Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system. The primary goal will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.

Post news Report RSS Weekly Update #100: AlphaWeekend Info

New pre-Alpha patches, an upcoming Alpha Weekend (for alpha backersand above) programming updates, gameplay features updated, and more.

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Hey everyone, it’s time for your weekly update! As promised this has been an exciting week. We released our new weapons patch last Sunday. You can read the full patch notes on our forums but to give a brief overview: We have new weapons, you can now create weapon groups, new explosion effects, new HUD icons, turret improvements, final destroyer geometry, different damage types, better warp, and numerous bug fixes.

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Updated cruiser geometry is included in the patch


In other, less exciting news we’ve also rolled out some backend improvements and CDN support. This backend patch should solve issues with slow downloads for people who are living outside of the U.S. as well as problems that prevented Chinese players from being able to download. We’re delighted to announce that our next Alpha backer weekend will start next week on Friday, March 9th at around 9am EST. In the interim we’ll be releasing one or two additional patches to make additional improvements based on feedback we’ve gathered from the latest patch.

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Incoming missile…


Looking toward the future, after the Alpha backer weekend, we’ll be focusing on finishing up capital ship weapons, including anti-missile systems, and then shifting focus to the core game loop. The core game loop includes radar/sensors, the resource system, win/lose conditions, and re-arming/repair. Basically, once the core game loop is finished we’ll be entering the home stretch for our full Alpha release. This is going to take a couple of months but I think we’re still on track for release sometime in the first half of this year. During this process we will, of course, be releasing incremental patches as new features are implemented. That’s all for this week, we’ll send out reminders next week for the Alpha backer weekend.

Content from the Community

Our backers continue to take spectacular shots and videos in game. :)

A New Video from playbenni, Featuring the some of the recent update content


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New WeaponFX in game


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Updated and Refined HUD


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