Call to Arms offers an innovative new look into modern era combat. Initially offering two playable factions with realistically modeled vehicles and heavy weaponry, as well as dozens of firearms and customizations. Command your troops to victory or fight by yourself in the 3rd person action mode.

The base game offers two factions: the United States Army and the Global Revolutionary Movement. Fight in rural areas, factories, railway stations or in towns and use the environment to your advantage. Cover is everywhere, and almost everything can be destroyed. An unseen amount of challenges are awaiting you in exciting online combat supported by Steamworks!

The game allows you to command your units in the classic real-time strategy mode or to fight directly by taking control over an individual vehicle in the 3rd person action mode.

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Progress update 5

Welcome Welcome to vault 101! JK Welcome to This months Update!

Maps in Radiation Dawn Will be Big and Expansive We are Planning On recreating Iconic Locations such as

  • Fallout Strip
  • Hooverdam
  • DC
  • Inside of Vaults
  • and Much more to Come

Here is some of our WIP Stuff

Fallout 4 Waistland { WIP }

Capture 2

L A { WIP }

Capture 3

Variety Of Power Armor Including Pre War Brotherhood and Outcast variets

Capture 4


Community Update 2

Community Update 2

New Blood 6 comments

Community update for the New Blood halo mod in Call to Arms.

Section 3 Update 8/17/17

Section 3 Update 8/17/17

WINTER CONTINGENCY 35 comments

Attention Troopers! Section 3 is back with the latest intel on the Spartan operators.

Update to 15.08.2017

Update to 15.08.2017

Survivor Stories mod 3 comments

Hello survivors! Are there any people who follow the frequency ?

In work

In work

Survivor Stories mod 3 comments

Some images, new buildings open. Under construction.

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DbW First Alpha(Demo) Version is Out!

DbW First Alpha(Demo) Version is Out!

Damned by War (Alt.History Project) Demo

Hey!The first version is out! Here we go. Glorious i present you my mod with alternative history.The are many intresting things like: Alive Soviets in...

The Morale Mod CTA

The Morale Mod CTA

Demo 3 comments

This mod contains alot of unreleased stuff that I haven't decided to release before including revival script 2. As usual, free to use with or without...

CTA: Jumping through windows and fences (3/21)!!!!

CTA: Jumping through windows and fences (3/21)!!!!

Script 4 comments

Updated 3/21!!! forgot to add ring.inc! let me know if there are any other problems X_x....FATALITY! For modders only, allows infantry to jump over fences...

CTA :Unreal Tournament Kill Narrator Script/Sounds

CTA :Unreal Tournament Kill Narrator Script/Sounds

Script 1 comment

Unreal Tournament killing narrator increment the kill list each time you shoot someone dead. Free to use with/without credit. -Sundiata

Advanced Damage Info Files (WIP)

Advanced Damage Info Files (WIP)

Script 6 comments

By Making some changes to Human.inc, you can display where the unit was hit. Any time a unit is hit in the same spot twice, more damage is done to it...

Fallout Prop Pack Enjoy :D

Fallout Prop Pack Enjoy :D

Fallout Radiation Dawn Demo 1 comment

Small Present for you guys........................

Comments  (0 - 10 of 25)
Amanthegamer
Amanthegamer

Does anyone here know how to make humanskins?

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PurpleOperater
PurpleOperater

Yes

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uzbek2012
uzbek2012

COLD WAR 1.6.5 (CTA — 0.981.0)
Mow-portal.ru

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D4rkLe0pard
D4rkLe0pard

I have the free to play version and cant download the full version of the game it says I don't own initilized can someone help? I can't find help anywere on Steam.

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D4rkLe0pard
D4rkLe0pard

How do I make a patrol in the CtA editor? I just cant figure it out.

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Rurik-Rokita
Rurik-Rokita

Under F3
- Place your units (add a "tag" ex.patrol)
- Place multiple "waypoint" (they must all be linked together, use "link" to attach them)
- in the tab "Triggers" writes a "command" ex: patrol_ia
- enssuite in command, right click, add command: "waypoint"
Fill in the field: tag share example: patrol
Player: (that of the ia)
Waypoint: 0 (the first one for your path)

Then "start"

You can add the "entity_state" command to add parameters:
Speed, training, attitude, etc.

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D4rkLe0pard
D4rkLe0pard

Thanks!

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Call to Arms
Platforms
Windows
Developer & Publisher
Digitalmindsoft
Engine
Custom
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Style
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Combat Sim
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Realism
Project
AAA
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