Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
A few more bug fixes and some more polishing to XV117's EWM. Updated everything to the level of my BD21.0.3 patch, added the ASG's empty drum spawn back into the weapon, changed the QuadShotguns spread, pellet count, and damage to match Brutal Doom's pump-action and supershotgun depending on how many barrels are fired. Added the MP40Spawner as a possible spawn in place of the chaingun, created a SSGSlugCaseSpawner so that the slug rounds will eject from the weapon at the correct vector for the SSG and QSG. Load Order: 1. IWAD, 2. Map WAD, 3. Brutalv21.pk3, 4. BD21.0.3PATCH.pk3, 5. BDV21MUT_EWM_1.1.pk3
Original Enhanced Weapons Mutator developed by XV117 Modification authored by BLOODWOLF bdv21mut_ewm_1.1 08/26/2019 FootSteps.txt: Updated to 21.0.3patch AssaultShotgun.txt: Updated to 21.0.3patch and added back in EmptyDrumSpawn to reload state MP40.txt: Updated to 21.0.3patch Pistol.txt: Updated to 21.0.3patch QuadShotgun.txt: Changed buckshot damage values, # bullets, and spread to match Brutal Doom RiotShield.txt: Updated states to imitate BDv21Gold's code Spawners.txt: Updated to 21.0.3patch and added the MP40Spawner as a possible spawn in BD_EWM_ChaingunSpawnerReplacer EWMCasing.txt: Created a SSGSlugCaseSpawner actor KEYCONF: Updated to 21.0.3patch bdv21mut_ewm_1.0 07/11/2019 +FootSteps.txt: Added "QuadShotgunAmmo",4 and "BDCMGAmmo", 35 to starting classes +AssaultShotgun.txt: Added slugrounds upgrade states CompactMG.txt: Modified AltFire and ZoomedFire states to imitate the Rifle's Added HoldAim state and set to spawn EmptyPistolClipSpawn on Reload +DualMP40.txt: Set to spawn EmptyPistolClipSpawn on Reload and removes 3rd EmptyClipSpawn line +DualPistol.txt: Set to spawn EmptyPistolClipSpawn on Reload +DualSMG.txt: Set to spawn EmptyPistolClipSpawn on Reload +MP40.txt: Set to spawn EmptyPistolClipSpawn on Reload +Pistol.txt: Set to spawn EmptyPistolClipSpawn on Reload QuadShotgun.txt: Added slugrounds upgrade states Shotgun.txt: Updated to bd21.0.2Patch Spawners.txt: Added a Stay state to spawners to prevent sprite flickering +SSG.txt: Added slugrounds upgrade states +SubMachinegun.txt: Set to spawn EmptyPistolClipSpawn on Reload EWMCasing.txt: Renamed file and updated Decorate.txt KEYCONF.txt: Created a new EWM weaponsection with the RiotShield, CompactMG, and Quad_Shotgun added to the list of weapons +SBARINFO: Added feature to display green shells with SlugMode enabled Added feature to display the silencer with the CMGSilencer equipped SNDINFO.txt: Added sluground sounds for super, assault, and quadshotgun 3 & 4 barrel attacks bdv21mut_ewm_rc10 05/09/2019 Shotgun.txt: Updated to RC10. QuadShotgun.txt: Reduced recoil to match BD (none for single barrel, 5 recoil for 2, 7.5 for 3, and 10 recoil for four barrels fired) bdv21mut_ewm_rc9 05/05/2019 -Axe.txt: Throwable axe now comes standard in RC9 with new sprites Shotgun.txt: Updated Pump1, Pump3, and NoAmmo states to RC9 Added PumpNoReload, TurboReload2, TurboBullets2, FinishTurboReload2, and NoAmmo3 states from RC9. Spawners.txt: Changed spawners to check for BDDisableNewGuns Created FakeSilencerSprite, FakeClip1Sprite, and SilencerSpawner for BD_EWM_ClipSpawner Changed all fake sprites to inherit from CustomInventory (issues with blinking between different sprites) bdv21mut_ewm_rc8 04/16/2019 AA12.txt Removed, fixed in RC8 Axe.txt: Inserted throwable code into RC8's Axe.txt DualPistol.txt: Removed, fixed in RC8 MachineGun.txt: Removed, fixed in RC8 Pistol.txt: Removed, fixed in RC8 Shotgun.txt: Inserted slug code into RC8's Shotgun.txt SSG.txt: Removed, fixed in RC8 CompactMG.txt: Added A_AlertMonsters to zoomed fire, and A_AlertMonsters(256) to silenced fire modes. RiotShield.txt: Removed pistol burstfire actor (now comes with RC8) Spawners.txt: Added the CompactMGSilencer to the BD_EWM_ClipSpawner Created a BD_EWM_AmmoShellBoxSpawner for SlugRounds to spawn in place of ShellBox Removed BD_EWM_ShotgunSpawnerReplacer Created a BD_EWM_ChaingunSpawnerReplacer for the CMG to spawn in place of the Chaingun Created a BD_EWM_LightArmorSpawnerReplacer for the RiotShield to spawn in place of the LightArmor Adjusted probabilities