You can’t let out a breath. The creature is only inches away. Its sole purpose - to feed off your terror. And so you crouch in the dark, trying to stop the fear rising, trying to silence what lies within you.
“I know you. I know what you're capable of.”
In Amnesia: Rebirth, you are Tasi Trianon, waking up deep in the desert of Algeria. Days have passed. Where have you been? What did you do? Where are the others? Retrace your journey, pull together the fragments of your shattered past; it is your only chance to survive the pitiless horror that threatens to devour you.
“Do not allow yourself anger, do not allow yourself to fear.”
Time is against you. Step into Tasi’s shoes and guide her through her personal terror and pain. While you struggle to make your way through a desolate landscape, you must also struggle with your own hopes, fears, and bitter regrets. And still you must continue, step by step, knowing that if you fail you will lose everything.
After a vast number of requests, i decided to reupload the custom story. I was a bit touched, to say the least. Right now i am going through a fairly tough part of my life, and that all concluded the initial reason for the deletion.
Thanks to all who cared about this CS, i really appreciate it.
Here is an old video of mine of how to fully complete the CS, recorded before the release. There was also a spectacular guide uploaded by DD_channel, but it didn't cover a bit of content. I'll include both of them, though.
And here is the guide by DD_Channel:
Have a good play!
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P.S: And a little peek on the next custom story i am working on right now...
Following the release of the next long awaited Amnesia sequel, Frictional Games have added mod support and released the development editors for Amnesia...
The long awaited follow up to the Amnesia series from Frictional Games is now here, as Rebirth is out now on PC and PS4.
To coincide with the 10th anniversary of the release of their hit horror game this month, Frictional Games have made Amnesia Dark Descent open source...
To celebrate the 10th anniversary of Amnesia: The Dark Descent this month, we spoke with co-founder and creative director of Frictional Games Thomas Grip...
The full release of Amnesia: Aftersound, version 1.0.
v1.3.3 Fixes: - Map saves are no longer deleted after restarting the game. - Easter Egg door in living quarters can now be unlocked.
Updated Version of Madness In Nowhere basically Reminders have been added so the player will know what to do. :)
v1.3.2 Fixes: - Roselyn now kills the player - T-posing ghoul now deleted out of existence - Missing ceiling in bathroom - Misspelled words in notes ...
This patch fixes several issues, including the main menu not starting the game, doors not working, and the wraiths not killing the player.
Hi All, This update to the Demo includes: - Better lighting - More events - Fear mechanic is implemented - More lore & notes - Better pathing for the...
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I wish there's many creator will make custom story for this.
Why cant i have mods on Epic Games version? do people really need to get steam version cuz that just stupid then
SwedishLaxenI think you was really stupid to buy it on Epic Games when you can bought it on Steam as being for excellence the market store for digital games and for modding games, then if you don't want to buy it another second time just download the cracked one requested by me.
You can buy the game also from Steam or Gog games at the same price. If EGS doesn not working, look around.
Cheers and happy holidays! (and have fun!)
Why nobody is posting custom stories? what did happened?..
These things take time to make, there are some out now, and more to follow I'm sure!
I hope they will do the best custom stories then :)
The developer of First Omission actually pointed out another good point to me, this is a much more complex engine than The Dark Descent was on, so it's not as easy to make mods because of this.
It is taking people time to make them
Hope they will release it ASAP then..
Believe me, making a game from scratch is VERY HARD, making custom stories is relatively less hard, because pretty much all assets are done and you are just configuring them on other ways, but creating a story and coding the gameplay and scripting all the levels can still take many months and even years for a single developer. And depending on the complexity of the custom story, it can take years even for a larger mod team.
Just to put things in perspective, it took Crowbar Collective the makers of Black Mesa, comprised of a bunch of Valve fans, more than a decade to release the game. It took SureAI four years to make Nehrim and five to make Enderal, this is a team of more or less fourteen people, now imagine how much time, it would take a single person, working on the game in his or her spare time...