A few more bug fixes and some more polishing to XV117's EWM. Updated everything to the level of my BD21.0.3 patch, added the ASG's empty drum spawn back into the weapon, changed the QuadShotguns spread, pellet count, and damage to match Brutal Doom's pump-action and supershotgun depending on how many barrels are fired. Added the MP40Spawner as a possible spawn in place of the chaingun, created a SSGSlugCaseSpawner so that the slug rounds will eject from the weapon at the correct vector for the SSG and QSG. Load Order: 1. IWAD, 2. Map WAD, 3. Brutalv21.pk3, 4. BD21.0.3PATCH.pk3, 5. BDV21MUT_EWM_1.1.pk3
Original Enhanced Weapons Mutator developed by XV117
Modification authored by BLOODWOLF
bdv21mut_ewm_1.1 08/26/2019
FootSteps.txt: Updated to 21.0.3patch
AssaultShotgun.txt: Updated to 21.0.3patch and added back in EmptyDrumSpawn to reload state
MP40.txt: Updated to 21.0.3patch
Pistol.txt: Updated to 21.0.3patch
QuadShotgun.txt: Changed buckshot damage values, # bullets, and spread to match Brutal Doom
RiotShield.txt: Updated states to imitate BDv21Gold's code
Spawners.txt: Updated to 21.0.3patch and added the MP40Spawner as a possible spawn in BD_EWM_ChaingunSpawnerReplacer
EWMCasing.txt: Created a SSGSlugCaseSpawner actor
KEYCONF: Updated to 21.0.3patch
bdv21mut_ewm_1.0 07/11/2019
+FootSteps.txt: Added "QuadShotgunAmmo",4 and "BDCMGAmmo", 35 to starting classes
+AssaultShotgun.txt: Added slugrounds upgrade states
CompactMG.txt: Modified AltFire and ZoomedFire states to imitate the Rifle's
Added HoldAim state and set to spawn EmptyPistolClipSpawn on Reload
+DualMP40.txt: Set to spawn EmptyPistolClipSpawn on Reload and removes 3rd EmptyClipSpawn line
+DualPistol.txt: Set to spawn EmptyPistolClipSpawn on Reload
+DualSMG.txt: Set to spawn EmptyPistolClipSpawn on Reload
+MP40.txt: Set to spawn EmptyPistolClipSpawn on Reload
+Pistol.txt: Set to spawn EmptyPistolClipSpawn on Reload
QuadShotgun.txt: Added slugrounds upgrade states
Shotgun.txt: Updated to bd21.0.2Patch
Spawners.txt: Added a Stay state to spawners to prevent sprite flickering
+SSG.txt: Added slugrounds upgrade states
+SubMachinegun.txt: Set to spawn EmptyPistolClipSpawn on Reload
EWMCasing.txt: Renamed file and updated Decorate.txt
KEYCONF.txt: Created a new EWM weaponsection with the RiotShield, CompactMG, and Quad_Shotgun added to the list of weapons
+SBARINFO: Added feature to display green shells with SlugMode enabled
Added feature to display the silencer with the CMGSilencer equipped
SNDINFO.txt: Added sluground sounds for super, assault, and quadshotgun 3 & 4 barrel attacks
bdv21mut_ewm_rc10 05/09/2019
Shotgun.txt: Updated to RC10.
QuadShotgun.txt: Reduced recoil to match BD (none for single barrel, 5 recoil for 2, 7.5 for 3, and 10 recoil for four barrels fired)
bdv21mut_ewm_rc9 05/05/2019
-Axe.txt: Throwable axe now comes standard in RC9 with new sprites
Shotgun.txt: Updated Pump1, Pump3, and NoAmmo states to RC9
Added PumpNoReload, TurboReload2, TurboBullets2, FinishTurboReload2, and NoAmmo3 states from RC9.
Spawners.txt: Changed spawners to check for BDDisableNewGuns
Created FakeSilencerSprite, FakeClip1Sprite, and SilencerSpawner for BD_EWM_ClipSpawner
Changed all fake sprites to inherit from CustomInventory (issues with blinking between different sprites)
bdv21mut_ewm_rc8 04/16/2019
AA12.txt Removed, fixed in RC8
Axe.txt: Inserted throwable code into RC8's Axe.txt
DualPistol.txt: Removed, fixed in RC8
MachineGun.txt: Removed, fixed in RC8
Pistol.txt: Removed, fixed in RC8
Shotgun.txt: Inserted slug code into RC8's Shotgun.txt
SSG.txt: Removed, fixed in RC8
CompactMG.txt: Added A_AlertMonsters to zoomed fire, and A_AlertMonsters(256) to silenced fire modes.
RiotShield.txt: Removed pistol burstfire actor (now comes with RC8)
Spawners.txt: Added the CompactMGSilencer to the BD_EWM_ClipSpawner
Created a BD_EWM_AmmoShellBoxSpawner for SlugRounds to spawn in place of ShellBox
Removed BD_EWM_ShotgunSpawnerReplacer
Created a BD_EWM_ChaingunSpawnerReplacer for the CMG to spawn in place of the Chaingun
Created a BD_EWM_LightArmorSpawnerReplacer for the RiotShield to spawn in place of the LightArmor
Adjusted probabilities
Still working with XVME path? And what is the load order?
1. IWAD
2. Map WAD
3. Brutalv21.pk3
4. BD21.0.3PATCH.pk3
5. BDV21MUT_EWM_1.1.pk3
6. Everything else
Me Encanta este mod
I Love This mod
Oh heck no! This one ruined the OG weapon, aka, the Quad Shotgun!
Ruined how?
Is possible make a sniper to drop wen the sniperZombie dies? (Like tomtenfars addon?)
Yes. I made a mod for that
ура
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