INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

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Justin, the project leader, gives a list of features to be expected with the demo.

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Greetings,

If you have not read about INT or seen our June 2nd update, then please catch up here:
Int-game.net

INT is a single player, sci-fi RPG with western and rogue-like characteristics. Our teams continue to shape a detailed and thrilling sci-fi universe that will challenge and engage you during all stages of gameplay. Although we considered incorporating various attributes into INT, I am pleased to announce, as of today, the finalized demo features.
Note: We may expand, add, or remove features to the main game, so please offer feedback in the comments section below regarding our planned demo features.

Demo Feature List
1. Faction and Moral Alignment-Related Decisions: The INT demo offers players the choice to side with UCE or ACP interests (two in-game factions). Moreover, gameplay requires players to make ethical choices, some of which influence moral or factional “alignment” variables in INT’s moral system, such as law-and-order and rogue designations.

2. Main Story Line and Multiple Levels: The main game necessitates exploring the INT universe, but the demo starts at the beginning of your journey: learning your character’s history and escaping a war-torn world, which encompasses multiple levels, battles, and NPC encounters, all of which builds toward the demo’s final stage: stealing a starship.

3. Achievements: INT’s demo introduces our complex achievement system, which includes: quest-completion rewards, meeting new crew members, choosing moral-alignment dialogue, exploring hidden areas, and battling bosses, among other interrelated dynamics.

4. Bosses and Loot: In the final sequence of the demo, players encounter one of three bosses. But expect to face challenging level bosses with unique abilities and backgrounds when progressing through the full-release of INT, as well. Without a full party and strong weaponry and armor, players will meet their match. As in old-school RPGs, the bosses strategically inhabiting INT drop valuables upon defeat. In-game loot tables will track currency and consumables, as well as classes of armor and weapons. Players can access such treasures by exploring environments and defeating enemy squadrons; but the best items will be earned by overcoming level bosses.

5. 3D Modeled World: Our Devteam Department continues its hard work creating a fully modeled 3D world for the demo.

6. Party: INT uses party mechanics for combat and boss fights, and playing through the demo without a party is not recommended. Effectively acquiring and equipping crew members are essential for many successful boss and combat encounters in the main game. Crew members gain experience and level up with your character, so diversifying your party may be central to success. Furthermore, the game’s party system includes battle formations, allowing for the positioning of crew members, as well as selecting their roles and abilities during combat.

7. Sandbox Leveling System and Combat: INT allows for the customization of characters, granting players access to dozens of specialized skills, passive and active, that are utilized in combat. Such abilities, which increase when leveling up, are a central source of character enhancement, a reward for successfully navigating enemy encounters in the game world.

8. Randomized Interiors and Sewer System: We have several massive levels planned for the main quest, and in one level players will have the option of exploring a set of buildings designed with randomized interiors. On each play-through, then, players will encounter new building layouts, one of the rogue-like elements that we are incorporating into INT.

9. Plus much more!

Thank you for your support and please comment in the below about our features!

-Justin

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