HD Pack Berretta M9 with all of it's polygons restored. Its one whole model now.
At the request of another commenter, I've made the polygon-
restored M9. This whole project was rather pointless, the
M9 already has most polygons filled, just lacking some detail
that doesn't really matter. I couldn't work on this for the whole
week so It came out not good. I've tried to spice it up with new
shooting and holstering animations which came out fine. This is
the only model that never really needed a Polygon restoration but
I've gotten this over with. I've also noticed my last upload on
Gamebanana got far less views that the other ones. Idk why that
might be, I put the most effort in terms of maintaining the
quality of the Model. I couldn't get the Blue-Shift model to
work, It's skeleton's naming is completely different and I
can't be bothered to rename it all. Project files from blender
are available as well as the decompiled version of the HL1 restored
Berretta so you can poke around yourself to do whatever.
You can use these for your mods and re-animations,
as long as I am credited fairly for creating the
polygon-restored Berretta M9.
specify the website when you type my username;
I don't use the same one on all platforms.
Gamebanana: XPRT98
ModDB: cool_cid
Discord: Half-Dead
FOR PEOPLE WHO DON'T KNOW WHAT THEY'RE DOING
to have these in-game for either Base Half-Life, Opposing Force or Blue Shift:
Create a folder in "Steam\steamapps\common\Half-Life" either called
valve_addon (HL1)
gearbox_addon (Opposing-Force)
bshift_addon (Blue Shift) (NO MODEL!)
inside create another folder called "models" then place the model you want In-game
(for opfor or bshift make sure to delete the opfor/bshift part of the model name.)
It should work.
(p.s these are HD pack models, so make sure to have HD models enabled when in-game!)
This was so pointless lol. It lacked few polys in the first place.
Why not though. If you like doing this
read the README context paragraph at the top