The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.
Replaces items and enemies with "dark" versions, creepy monsters from the void dimension rather than hell. Soon there's going to be Gothic Chapter (which replaces environments with darker ones, as well as the weapons), so in anticipation the arbitrary changes to the weapons in this mod has been removed. The monsters are more dangerous, move faster, faster projectiles, homing projectiles for the Death Imp, Imps/caco attack more often, complete sound revamp, Baron of Hell and Archvile are taller and enemy melee attacks do more damage. I've now included a separate "Gothic Nightmare" addon for more variety of Lost Souls & Pain Elementals, with a Dark theme and made the bosses, Spectres, Mancubus, PainElemental more challenging. Baron of Hell is more challenging and there is now a variety of zombies in the optional addon. Added Ghosts & mini-bosses in the Nightmarish addon, zombiePLUS mutator (9 new zombies) and provided ways to disable various optional creatures or to replace zombies.
Thread - Forum.zdoom.org
Added the Bolognese Gore Mod by Sgt Mark IV (load the sm4BBgorev3.pk3). Added another imp, nami dark imp, removed the vore & aguares.
Load main DMG1.1 file first, the Gothic Nightmare ("nightmarish") addon second, and mutators and/or compatibility files always last. Make sure to only load one zombie (i.e. zombieplus & swarm) related mutator since they overwrite the same spawns.
The addon is optional but adds many creatures including, 8 more zombies, variants for Imp, Baron, Caco and for Mancubus, various Lost Souls and Pain Elementals, Ghosts (that are semi-common for low level monsters like imps/beasts) & mini-bosses (rare spawns for Baron, Spectre, Mancubus, Archvile). All spawns can be tailored to your taste with the mutators.
Thanks to Sergeant Mark IV for the ideas for the greater enemy difficulty, and the code for the melee attacks that the Caco, Demons & Death Imp utilize, infrared code and Spectre eyes. Also thanks to Sgt Mark IV for the Bolognese Gore Mod. Thanks to Realm667 for hosting the custom nightmare creatures (Lost Souls, Pain Elementals, Barons, Ghosts, ShadowBeast) and thanks to Vader & Woolie Wool for most of the zombies and for the Wraith, Agaures, Vore, Aracnorb, Swarm and three of the ghosts, the Blot, Shadow & Nightshade (featured in TheRefinery) and thanks to Aerial for the Shadowvile (featured in Hard Doom). Paul Schneider for the Chainsaw Zombie (Unloved) and ZombieRocketGuy from Ultimate Torment & Torture (with shotgun zombie color by Pa1nki113r), PlasmaZombie is by Bouncy (edited by Pa1nki113r) and QuadShotgunZombie reload sprites by Pa1nki113r.
Previous changes (by [DMG] Heretic):
Dark Doom v1.1 - I have removed PSX SFX & kept every Enemy/ weapon to Doom's original SFX & also re-coloured the Archvile to a Dark Version and The Revenant has been replaced with a stronger/faster Death Imp.
Dark Doom v1 - Enemy replacements, & PSX SFX.
Older version - Moddb.com
DMG Heretic's thread: Forum.zdoom.org