Brutal Fate is a fast-paced ultra-violent retro first-person shooter from the creator of the multiple award-winning mod "Brutal Doom", inspired by 80's and 90's sci-fi movies. It blends the best features of classic shooters such as non-linear level design, a huge arsenal and large enemy variety with some modern aspects, making it a unique mix that does not try to hang on nostalgia, but be something of it's own.
It is the year 2251. You are a Staff Sergeant serving as a platoon leader for the G.O.A. Marine Corps. As the colony on Jupiter's moon Callisto has gone silent, your battalion is called in to investigate. After a four-month journey, you arrive only to witness the most disturbing scene. Both the government personnel and one million civilians that lived in this colony, were merciless slaughtered - their bodies defiled in unspeakable macabre rituals. An unfathomable evil lurks in these dead streets now, its hungry eyes gazing upon you.
Suddenly the battleship is destroyed, over half of your attack force still inside. The surviving marines are helplessly stuck on this dead planet with no kind of support or a way out. A legion of interdimensional creatures arise from the darkness and surround you. Your one and only objective: Survive!
Will you fight alongside your brothers and sisters in arms and try to find a way to escape this nightmare? Or throw your own humanity away and dive into the abyss for a chance of your own survival?
You will have a demo campaign of about 6 to 8 levels, 2 boss fights and at least one Horde Mode map (where you must defend an arena from waves of enemies). A free 2 level demo will be included the same day Early Access launches.
As days goes by, the Early Access builds will keep getting more levels (generally Horde Mode levels, because they are the best kind of levels to test the gameplay aspects of new weapons and monsters being added), and eventually in 2022, the game will receive a full launch with it's main plot-driven campaign.
I have been working for a long time now to make sure the gore system feels perfect. Working on this now will save a lot of time down the road if I decide to implement new features after all monsters are made.
The gore system will allow you to shoot, kick, stomp, pick up and throw gibs. There is a huge amount of different decals to communicate the different ways the blood was splattered in realistic ways, and everything is connected to GZDoom's built-in corpse queue system which starts deleting the gibs after a max. number of them is achieved (or the system can be disabled to enable infinite gibs in case your PC is powerful enough to support it).
I also conceded an interview to Valentin The Mad's Random Madness channel (a channel that provides reviews of gore in violent videogames) where I talk about the game's features and story. The gore shown in the video is now outdated as you can see the new gore in the dev diary I released this week, but the interview still is worth checking.
Here is the first Development Diary of Brutal Fate. On this video I showcase the new sprites for the rifle, shotgun, and grenade launcher.
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