Brings the triumph and turmoil of some of history's greatest Asian civilizations to stunning life. Wielding the symbolic power of immense Wonders of the world, lead the armies of China, India or Japan in a struggle for dominance against the European powers, or against each other. Crush opponents with ranks of new military units, such as the Chinese Flame Thrower, the Indian Siege Elephant, or the fierce Japanese Shogun. Or play the role of master diplomat, and befriend your allies at the Consulate, biding your time and building a force of foreign weaponry that will topple your enemies. In Age of Empires III: The Asian Dynasties, players use the might of the East to bring the world to its knees.
Named after the Age of Empires I Cheatcode, this AI is a drastic improvement of the Lamer Major and the Helot Major. It trains 4 unit types, and now builds Dragoons and Cavalry Archers for various European Civs. Great changes are in the unit choice, as now most build Skirmishers, Halberdiers, Musketeers, and Heavy Cavalry. This is the "true" heir of the AI 7 - Helot Major AI.
AI 9 - The Big Daddy
This AI builds a more well-rounded military, and as all European Civs are reworked, you should see much more combat in the field. The Sioux AI now builds more Corrals, for a total of five lategame, and Russian AI now has TEAM Scout Cavalry in its deck. Command Skill and Scout Cavalry are now coded to be sent as Combat and TEAM Combat cards..
One aspect I have improved is that AIs, British, French, Spanish, now go for some Trading Posts. Russian and German AIs claim Native Settlements, but do not usually build native warriors from them.
British AI: Trains Dragoons, Grenadiers, Musketeers, and some Hussars.
French AI: Trains Cuirassiers, Dragoons, Skirmshers, Musketeers, some Halberdiers and Hussars
Spansih AI: Trains Lancers, Dragoons, Rodeleros, Musketeers, Skirmishers, and Hussars
Ottoman AI: Trains Hussars, Cavalry Archers, Janissaries, and some Abus Guns.
Dutch AI: Trains Ruyters, Skirmishers, Hussars and some Halberdiers.
Russian AI: Trains Ranged Infantry, Cossacks, Cavalry Archers, and some Halberdiers.
Portuguese AI: Trains Musketeers, Cassadors, Dragoons, Halberdiers, and some Hussars.
German AI: Trains Uhlans, Dopplesoldners, War Wagons, and some Skirmishers.
Iroquois AI: Trains Infantry, Mantlets, and Kanya Horsemen
Aztec AI: No change
Sioux AI: Trains Axe Riders, Rifle Riders always, Bow Riders, Wakina Rifles and some War Clubs.
Indian AI: Trains Sepoys, Howdah, Sowars, Zamburaks, some Gurkha, Rajputs, and some Flail Elephants.
Chinese AI: Trains Territorial Armies and Forbidden Armies.
Japanese AI: Trains Samurai and Naginata Riders, though it is the weakest AI by far.
Moderate up to 0.85 and 180 Population with 80 Villager Population.
Hard up to 1.25 and 220 Population with 99-10 Villager Population.
All Factories, second and third (if available) produce Heavy Cannons, Rockets, or Great Bombards.
Made by murdilator, aka Justus_Pacificia
Backup included of original AI Files, all needed to install is copy and paste in:
Program Files (86x), Microsoft Games, Steam, steam apps, common, Age of Empires III, bin, AI3
Then is should work next time you play skirmish or play separately online vs computer!
Both players need it installed for LAN Play or Comp Stomps online!