Fifth page of the diary about the development progress.
GDWC weekly vote and progress update, yeah i keep pressing on.
Gamescom and IndieArenaBooth are over! What comes next?
A quick run down of some of the changes in Development Hell as well as an update on the in game scavenger hunt.
Our demo of Insurmountable is finally out on Steam! We hope you like it! We're also taking part at the IndieArenaBooth!
A bunch of visual and quality of life updates to make the game look and feel a bit better.
We are happy to announce that the demo of "Insurmountable" is now out on steam and will be part of the Gamescom and IndieArenaBooth!
After listening to our players we decided to add another difficulty level, 'Zen' mode. We also made it possible to change difficulty on a game you have...
Just a quick write up introducing my game and giving a summary of where I am in development.
Even though the environments we publish on our Facebook, Twitter and Instagram are often beautiful, lush, and “friendly”, some of those can be considered...
We heard your feedback and finally solve an issue with our pack opening experience: Introducing the craft & disenchant system in Ploxmons! Furthermore...
GOTTA GIT TO THE OFFICE - We talk Git. And a trip to the office.
Here the forth page of my developer's diary. Fatigue & stress system plus tow truck.
Gameplay trailer right at the top of the article - saves you a scroll or two :)
Run through a high traffic road to improve your endurance and some visual improvements for better visibility.
Reveal trailer and details about the new survival mode.
Police Raids, Vehicle Bling Paints, Furniture, Make your own Laws and Tax to your hearts desire!
Not much to share this week I'm afraid, life has rather gotten in the way and I've only a little update to share.
This week’s lore post is about the various mysteries that Charles will encounter (and hopefully solve) in the southern continent of the Animal Kingdom...
Have you know from the previous week, Chama is undergoing remodelling and reshaping. This is still the case has the process is taking its time.
Save your greatest plays and share them with others with our latest feature for the game: Replays!
The second week of Devblogs, this time looking at UI tweaks, spawning and some actual spaceships! No more cones!
This is the first DevBlog, live now on YouTube! News from the front... the legwork is mostly there, but the bugs keep cropping up!
A community update on the Tactical View in game. A blend of the information heavy Starmap, and proximity radar displays.
This week the team has split his focus into various topics with a more focused one on the social media.
After several weeks, the code is finally reworked and impemented! This opens up a lot of new possibilities which are explained in this devlog. We also...
Summary of the Project history, where we've been, how we got here, and where we're headed.
Chama has come along with a lot of changes, from this week forward we will no longer be dedicating each Devlog with a level but instead, we’re going...
Hello everyone. My name is Mauricio Albanese. Im an indie developer working on a project for a couple of month with some neat little asset packs i aquired...
Check out a cool fan art, meditation animation and pesky drones chasing you at the offices.
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