The Plan
There will be lots of familiar aspects to anyone who's played Halo but there will also be new things you've not experienced before.
If you haven't seen it already, here's the gameplay reveal.
Maps
Missions will be wholly unique and original with a bigger scope compared to the originals. Environments are getting a complete makeover, using photogrammetry, 1k-4k textures, new foliage, skyboxes, and more to create beautiful vistas and environments for you to immerse yourself in. Characters, vehicles and weapons are updated with new additions and revamped visuals to achieve a higher visual fidelity.
We're creating completely new levels and level layouts as well meaning that some things will appear in different places, order or cut like the large amount of backtracking in Halo CE, and also developing the maps in a more intelligent way that saves time. Cut content may or may not return, both story, locations and other content, you'll just have to see what we have in mind.
Enemies
Some enemies from the later entries will be used from the very beginning, while some will be paced out later and reinvented to create new and interesting encounters that weren't possible back when the original trilogy came out.
The Arsenal
The Sandbox is being completely revamped, we're maintaining that Halo gameplay loop you know and love while still making additions and tweaks to open up for new possibilities.
You may have noticed the new Snapper Auto Turret equipment that doubles as a wieldable light machine gun once it breaks.
The firebomb grenade is absent in the HUD, that's been moved to equipment (as of now) to make way for a new grenade type we want to do.
The HUD
We have a new system called iHUD (immersive HUD) that fades in UI elements as you need them for a more cinematic experience. Weapon ammo is kept out of the HUD and displays on the weapons themselves instead.
What About Scope? This sounds like a lot...
This is a massive undertaking, and we can’t promise it’ll get released anytime soon. However, we have a few things going for us as well as a few tricks to speed development.
We are working entirely within the framework of the Master Chief Collection and their tools. What this means is that while yes there will be a lot of original content, it also gives us the flexibility to reuse content from the games within MCC with some touch ups and it allows us to develop a lot of the assets and environments faster, such as the Halo 2 anniversary Battle Rifle you saw in the gameplay trailer.
We're also taking advantage of: art tools to generate new assets like trees and rocks, photogrammetry libraries and procedural generation methods for texture masks.
We hope you enjoyed our little preview of Reborn and hopefully it gives you an idea of what to expect from us in terms of quality and scope! We'll have more updates going forward so make sure to join our discord and follow us on twitter to stay up to date with the progress and potential upcoming playable builds!
<3
The Reborn Team
For inquiries email: contact.haloreborn@gmail.com
AWESOMENESS WILL ENSUE
immersive HUD W00t!
Exciting stuff everyone!
Very cool!
Will this be available on the Series X MCC or just on Steam?
steam
So Master Chief was right after all... as a Halo community, "We'll Make It."
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but one question this is for "master chief collection" or separate games (old games)?
We're currently using H3 MCC but we're probably moving to Reach MCC.
will you be remastering cutscenes too?
On a case-by-case basis. We're reusing a lot of animations.
Curious,will his suit change in 2 and 3 ? Thank you.
Yup!
Impressive!!
Soooo what game is this mod for? Halo 3? Reach? All of MCC? I don't get it. **EDIT** OK someone already asked that question. You should explain this in the description.
It's on our front page
But it's not in this article.
Very excited to see the older titles rendered with the Halo 3 engine! Excited to see how you all tackle the armor changes throughout the games and what the sandbox will hold!
I made an account to say thank you for your ambition! I am a very lucky halo fan n can’t get enough of the game when it was at its core and good, I’m excited for this to come out because halo 3 engine is definitely a favorite and that I will enjoy every inch of it when it does you guys are awesome and I think it looks more than amazing right now please keep up good work! u guys must know what the lady’s like B) (pls abuse Johnston)
Curious about whether or not Halo 4 is being considered.
I mean it's 100% fair if not, Halo 3's a perfect ending to a mod like this whereas Halo 4 kinda ends unresolved, plus it's style and tone aren't the same as the original trilogy.
But I'm just wondering because Halo 4 is probably the Halo game that could most benefit from a complete reimagining like this.
Still excited nonetheless, this is some Half Life mod level stuff in ambition (Entropy Zero 2, Black Mesa, Portal Stories Mel etc) and I can't wait to see how it fans out.
Currently we're focusing on the trilogy so anything past 2010 is regarded as non-canon for Reborn. If we ever did H4 it'd be vastly different with a restructured story, our own missions, no Prometheans or different species Forerunners etc.
Yeah I get it. I've always like H4s campaign in principle and just been disappointed by it's execution (The gameplay, the Librarian infodump cutscene, etc). But I do get other people's frustrations with it and it makes sense to ignore it when remaking CE-3 (Which tell one cohesive story).
Still excited to see how this turns out obviously. Always wanted to see a project of this scope other than SPV3 (Which has stood alone in its ambition at the summit of Halo Mods for years IMO).
Plus I'm sure someone will take a crack at Halo 4 someday. The Mod tools have opened the floodgates for projects like this and I cannot wait to see what they result in.
is this include "wort wort wort"?
Yes.
Patreon?
Would anyone B able 2 play Reborn on Series X/S?
On the Series X/S?* Lol!
What time will be released and it will be on Steam workshop?