Physics changes coming to various movement parts soon!
A bunch of new additions that were implemented since October - animations, effects, fog of war, split-screen, main menu, loading screens, quick transitions...
I plan to release Dead Monarchy onto Steam early access during the end of the first quarter of this year. Join me as I give a complete summary of what...
Final early access release date! T4 mech and community buildings.
Devlog #11: an introduction of the enemies found in World-4 of Gunkid 99.
Thank you everyone for the support! I wish everyone a very Merry Christmas and Happy New Year! Let's look a little back to this year and see what's new...
Very exciting topic today - coloring system in Alder's Blood. Watch the short video from Michał and Kamil.
Hello Hunters! In today's devlog we're talking about event system in Alder's Blood. Enjoy!
In this post, you'll know how I'm a UI maniac, and you'll also see the beginning of the Quest for a Quest System. Keep tuned.
For this December 2018 Development Update, we have a new Speedrun Mode, a new Debug Mode, and performance / visual improvements to show you!
This month's development update, with AlienFX implementation and first screenshots of Work In Progress of Chapter 4 on PC!
Wheels are turning... Weapons powering up... Black holes out of no where!
Hey everyone! My latest devlog episode covers updates to the art style, new maps, and scene transitions that I've added to the 2d action adventure game...
Quarantine Zone, Police Station, a new weapon, and more!
Visiting DevGAMM, Minsk with indie game - experience. Lots of blurry photos and subjective opinions inside.
Hospital building, new textures, loot spawning changes, optimization and more!
An introductory article to Spacebreach: A topdown scifi RPG with a progressive gameplay that takes you through a deep and riveting journey through our...
Room customization, character's upgrades and loud neighbors.
Back to blogging about our new game "Something Ate My Alien"
New awesome boss roll-in, starting room customization, taking the cat away.
We're back with another update and excited to show off the new features we've added to Alder's Blood. We've reworked the UI, how ranged weapons fire and...
Today, we are very excited to announce the release of the first DLC of Dead In Vinland "The Vallhund", and there's also the 1.2 Patch, bringing new languages...
A record of our first time rotoscoping animations for our game.
Devblog about the natural resources and the enemies in Prehistoric Neolithic.
I have never considered financial limitations as a restraint for creativity, but as an entry point to set up criteria to start working with.
Read about features that are in development for Foxhole.
Devblog about the towns and the gamemodes in Prehistoric Neolithic.
Hi, ya! I'm Pavel from Archean Games. We're a small team of mostly students based in and around the city of Plovdiv, Bulgaria. With the launch of our...
Today we are excited to showcase the release of the first INT teaser! Our team has been making great efforts over the years to progress INT from an idea...
Devblog that explain the player(hunger, thirst...), your own pet and the Release Date!
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