Apr 16 2021

Hi everyone, for this experimental build we were mainly focusing on adding Hemp as Plant and also as a Crafting mat… T.co

Mar 28 2021

Hi everyone, for this Anniversary build we were mainly focusing on expanding the Gardening mechanic, adding new Pla… T.co

Feb 19 2021

Hi everyone, for this experimental build we were focusing on expanding the Gardening mechanic. There are new plants… T.co

Feb 4 2021

Hi everyone, the end of the year is approaching and we would like to take this opportunity to thank you all for sup… T.co

Dec 25 2020

Hi everyone, for this build we were mainly focusing on adding the Gardening mechanic and new Plank build Materials… T.co

Dec 11 2020

Hi everyone, for this experimental build we were mainly focusing on adding the Gardening mechanic and new Plank bui… T.co

Nov 22 2020

Hi everyone, We managed to add the Open World functionality, Island Clusters and Global Map. There is a new Build M… T.co

Oct 15 2020

Hi everyone, for this experimental build we were mainly focusing on finally adding the Open World, Island Clusters… T.co

Oct 9 2020

Hi everyone, the summer is over and we are back with our first experimental build which includes: Build module degr… T.co

Sep 4 2020

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