Tag "devblog"  (0 - 30 of 299)
F=ma Progress update

F=ma Progress update

News

Physics changes coming to various movement parts soon!

Last quarter updates

Last quarter updates

News

A bunch of new additions that were implemented since October - animations, effects, fog of war, split-screen, main menu, loading screens, quick transitions...

Dead Monarchy - Early Access: Build 1 Update!

Dead Monarchy - Early Access: Build 1 Update!

News

I plan to release Dead Monarchy onto Steam early access during the end of the first quarter of this year. Join me as I give a complete summary of what...

Devblog no 45

Devblog no 45

News

Final early access release date! T4 mech and community buildings.

Gunkid 99: Enemies intro - part.4!

Gunkid 99: Enemies intro - part.4!

News

Devlog #11: an introduction of the enemies found in World-4 of Gunkid 99.

[Draw The Way] Co-Op v1.1 is now available!

[Draw The Way] Co-Op v1.1 is now available!

News

Thank you everyone for the support! I wish everyone a very Merry Christmas and Happy New Year! Let's look a little back to this year and see what's new...

Coloring system in Alder's Blood

Coloring system in Alder's Blood

News

Very exciting topic today - coloring system in Alder's Blood. Watch the short video from Michał and Kamil.

Event system in Alder's Blood!

Event system in Alder's Blood!

News

Hello Hunters! In today's devlog we're talking about event system in Alder's Blood. Enjoy!

The UI Maniac

The UI Maniac

News

In this post, you'll know how I'm a UI maniac, and you'll also see the beginning of the Quest for a Quest System. Keep tuned.

Development Update #14

Development Update #14

News

For this December 2018 Development Update, we have a new Speedrun Mode, a new Debug Mode, and performance / visual improvements to show you!

Development Update #13

Development Update #13

News

This month's development update, with AlienFX implementation and first screenshots of Work In Progress of Chapter 4 on PC!

Major Update news - Boosts Removal

Major Update news - Boosts Removal

News

Wheels are turning... Weapons powering up... Black holes out of no where!

Resonant Blade Devlog: Art Style, Animations, and Scene Transitions

Resonant Blade Devlog: Art Style, Animations, and Scene Transitions

News

Hey everyone! My latest devlog episode covers updates to the art style, new maps, and scene transitions that I've added to the 2d action adventure game...

Devblog 29

Devblog 29

News

Quarantine Zone, Police Station, a new weapon, and more!

Cold.Shell Dev blog #9 - Visiting DevGAMM Minsk and coming changes

Cold.Shell Dev blog #9 - Visiting DevGAMM Minsk and coming changes

News

Visiting DevGAMM, Minsk with indie game - experience. Lots of blurry photos and subjective opinions inside.

Devblog 27

Devblog 27

News

Hospital building, new textures, loot spawning changes, optimization and more!

What is Spacebreach about?

What is Spacebreach about?

News

An introductory article to Spacebreach: A topdown scifi RPG with a progressive gameplay that takes you through a deep and riveting journey through our...

Cold.Shell Dev blog #8 - two busy months (2/2). Is storyline important?

Cold.Shell Dev blog #8 - two busy months (2/2). Is storyline important?

News

Room customization, character's upgrades and loud neighbors.

Dev Blog #05 – Heading towards Alpha

Dev Blog #05 – Heading towards Alpha

News

Back to blogging about our new game "Something Ate My Alien"

Cold.Shell Dev blog #7 - two busy months (1/2). Want your cat back?

Cold.Shell Dev blog #7 - two busy months (1/2). Want your cat back?

News

New awesome boss roll-in, starting room customization, taking the cat away.

We're back with DevLog #5

We're back with DevLog #5

News

We're back with another update and excited to show off the new features we've added to Alder's Blood. We've reworked the UI, how ranged weapons fire and...

The Vallhund is available now! + 1.2 Patch (new languages, and new features)

The Vallhund is available now! + 1.2 Patch (new languages, and new features)

News

Today, we are very excited to announce the release of the first DLC of Dead In Vinland "The Vallhund", and there's also the 1.2 Patch, bringing new languages...

Our first rotoscope misadventure

Our first rotoscope misadventure

News

A record of our first time rotoscoping animations for our game.

Devblog #3 - Natural resources and Enemies

Devblog #3 - Natural resources and Enemies

News

Devblog about the natural resources and the enemies in Prehistoric Neolithic.

Using austerity as a creative tool

Using austerity as a creative tool

News

I have never considered financial limitations as a restraint for creativity, but as an entry point to set up criteria to start working with.

devblog-ui-and-fisherman's-row

devblog-ui-and-fisherman's-row

News

Read about features that are in development for Foxhole.

Devblog #2 - Towns and Gamemodes

Devblog #2 - Towns and Gamemodes

News

Devblog about the towns and the gamemodes in Prehistoric Neolithic.

Our journey with Heralds of The Order

Our journey with Heralds of The Order

News

Hi, ya! I'm Pavel from Archean Games. We're a small team of mostly students based in and around the city of Plovdiv, Bulgaria. With the launch of our...

INT Teaser Release!

INT Teaser Release!

News

Today we are excited to showcase the release of the first INT teaser! Our team has been making great efforts over the years to progress INT from an idea...

Devblog #1 - Player, pet and Release Date!

Devblog #1 - Player, pet and Release Date!

News

Devblog that explain the player(hunger, thirst...), your own pet and the Release Date!

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