The spiritual sequel to LEGO Rockraiders. Started out as a mod for LEGO Rockraiders by Lair, and now is made a standalone shooter/fps made by Pascal.
The game is about the events that happen after leaving Planet U in the first RockRaiders game.
More info about the story will come as soon and we reach a further stage in development.
We've reached 14K views here on IndieDB!
Thanks everybody! Things like this really help me to stay motivated to further develop this game!
There is some new content coming soon, stay tuned! :)
School is really stressful, so I won't be developing for the next 2 weeks.
The official soundtrack for RtPu is released, It's an ambient track with a heavy bassline.
This was the first actual demo released to the public. It was posted on RRU some time ago.
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well i hope it's still going great
Sorry man, won't work on this anymore. Had great fun developing this but it just went nowhere because I got other interests. Thank you for keeping in touch and checking up on this project, still feels ****** that I had to cancel this.
Oh another fan successor to Rock Raiders! I have competition, although you're going the FPS route I'm going the classic RTS route.
Hello! Haven't been on moddb awhile but always find my way back to this project pag haha. Your own project sounds fascinating, any information go public yet, be it its own moddb page, forum post, or what have you? As my free time rapidly increase I'm actually looking to get involved in some projects like this if my skillset is of use.
Almost all RR related projects go dead, so I wish you goodluck with yours!
So how is it coming along ?
It's still coming along niceley, development is very slow but it's not cancelled :)
Pretty cool. I think another rts wòuld be fun
Hey man, it will mainly be a FirstPersonShooter. There will be some RTS elements included but the game is mainly focuses around the viewpoint of one character.
hows work going ?
It's going great, but it will take a long time 'till RtPu is finished, I'm sorry but it will hopefully be worth the wait.