A modern post-apocalyptic role-playing game with action elements
and a focus on the narrative and dialogue. A world of cyberpunk, science fiction, horror, the grotesque and trash-talk humor.
Supports Mouse, Gamepad and Local Co-op.
Release date: When it's done.

Follow @talecrafter on Twitter for more development news.

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In the last development update I wrote that the next weeks would hopefully give opportunity to build some 'real' content for the prototype. Turns out there was a whole lot more coding needed on the base framework. And there still is.

While I managed to adapt the sequence editor that is already used for all dialogues and other logic constructs to be also usable for building behavior patterns for the NPCs and enemies, this needs a lot more finetuning, bugfixing and refactoring. The Aseprite Animation Importer I mentioned last time got some improvements and an official home on Github: Github.com


A good friend of me, Richard Baxter (@raxterbaxter), helped with adding a custom skin/hair color shader to the project. Makes the game instantly more colorful. The world will still have appropriate color schemes for the different parts and scenarios, but crowded areas like the Puke Bar can now be shown it all its glory and variety. (The image below, quality of characters etc. is just work in progress, of course.)

screenshot 1404x790 2016 02 01 2

Handling of characters, dialogue etc. saw many small improvements. Characters have partings words now, comment when picking up items and entering combat etc. And finally, dialogue gets interrupted by nearby enemies and can be resumed afterwards.

asiwassaying finished

World building continues mostly through images and writing some ideas down. There is an abstract of a story I have in mind, but I should work more on factions etc. before nailing it down. On a side note, I finished the Daily Art Streak, which means 365 artworks of any kind on a daily basis. I plan to continue with daily artworks because they were the foundation of last year's productivity and the beginning of Death Trash itself. You can find my latest images over here: Streak.club

ironman of obedience and pervers

There was a lot of positive feedback from many people about the project. The concept and the artwork in general gets love and encouraging comments. What some of those people interested in the project wrote to me is that they would rather have a great experience, a full game, than a rushed one. I agree there. I would rather create a quality experience than getting a premature game out sooner. So while the possible release date of 2016 still stands for now, there's a good chance it will be changed to a later date when the scope of the project unfolds.

The next weeks I will continue with world design and more coding. This time hopefully a bit more on the gameplay side than 'just' framework and tools.

If you would like to see more of the Death Trash development you can follow me on Twitter @talecrafter where I post almost daily.


Progress Update - November

Progress Update - November

News 3 comments

Progress, the friction of concept and reality, and a new tool.

Time for some post-apocalyptic pixel art!

Time for some post-apocalyptic pixel art!


Death Trash, a post-apocalyptic roleplaying game with pixel art and a love for the grotesque, says 'Hello' to IndieDB.

Comments  (0 - 10 of 75)

Holt sheep sh*t... Best looking 2D Pixel game ive ever seen

Reply Good karma Bad karma+2 votes

It looks great. I'm kind of getting that Fallout 1 & 2 feeling that I love and miss. All the flesh makes me think of The Master and The Children of the Cathedral, also from Fallout.

Looking forward to follow Death Trash!
Any plans for a demo?

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talecrafter Creator

Yeah, I love Fallout and it was of course one of the inspirations while coming up with a concept for Death Trash.
I want to make a demo, but I'm not sure yet when that will happen.

Reply Good karma+4 votes

It looks great, I feel very attracted to the grotesque scenes, good work.

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talecrafter Creator

Thank you very much. I appreciate that.

Reply Good karma+2 votes

looks amazing freaking awesome gore style pyxel?
is the game dead? we need news

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talecrafter Creator

Development continues, I'm just not updating here for the moment, sorry.
Scroll through Twitter.com and you'll see some GIFs of the current prototype.

Reply Good karma+2 votes

is it still being worked on?

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talecrafter Creator

Yes, it is. Didn't have much time for updates here.
If you want to see the current state of the game scroll through my Twitter account, I'm posting almost daily about the game: Twitter.com

Reply Good karma+2 votes

yes, it is

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Death Trash
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Is data privacy in #games important to you? Are you concerned about cloud gaming potentially recording all your inp… T.co

Mar 21 2019

Cloud gaming: Soon you'll play your cyberpunk games in a real life cyberpunk scenario where mega corporations recor… T.co

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Added a hotkey for switching language while holding. For debugging. But I guess it could be cool for language learn… T.co

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Mar 13 2019

Playing Mass Effect Andromeda and there was this beautiful artistic cutscene of a family memory from perspective of… T.co

Mar 13 2019

Here's my #1 GDC tip: Don't be disappointed if you're not at GDC. I'm also not at GDC and it's pretty good because I get some work done.

Mar 13 2019

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