I have been working for a long time now to make sure the gore system feels perfect. Working on this now will save a lot of time down the road if I decide to implement new features after all monsters are made.
The gore system will allow you to shoot, kick, stomp, pick up and throw gibs. There is a huge amount of different decals to communicate the different ways the blood was splattered in realistic ways, and everything is connected to GZDoom's built-in corpse queue system which starts deleting the gibs after a max. number of them is achieved (or the system can be disabled to enable infinite gibs in case your PC is powerful enough to support it).
I also conceded an interview to Valentin The Mad's Random Madness channel (a channel that provides reviews of gore in violent videogames) where I talk about the game's features and story. The gore shown in the video is now outdated as you can see the new gore in the dev diary I released this week, but the interview still is worth checking.
Holy gore! That looks incredible! You can feel the power of the weapons, with the destruction which is so important! Keep it up!
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.