Tag "devblog"  (0 - 30 of 454)
Until the Last Plane - dev's diary 5

Until the Last Plane - dev's diary 5

News

Fifth page of the diary about the development progress.

Cold Shell Dev blog #30 at the GDWC weekly vote

Cold Shell Dev blog #30 at the GDWC weekly vote

News

GDWC weekly vote and progress update, yeah i keep pressing on.

Gamescom and IndieArenaBooth over! What's next? | Insurmountable DEVBLOG #8

Gamescom and IndieArenaBooth over! What's next? | Insurmountable DEVBLOG #8

News

Gamescom and IndieArenaBooth are over! What comes next?

Development Hell - Parkour Update

Development Hell - Parkour Update

News

A quick run down of some of the changes in Development Hell as well as an update on the in game scavenger hunt.

Our DEMO is OUT NOW! | Insurmountable DEVBLOG SPECIAL

Our DEMO is OUT NOW! | Insurmountable DEVBLOG SPECIAL

News

Our demo of Insurmountable is finally out on Steam! We hope you like it! We're also taking part at the IndieArenaBooth!

Cold Shell Dev blog #29 new wallpapers and helicopters

Cold Shell Dev blog #29 new wallpapers and helicopters

News

A bunch of visual and quality of life updates to make the game look and feel a bit better.

Demo Release

Demo Release

News

We are happy to announce that the demo of "Insurmountable" is now out on steam and will be part of the Gamescom and IndieArenaBooth!

SAMA Update - New difficulty mode 'Zen'

SAMA Update - New difficulty mode 'Zen'

News

After listening to our players we decided to add another difficulty level, 'Zen' mode. We also made it possible to change difficulty on a game you have...

Development Hell - IndieDB Launch

Development Hell - IndieDB Launch

News

Just a quick write up introducing my game and giving a summary of where I am in development.

Exploring the Wastelands of the Animal Kingdom

Exploring the Wastelands of the Animal Kingdom

Feature

Even though the environments we publish on our Facebook, Twitter and Instagram are often beautiful, lush, and “friendly”, some of those can be considered...

Ploxmons DevLog #18 - Crafting System & Spectate Mode

Ploxmons DevLog #18 - Crafting System & Spectate Mode

News

We heard your feedback and finally solve an issue with our pack opening experience: Introducing the craft & disenchant system in Ploxmons! Furthermore...

Weekly update

Weekly update

News

GOTTA GIT TO THE OFFICE - We talk Git. And a trip to the office.

Until the Last Plane - dev's diary 4

Until the Last Plane - dev's diary 4

News

Here the forth page of my developer's diary. Fatigue & stress system plus tow truck.

Cold Shell Dev blog #28 new gameplay trailer and rain

Cold Shell Dev blog #28 new gameplay trailer and rain

News

Gameplay trailer right at the top of the article - saves you a scroll or two :)

Cold Shell Dev blog #27 challenges and visuals

Cold Shell Dev blog #27 challenges and visuals

News

Run through a high traffic road to improve your endurance and some visual improvements for better visibility.

Devblog #2 - Reveal trailer and survival mode!

Devblog #2 - Reveal trailer and survival mode!

News

Reveal trailer and details about the new survival mode.

BADLADS - The Presidential Update

BADLADS - The Presidential Update

News

Police Raids, Vehicle Bling Paints, Furniture, Make your own Laws and Tax to your hearts desire!

Devblog Update... Episode 03

Devblog Update... Episode 03

News

Not much to share this week I'm afraid, life has rather gotten in the way and I've only a little update to share.

The Mysteries of the Southern Continent

The Mysteries of the Southern Continent

Feature

This week’s lore post is about the various mysteries that Charles will encounter (and hopefully solve) in the southern continent of the Animal Kingdom...

DevLog #11 - New look

DevLog #11 - New look

News

Have you know from the previous week, Chama is undergoing remodelling and reshaping. This is still the case has the process is taking its time.

Ploxmons DevLog #17 - Replay & Reconnect

Ploxmons DevLog #17 - Replay & Reconnect

News

Save your greatest plays and share them with others with our latest feature for the game: Replays!

DevBlog for ClickyShips - 02

DevBlog for ClickyShips - 02

News

The second week of Devblogs, this time looking at UI tweaks, spawning and some actual spaceships! No more cones!

DevBlog for ClickyShips - 01

DevBlog for ClickyShips - 01

News

This is the first DevBlog, live now on YouTube! News from the front... the legwork is mostly there, but the bugs keep cropping up!

Community Update #143 - Tactical View

Community Update #143 - Tactical View

News

A community update on the Tactical View in game. A blend of the information heavy Starmap, and proximity radar displays.

DevLog #9 - Social Media

DevLog #9 - Social Media

News

This week the team has split his focus into various topics with a more focused one on the social media.

Ploxmons DevLog #16 - Migrating New Code & Monster Animations

Ploxmons DevLog #16 - Migrating New Code & Monster Animations

News

After several weeks, the code is finally reworked and impemented! This opens up a lot of new possibilities which are explained in this devlog. We also...

Community Update #142

Community Update #142

News

Summary of the Project history, where we've been, how we got here, and where we're headed.

DevLog #7 - Level 3

DevLog #7 - Level 3

News

Chama has come along with a lot of changes, from this week forward we will no longer be dedicating each Devlog with a level but instead, we’re going...

Devblog, Evolution of my adventure game project

Devblog, Evolution of my adventure game project

News

Hello everyone. My name is Mauricio Albanese. Im an indie developer working on a project for a couple of month with some neat little asset packs i aquired...

Cold Shell Dev blog #26 drones and meditation

Cold Shell Dev blog #26 drones and meditation

News

Check out a cool fan art, meditation animation and pesky drones chasing you at the offices.

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