Enter the world of everyday fight with the pure nature for your life. You will never know what tomorrow brings. You will decide, how well prepared you will wait for morning. Only some people can beat the nature in his own territory. Do you think, you are one of them?

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Here are some of key elements of the game:

  • story driven or sandbox survival
  • different difficulty levels: easy, normal, hard (realistic)
  • different time flow constants (real time vs. game 1 day period): 30 min, 1 hour, 2hour, for hardcore players 12 hour
  • 27 predefined scenario combinations from: normal, hot, cold, wet, dry, windy, calm
  • totally customizable weather parameters in custom scenario
  • weather models taken from real Pacific islands weather data
  • random, procedurally generated map
  • endless or ~4000 x 4000 km (2500 x 2500 miles) in story mode
  • island clusters with bigger distances between clusters
  • map making based on triangulation
  • map making based on Sextant
  • different island biomes: rocky, mixed, “green”, maybe forest
  • fauna and flora dependent on actual latitude
  • realistic sun, moon and celestial bodies movement based on latitude and the season
  • realistic tides based on moon movement
  • realistic temperatures and weather parameters based on latitude and the season
  • tsunamis, typhoons and wide variety of atmospheric and oceanographic weather elements
  • modular rafts
  • building on rafts
  • realistic sailing mechanic
  • complex temperature system (sun, shadow, wind, rain …)
  • complex player stat system, every stat is dynamically changing over the time
  • illnesses and craftable cure system
  • achievement system
  • realistic material need in building (1 log is 1 log, 10 palm fronds are 10 palm fronds, …)
  • every crafting or building needs its time or crafting amount (hit by axe, hammer, …)
  • also 2 player coop mode
  • VR support

For more information please visit our site!


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EtP_Release_Alpha_16_ENU

Hi everyone,

the new Escape the Pacific version 'Alpha 16' is now available.

For this update we were mainly focusing on adding some new gameplay elements. There is a new Drying Rack and Sea Gulls have nests. We have managed to fix some more or less annoying issues as well.

The next addition to the list of craftable equipment is the Drying Rack. Conserve up to 9 different supplies or fruits at the same time. The Rack is using the same wet/dry mechanics as the other ingame elements. Drying works faster on sunny and windy days unlike at night. Protect the Rack from rain or build it directly under some roof or palms fronds.

Seagulls are now moving in on nesting rocks also. They tend to sit down on their rock for the night and leave in the morning. There are also some nests with randomly appearing eggs each day. The gulls have been given some basic AI as well which will be expanded further; for example they will be able to attack the player if he wants to steal their eggs. Seagull positions are not included in savegames at the moment but will be added with the next update.

Turtles AI was updated a little too - they are now wandering on the beach the way the Crabs do - based on the Suns altitude. Furthermore they don't hide in their shells anymore - like real sea turtles.

Some major issues were also fixed: Axe tools won't get stretched because of intense usage anymore and 'wetable' objects don't get dry or wet when they are placed in inventory. The "paddling without legs" and "lying on the canoe" issues were also finally solved.

Changelog:

New Features:

01. Added: Seagull Egg
02. Added: Seagull nesting place
03. Added: Seagulls land in evening and fly in the morning
04. Added: Seagulls leave eggs randomly in their nests
05. Added: Seagulls are "following" the player as he is travelling between islands
06. Added: Seagulls can be scared when they are on land
07. Added: Drying Rack

General:

01. Fixed: Axe tools will not get deformed anymore due to intense usage
02. Fixed: Dry sticks in inventory won't be wet after save/load
03. Changed: Turtles don't hide in their Shells when Hit (for realistic reasons)
04. Added: Turtles now wander on the beach based on the Suns position like Crabs do
05. Fixed: "Paddling without legs" issue
06. Fixed: "Lying on the canoe" issue
07. Changed: Water Collector moved to Equipment category
08. Fixed: Campfire blueprint correctly accepts Fire Sticks and doesn't turn them into Small Sticks
09. Fixed: Drinking water from the Water Collector correctly reduces thirst
10. Fixed: Distance Islands sometimes having bad/weird ground textures when travelling between the islands
11. Fixed: Shore Big Rocks are placed correctly on distance Islands

We will continue with general rechecking of all of the game features and will fix issues as they appear. As there are already three interactable animals for now we plan to work more on their AI to make their behaviour more interesting and challenging. There will also be some new gameplay elements, models and functionality added as fixing the remaining issues will allows us, which we'll take care of based on their severity.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions, ask us. We will try to answer them in detail.

