Halo Reborn is an upcoming custom Halo Campaign that follows the story of the Halo trilogy but with entirely new environments and encounters.
New maps, weapons and gameplay mechanics. Reintroducing cut content from Bungies original concepts and tools in the sandbox.
This mod is currently built on Halo 3 for MCC but it will likely move to Reach later.Buy on Steam
Halo Reborn is being created following the “Halo MCC Eula” using assets from Halo MCC. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
There will be lots of familiar aspects to anyone who's played Halo but there will also be new things you've not experienced before.
Missions will be wholly unique and original with a bigger scope compared to the originals. Environments are getting a complete makeover, using photogrammetry, 1k-4k textures, new foliage, skyboxes, and more to create beautiful vistas and environments for you to immerse yourself in. Characters, vehicles and weapons are updated with new additions and revamped visuals to achieve a higher visual fidelity.
We're creating completely new levels and level layouts as well meaning that some things will appear in different places, order or cut like the large amount of backtracking in Halo CE, and also developing the maps in a more intelligent way that saves time. Cut content may or may not return, both story, locations and other content, you'll just have to see what we have in mind.
Some enemies from the later entries will be used from the very beginning, while some will be paced out later and reinvented to create new and interesting encounters that weren't possible back when the original trilogy came out.
The Sandbox is being completely revamped, we're maintaining that Halo gameplay loop you know and love while still making additions and tweaks to open up for new possibilities.
You may have noticed the new Snapper Auto Turret equipment that doubles as a wieldable light machine gun once it breaks.
The firebomb grenade is absent in the HUD, that's been moved to equipment (as of now) to make way for a new grenade type we want to do.
We have a new system called iHUD (immersive HUD) that fades in UI elements as you need them for a more cinematic experience. Weapon ammo is kept out of the HUD and displays on the weapons themselves instead.
This is a massive undertaking, and we can’t promise it’ll get released anytime soon. However, we have a few things going for us as well as a few tricks to speed development.
We are working entirely within the framework of the Master Chief Collection and their tools. What this means is that while yes there will be a lot of original content, it also gives us the flexibility to reuse content from the games within MCC with some touch ups and it allows us to develop a lot of the assets and environments faster, such as the Halo 2 anniversary Battle Rifle you saw in the gameplay trailer.
We're also taking advantage of: art tools to generate new assets like trees and rocks, photogrammetry libraries and procedural generation methods for texture masks.
We hope you enjoyed our little preview of Reborn and hopefully it gives you an idea of what to expect from us in terms of quality and scope! We'll have more updates going forward so make sure to join our discord and follow us on twitter to stay up to date with the progress and potential upcoming playable builds!
The Reborn Team
For inquiries email: firstname.lastname@example.org
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.