Made by Gearbox Software and originally released in 2001 as an add-on to Half-Life, Blue Shift is a return to the Black Mesa Research Facility in which you play as Barney Calhoun, the security guard sidekick who helped Gordon out of so many sticky situations.

Post news Report RSS December 2023 - Current Roadmap Update

A quick overview of the actual development roadmap until the first release.

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Hey folks!

I just wanted to start by saying thanks for all the support. As you may have seen, the development of this mod has already started. I wanted to give you a few updates on the features that are currently being developed for each game mode.

I'll keep you updated on the development as soon as I can.

Meanwhile, if you want to get involved or if you have any feature requests, let me know!


Crowbar & Glock-only mode - 33%

  • Exclusive weapon classes to avoid other weapon pickup (COMPLETED)
  • Exclusive ammo classes to avoid other ammo pickup (NOT STARTED)
  • Feasibility testing - Crowbar (COMPLETED)
  • Feasibility testing - 9mm (NOT STARTED)
  • Map entity modification to make the game completable - Crowbar (NOT STARTED)
  • Map entity modification to make the game completable - 9mm (NOT STARTED)

1HP mode - 29%

  • 1hp health limit modification (COMPLETED)
  • No armor pickup and view on HUD (NOT STARTED)
  • Fall damage modification to make the game completable (NOT STARTED)
  • player first-person coat model for weapons (instead of the orange HEV) (PENDING APPROVAL)
  • modification of c0a1d to remove the HEV station (STARTED)
  • modification of HEV station during Unforeseen Consequences (NOT STARTED)
  • Feasibility testing (NOT STARTED)

Realistic mode (Current focus) - 35%

  • Bindable weapon drop mechanism (COMPLETED)
  • Mag drop mechanism - You lose your clip ammo if you recharge before empty (COMPLETED)
  • Mag drop animation (STARTED)
  • Bindable iron sight mechanism (STARTED)
  • Iron sight animation (STARTED)
  • hip fire vs iron sight precision (NOT STARTED)
  • semi-auto weapon (for shotgun, crossbow, 357, glock) (COMPLETED)
  • semi-auto and burst mode for Glock and mp5 (STARTED)
  • manual ammo reload (COMPLETED)
  • Weapon fire mechanism - Keep firing = less precise, CS-like (NOT STARTED)
  • Weapon class limit (COMPLETED)
  • Ammo weight system (NOT STARTED)
  • Ammo pick up using "E" (NOT STARTED)
  • Bindable ammo drop mechanism (NOT STARTED)
  • Damage (player & NPC) modification (NOT STARTED)
  • Slow player below X% health + breathing .wav when walking injured (NOT STARTED)
  • Bleeding mechanism - aesthetic only (NOT STARTED)
  • Auto-aim removal (STARTED)
  • Crosshair removal (NOT STARTED)
  • HUD modification - mag or item count vs. ammo count (NOT STARTED)
  • HUD modification - No health count, armor only, no weapon HUD (NOT STARTED)
  • Feasibility testing (NOT STARTED)

Permadeath - 0%

  • Add a 4th skill (NOT STARTED)
  • Remove autosave entity (NOT STARTED)
  • Remove the possibility to save (NOT STARTED)
  • Bring to main menu after death (NOT STARTED)

Half-Late Mapping - 0% - Open to collaboration

  • Build mapping roadmap (NOT STARTED)
  • Build maps (NOT STARTED)
  • Modify maps to make each game mode completable (NOT STARTED)

Screenshot 2023 12 11 at 11 49 3

357 iron sight

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