Alpha 15 - Turtle Shells, Meat, Water Collector

Alpha 15 - Turtle Shells, Meat, Water Collector

News

Hi everyone, the new Escape the Pacific version 'Alpha 15' is now available. With this update we are beginning to add some new content to make the game...

Alpha 14 - Turtles, Animal AI, UI improvements

Alpha 14 - Turtles, Animal AI, UI improvements

News

Hi everyone, the new Escape the Pacific version 'Alpha 14' is now available. For this update we were mainly focusing on Animal AI. There is a new animal...

Alpha 13 - Sound Track, Dynamic sounds, Buildings

Alpha 13 - Sound Track, Dynamic sounds, Buildings

News

Hi everyone, the new Escape the Pacific version 'Alpha 13' is now available. For this update we were mainly focusing on the Building functionality - especially...

Alpha 12 - Breaking News: Spanish & Russian Crabs Science Alliance (SRCSA) explains black holes

Alpha 12 - Breaking News: Spanish & Russian Crabs Science Alliance (SRCSA) explains black holes

News

Hi everyone, the new Escape the Pacific version 'Alpha 12' is now available. For this update we were mainly focusing on the Raft, Crabs and the character...

Comments
INtense! Staff
INtense!

Mod support planned? If so i'd like to discuss Mod.io and cross promotion with you!

Reply Good karma+3 votes
Guest
Guest

This looks incredible, I cannot wait to play it! Although I'm wondering if there is a way to play the game right now?

Reply Good karma Bad karma+3 votes
Guest
Guest

Is it possible for someone to try this game ?

Reply Good karma Bad karma+3 votes
_WulfKang_
_WulfKang_

Just found this,It looks badass man!

Reply Good karma Bad karma+3 votes
SniperCharlie
SniperCharlie

Freaking awesome and with a decent map system.Tracking^^

Reply Good karma Bad karma+3 votes
gamers4gamersteam Creator
gamers4gamersteam

Hi, we have already set up our Forums, so feel free to check it out!

Reply Good karma+2 votes
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Escape the Pacific
Platforms
Windows
Developer & Publisher
Gamers4Gamers Team
Engine
Unity
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Style
Theme
Survival
Players
Single Player
Project
Indie
Twitter

Latest tweets from @g4gteam

Hi everyone, the new Escape the Pacific version ‘Alpha 17′ is now available. For this update we were mainly focusin… T.co

Jun 15 2018

Hi everyone, the new Escape the Pacific version 'Alpha 16' is now available. For this update we were mainly focusin… T.co

Jun 8 2018

Hi everyone, the new Escape the Pacific version 'Alpha 15' is now available. With this update we are beginning to a… T.co

Jun 1 2018

Hi everyone, the new Escape the Pacific version 'Alpha 14' is now available. For this update we were mainly focusin… T.co

May 25 2018

Hi everyone, the new Escape the Pacific version 'Alpha 13' is now available. For this update we were mainly focusin… T.co

May 18 2018

Hi everyone, the new Escape the Pacific version ‘Alpha 12’ is now available. For this update we were mainly focusin… T.co

May 11 2018

Hi everyone, the new Escape the Pacific version 'Alpha 11' is now available. For this update we were mainly focusin… T.co

May 4 2018

Hi everyone, the new Escape the Pacific version 'Alpha 10' is now available. For this update we were mainly focusin… T.co

Apr 27 2018

Hi everyone, the new Escape the Pacific version 'Alpha 09' is now available. For this update we were mainly focusin… T.co

Apr 20 2018

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