The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed. Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!

Description

Using the Quake 1 texture pack by Ceeb (Realm 667) This map pack puts you at the top of a castle infested with demons and you have to work your way down. The first 4 maps are mostly completed, with map 5 at the start of its progress. This map pack is meant to be played with ceeb's q1 texture pack, aldoom64 mod pack, and the doom64 texture pack. A flashlight is included in the pack, as some areas are too dark to see on their own. Have fun!

Preview
Escape from Castle Quake v2.0
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wampa-stompa
wampa-stompa - - 154 comments

will have to try this with the QStuff Ultra models pack! love Quake style maps in Doom!

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dmh094 Author
dmh094 - - 14 comments

Let me know how it goes!

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DQGamer
DQGamer - - 96 comments

nice mod so far. but i find it kinda strange that you name it escape from castle quake. yet it does have Doom 64 textures. why is that? i mean why not just use the quake 1 textures? would make more sense for the title of the mod as wel. otherwise a better name would be Escape From Castle Doom 64. but maybe thats just me.

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LTDjax5342
LTDjax5342 - - 3 comments

the description does say where to get the quake textures. or did you not read it?

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Zappiersphinx15
Zappiersphinx15 - - 16 comments

I don't want to nitpick and I haven't downloaded this mod, however, wouldn't it make logical sense to include the texture files for it in it's own .pk3 file? That way, all your resources including texturing transfers with the .wad.

Just a thought. :)

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