Occupy Mars is a highly technical, open world, sandbox game about Mars colonisation, inspired by the most promising technologies and companies who work towards the goal of becoming a multi planet species. Build and upgrade your base, discover new amazing regions, conduct mining operations, retrieve water and generate oxygen, grow crops, fix broken parts, learn how to survive on Mars!
Have you ever dreamt about visiting Mars? We always did! There are so many things to see and discover on the Red Planet, so many exciting technologies to be created, so many challenges to overcome! Humanity can do this and become a multi-planetary civilisation!
Build and upgrade your base, make sure that there is enough water, oxygen, power and food to survive. Build greenhouses, oxygen tanks, fuel generators, connect all the pipes and cables, remember about proper cable management.
Fix broken parts using realistic electronic components and tools. Learn basics of smd, soldering, using hotair, electronic measurement tools and all the details necessary to fix your equipment.
Explore different regions of Mars in search for valuable resources, discover mining sites and find the best place to build a city. Remember that you need to find a relatively levelled area with good access to underground water in place where temperatures don't drop too much during the night.
Experience open world, sandbox game with realistic day / night cycle and overcome real challenges that colonists have to face. Build solar arrays and batteries for energy storage, upgrade them and find the optimal way to power your colony.
Occupying Mars is not always fun and games. Sometimes things will explode, break or go not exactly as planned. Learn to cope with "Rapid Unscheduled Disassembly". Sometimes you have to really act quickly before you run out of air, food or energy.
Upgrade your vehicles and equipment in your garage. Organise your workshop and modify your rover. Change crane hydraulics, operate the robotic arm, dig for valuable resources, build mining rigs and more...
...but most importantly HAVE FUN on Mars!
Welcome to another DevLog - this time we have plenty of topics to discuss.
As you might know, our Kickstarter Campaign ended on February 17th after 31 days and it was a great success! Over 2662 Martians backed our project and we crossed the magical 400% Funded mark.
In total 13 Stretch Goals were unlocked with the last one: Automated Excavation being unlocked during the last few hours of the campaign!
In the last few Kickstarter Updates you can read about:
We are working hard on the final Early Access Build. There's still a few things to do in order to give you the news you're all waiting for – about Early Access release date.
Currently our internal goal is to release Early Access by the end of March or April. The final date depends on final testing and balancing the game. We'll make the announcement as soon as we're ready.
New Interior Lighting
Some of you may have already noticed in our Kickstarter trailer that we’ve introduced improved interior lighting to the game. We haven’t had a chance to mention it yet, but this change has made the game both more visually appealing and faster in terms of performance, as the previous lighting was quite demanding on the GPU. You can see some screenshots with the new lighting below:
New Inventory
In addition, we have revamped the player’s inventory, equipment, and consumption systems to make them more integrated and user-friendly. Putting on and taking off the helmet will now be a breeze – simply drag and drop the helmet into the appropriate slot. The same change applies to water and oxygen bottles. In the early access build, players will be able to 3D print empty bottles and refill them with substances as needed. On Mars, every item will be valuable, so after use, the bottle will be refillable.
New Tutorials
The new tutorials in the game are not only redesigned to provide better introduction to the story, now they are also organized as a in-game virtual simulation which you will be able to revisit using different screens in the campaign mode. We’ve also added a special HUD tutorial where our Suit AI will guide you through the most important functions of your suit, helmet and visor.
Freeplay Rebalance & Vehicle Building
The Tech Tree in the game has been expanded. With many more technologies and blueprints to unlock. Those changes are connected with the game rebalance and with the way vehicles are spawned.
At the beginning of the Freeplay (Sandbox) mode player will start without vehicles. At first our Martian will have to survive based on the resources available in the landing capsule. First few nights will require sleeping in the capsule as well. But soon after, by unlocking new technologies and blueprints, he will be able to travel further and further away from the starting location, mine more resources, build buildings, new equipment and eventually also build vehicles.
We believe this rework will give a much greater sense of progression and satisfaction from gameplay.
For those who might have missed it – we have released another 2 episodes of our Tight Beam from Mars YouTube miniseries, in which we compare our game to real simulated Mars missions.
In Episode 8, we’re talking about Mountains, Valleys, Rocks, & Caves – how do they look on Mars, on Earth and in our game? See for yourself by watching the episode below:
In Episode 9 we are focusing on Plant Cultivation where we explain the details about how it works in our game vs real simulated Mars bases. Watch the new Episode 9 below:
If you haven't seen the previous episodes yet, here's the full playlist.
In the next Episode #10 we will talk about Energy Production and Survival Events.
We have started the tests of our mobile game Occupy Mars: Colony Builder.
Over 300 backers are already playing the Android & iOS Beta version, reporting bugs and helping us balance it before the release. We have also released a new teaser trailer of Occupy Mars: Colony Builder - you can watch it below:
Once again, we'd like to thank each and every one of you – our backers and everyone who believes in us. It's thanks to you that this project has come this far and we have no words to describe how thankful we are for your support throughout all these years.
We're working hard to bring you a truly memorable experience.
Yours Truly Grateful,
Occupy Mars Team
Great news! 1st goal of #OccupyMarsGame #Kickstarter has been unlocked in just 17 hours! HUGE thank you to all our backers who made this happen! Let's...
We’re excited to announce that we’re launching a Kickstarter campaign for Occupy Mars: The Game! Check it out and consider supporting us! ❤️
Occupy Mars: The Game devlog alert! Read about our recent development progress and don't forget to check out Mars Society Convention, where we'll be presenting...
New Occupy Mars: The Game devlog coming through! Inside: our impressions after Gamescom, new Beta patch (along with keys for new playtesters) and vehicles...
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the trouble with this game is that some details seems watered down, does not represent the intricacies of the real technology that game vehicles and suits are based on. i hope more details and a realism revamp for the character models comes. i think the rover is an example of a good representation, but not the larger vehicles, habitats or the suits. thanks for reading my feedback.
Thank you for your feedback! :) We're doing our best to stay as true to real tenchnologies as possible, but we also have to make sure that the game is accessible to players with less knowledge about these technologies. That said, we're in the process of upgrading our engine, which will definitely improve the graphics.
This is the most complete mars experience I have seen yet, the circuit repair mechanics looks amazing.
PD: Tag Elon Musk on Twitter ;3.
Thank you for your feedback! :3 Keep following Occupy Mars and stay tuned for upcoming updates :)
Wow, a trip to Mars! I'm in.
Glad to hear that you're interested! Remember to follow Occupy Mars and stay tuned for upcoming updates! If you have Steam, you can also add the game to your Wishlist. :) Store.steampowered.com