"Now working with Open Beta v1.230"

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**DISCLAIMER**
First and foremost, this mod is not gonna be for everybody. It is not balanced, and aims to be realistic. War isnt balanced.. and if your having issues with being killed from spawn, stay away from small maps. Small maps are obviously gonna be problematic since range has been increased. Thank you.


*mod is built for Multiplayer/Conquest modes
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This mod aims to freshen up CTA to Gates Of Hell's "visual" standards with a touch of realism.


- Adds all Gates Of Hell's High Definition FX entities, for example cookoffs/explosions/fire/smoke

- Adds Gates Of Hell's lighting and shader packs for a more HD look.

- Adds Gates Of Hell's 3D Soundscape to Call To Arms (meaning "close" and "far" sounds are heard when being fired, and depending how far away your camera is, will determine which sound is played)

- Adds realistic first person views in all vehicles, and removes 3rd person views. This includes correctly places optics and cameras on tanks. This also includes first person view on all HMG/MG that are placed on top of tanks for a more immersive feeling.

- Adds voice lines from Gates Of Hell and Hotmod1968

- Adds realistic LOD view range.

- Almost all guns now have real life muzzle velocities and fire rate values.

- Global weapon damage has been increased dramatically, a lot of guys will drop after being shot once now. Accuracy has also been increased slightly for a more realistic feel.

- Tank cannons behave more realistic now, using real life muzzle velocities/pen values. Rounds that behave like "ap" loose effectiveness at a more realistic rate over distance. HEAT rounds however, keep their max pen power at any distance, just like in real life.

- Deleted damage HP system for vehicles. It is now based entirely on angles and penetration/round type values. Now, the only way to cause an explosion is to hit the ammo on board the vehicle. This will require knowledge about certain tanks in real life since things like "blow-out panels" and realistic ammo stowage has been introduced. Most tank armor has been reworked to steel beasts/warthunder values (depending on what was available, steel beasts was top priority)

- Tank mobility is now more realistic (realistic top speeds/reverse speeds/ect)

- Artillery can fire up to 1200m, and mortar 500m now.

- Weapon range has been dramatically increased.

- New sounds have been added and enhanced (HangEmHigh Sounds)

- Adds Ukraine faction (now working in conquest)

- Adds China faction (now working in conquest)

- More vehicles have been added to factions.

- Conquest attack and defense rounds now last a minimum of 25 minutes and eventually turns into 30 minute rounds. The score has also been changed to 1000.

- Enemy research for conquest has been tweaked so tanks and heavy vehicles wont start appearing until later rounds (enemy has 25 days now to max out research)

- Includes all maps from That207Guy's Realism Map Pack


**There is a group available to join for multiplayer match making if anybody is interested**
Steamcommunity.com

If you'd rather not use the realism mod, check out my map pack.
BigOlCrittys Realism Map Pack >>> Steamcommunity.com

(Other Versions)

Lowered Range version >>> Steamcommunity.com

If your experiencing large amounts of lag, lower your view range in video settings. Maximum view range has been increased to 50,000, when before it was around 6k-8k

If you have any issues, please report.

[CREDITS]

Dixie (Modern Vehicle Pack) | new vehicles
Red Rising Mod Dev Team | new vehicles
Harly66 (Reworked Factions Mod)
Enji (Reworked Factions Mod)
Gates Of Hell | sounds/fx entities
Cold War Dev Team | models
Hotmod1968 Dev Team | sounds

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20230403015612 1Donation Link --->> Paypal.com


Thank You!

That207Guys Realism Mod

That207Guys Realism Mod

Feature 1 comment

Heres is a small list of changes this mod offers!

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That207Guys Realism Mod

That207Guys Realism Mod

Full Version 1 comment

List Of Changes - VISUALS (gates of hell FX and shaders) - SOUND (i reverse engineered goh's 3d sound, and added it to cta) - DAMAGE (bullet damage is...

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