In Bug Infestation you are am One Man Army to Clean Enviroments from the Bug Infestations. The Universe is suffer under this Infestation. You have Job to find the Infested Planets and clean them, from the Bugs.
Hello Guys, this week im implement some New Features and Ideas to the Game.
First i wanna Talk about the Enemy Regeneration System i prepared a Video about.
For those who dont watch the Video. I will tell what happen.
When you attack an Enemie and bring his Life down he will try to Escape, his Escape Point will be in most Cases the next Lair. When he reach the Lair the Enemie start Regenerating until he is on full Life. They also will run back to a destroyed Lair, but then they will Repair it first until they are able to regenerate themselve.
I Also bring in a new Shader for the destroyed Lair's.
The Next think we talk about are the New Plants i bring in.
They are Physic Based through Unity'S Fixxed Joint System. You will need to Collect various Plants around the Terrain to Craft a Antidote to clean the Rivers and Lakes.
Heres a short Video how it actually look ingame when you move through various Plants.
Thats it in most Cases, i spend more time about the Level Design and tweak Values.
I created multiple Build to check out the Frame Rate. Actually i came up with an Average of 50-60 FPS with a NVidia 970 GTX on 16 GB Ram and a 6 Core I7-6850k on High Quality, i think this is a reasonable Result.
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Thanks for Support and until the Next Week.
Im working alot around the Terrain and it looks already very Pretty.
In Case it was a Prototype and not the Final Name. I Decided "Escape, Survive the Unknown" is to long so I Rename the Game to Bug Infestation for the...
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>I created multiple Build to check out the Frame Rate. Actually i came up with an Average of 50-60 FPS with a NVidia 970 GTX on 16 GB Ram and a 6 Core I7-6850k on High Quality, i think this is a reasonable Result.
This is awful performance, that is extremely far from reasonable!
Im actually not sure how to handle the lack of ability of Multi Threading in Unity. The Slow FPS not comes from the Graphic it comes frome the Processor. Unity only use a Single Core.
But i will try to Outsource the AI because the Amount of Enemies are the reason for the low FPS actually.
So theres still alot of Work to do, but it is in Development and not a finished or released Game.