Occupy Mars is a highly technical, open world, sandbox game about Mars colonisation, inspired by the most promising technologies and companies who work towards the goal of becoming a multi planet species. Build and upgrade your base, discover new amazing regions, conduct mining operations, retrieve water and generate oxygen, grow crops, fix broken parts, learn how to survive on Mars!
Have you ever dreamt about visiting Mars? We always did! There are so many things to see and discover on the Red Planet, so many exciting technologies to be created, so many challenges to overcome! Humanity can do this and become a multi-planetary civilisation!
Build and upgrade your base, make sure that there is enough water, oxygen, power and food to survive. Build greenhouses, oxygen tanks, fuel generators, connect all the pipes and cables, remember about proper cable management.
Fix broken parts using realistic electronic components and tools. Learn basics of smd, soldering, using hotair, electronic measurement tools and all the details necessary to fix your equipment.
Explore different regions of Mars in search for valuable resources, discover mining sites and find the best place to build a city. Remember that you need to find a relatively levelled area with good access to underground water in place where temperatures don't drop too much during the night.
Experience open world, sandbox game with realistic day / night cycle and overcome real challenges that colonists have to face. Build solar arrays and batteries for energy storage, upgrade them and find the optimal way to power your colony.
Occupying Mars is not always fun and games. Sometimes things will explode, break or go not exactly as planned. Learn to cope with "Rapid Unscheduled Disassembly". Sometimes you have to really act quickly before you run out of air, food or energy.
Upgrade your vehicles and equipment in your garage. Organise your workshop and modify your rover. Change crane hydraulics, operate the robotic arm, dig for valuable resources, build mining rigs and more...
...but most importantly HAVE FUN on Mars!
Time to let you in on our recent development progress.
For the past few weeks, we have been focusing on two certain areas of the game – the Electricity System and Terrain System. We have been polishing these systems in order to further improve them, make them more practical and realistic.
In the case of the Terrain System, we have been trying out various techniques, which would allow generating marks on the ground corresponding to the player’s actions. It’s especially important on Mars’ sandy ground, which is not as sturdy as some other areas and should change under the weight of various objects. You can see our current results below:
Regarding the Electricity System – some of you have suggested implementing a system that would allow you to temporarily cut off certain sections of the base from power if needed.
We think this is a great suggestion, which is why we’re currently reworking the system! Now bases will be divided into sections with fuse boxes, which will control the flow of current. Each input socket will also have a fuse box.
We are also adding a “smart meters” feature, which will allow you to remotely control fuse boxes and enable or disable specific fuses remotely, provided the player is within range of built antennas. That said, fuse boxes are not the only objects that you’ll be able to control remotely! As long as you’re in the antenna’s range, you can also control other devices, including outdoor Batteries and Power Splitter. HQ building can enlarge the antenna’s range thanks to its own antenna built in the building.
Remember the drone we mentioned in the last devlog? You’ll be able to use the same handheld remote to control the drone and heavy rover as well!
This devlog might be shorter than previous ones, but rest assured that Occupy Mars will have a lot to offer! In fact, we have prepared a summary of the game’s evolution throughout its various iterations. You can also take a look at what we’re planning for the upcoming Beta version and for the future updates. The second graphic shows all the features that we want to include in the Early Access version.
If you’d like to talk to us about the game, join our Discord server! Feel free to reach out to us on Steam forums as well.
As a side note, we’ll be present at this year’s EGX Gaming Show! The event will take place in London from October 7 to October 10. We’ll be showing off some of our games and – of course – Occupy Mars will be among them! If you happen to drop by, this will be a great chance to take a closer look at the game!
Occupy Mars Team
A brand new devlog for Occupy Mars: The Game has just dropped in! 🚀 Read about our team's recent progress on the game. 💪
This time we're focusing on technical aspects on the game – what we've fixed and improved so far, what we have yet to handle, and some sneak peeks as...
We're about finished with our redesigned 3D model of a grand spaceship, which will shelter you from The Red Planet's harsh conditions!
Upgrading the game’s engine created more room for us to improve certain mechanics, including Rocks and Terrain System, which we have been working on...
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