Named after the Age of Empires I Cheatcode, this AI is a drastic improvement of the Lamer Major and the Helot Major. It trains 4 unit types, and now builds Dragoons and Cavalry Archers for various European Civs. Great changes are in the unit choice, as now most build Skirmishers, Halberdiers, Musketeers, and Heavy Cavalry. This is the "true" heir of the AI 7 - Helot Major AI.
AI 9 - The Big Daddy
This AI builds a more well-rounded military, and as all European Civs are reworked, you should see much more combat in the field. The Sioux AI now builds more Corrals, for a total of five lategame, and Russian AI now has TEAM Scout Cavalry in its deck. Command Skill and Scout Cavalry are now coded to be sent as Combat and TEAM Combat cards..
One aspect I have improved is that AIs, British, French, Spanish, now go for some Trading Posts. Russian and German AIs claim Native Settlements, but do not usually build native warriors from them.
British AI: Trains Dragoons, Grenadiers, Musketeers, and some Hussars.
French AI: Trains Cuirassiers, Dragoons, Skirmshers, Musketeers, some Halberdiers and Hussars
Spansih AI: Trains Lancers, Dragoons, Rodeleros, Musketeers, Skirmishers, and Hussars
Ottoman AI: Trains Hussars, Cavalry Archers, Janissaries, and some Abus Guns.
Dutch AI: Trains Ruyters, Skirmishers, Hussars and some Halberdiers.
Russian AI: Trains Ranged Infantry, Cossacks, Cavalry Archers, and some Halberdiers.
Portuguese AI: Trains Musketeers, Cassadors, Dragoons, Halberdiers, and some Hussars.
German AI: Trains Uhlans, Dopplesoldners, War Wagons, and some Skirmishers.
Iroquois AI: Trains Infantry, Mantlets, and Kanya Horsemen
Aztec AI: No change
Sioux AI: Trains Axe Riders, Rifle Riders always, Bow Riders, Wakina Rifles and some War Clubs.
Indian AI: Trains Sepoys, Howdah, Sowars, Zamburaks, some Gurkha, Rajputs, and some Flail Elephants.
Chinese AI: Trains Territorial Armies and Forbidden Armies.
Japanese AI: Trains Samurai and Naginata Riders, though it is the weakest AI by far.
Moderate up to 0.85 and 180 Population with 80 Villager Population.
Hard up to 1.25 and 220 Population with 99-10 Villager Population.
All Factories, second and third (if available) produce Heavy Cannons, Rockets, or Great Bombards.
Made by murdilator, aka Justus_Pacificia
Backup included of original AI Files, all needed to install is copy and paste in:
Program Files (86x), Microsoft Games, Steam, steam apps, common, Age of Empires III, bin, AI3
Then is should work next time you play skirmish or play separately online vs computer!
Both players need it installed for LAN Play or Comp Stomps online!
I love women and am a fine hussar! Please enjoy this work, and I hope you will all use it with Scenarios and FFAs and Custom Maps. That said, the AI plays best on Hard and for NR20s. You can choose moderate but that is more for custom maps with 90+ villagers or Expert if you want the AI to produce troops faster.
The Aztec AI on 50 Villager starts has produced Skull Knights when I played against it, I may have put that in the code. Works best on my most recent creations, found at Heavengames.com.
Aoe3.heavengames.com
There is a more complete version of this AI found at heavengames, called The Horsemaster:
Aoe3.heavengames.com
It builds better units for Iroquois, India, and always units for Dutch. It uses some new cards, including Solingen Steel for Germans and Infantry Damage for Iroquois. It plays all modes, but best NR30, DM or NR20 with my Custom Maps (Ivory, Ruby, Impeccable, Fine, Silver Maps).
If you liked this AI, the Horsemaster gives excellent games, and is especially fun for custom scenarios.
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Unlike many other AI mods out there, this one works flawlessly even in multiplayer (LAN) gameplay.
I have now uploaded AI 11 - The Flycatcher to Moddb.com.
It is found here:
Moddb.com
Here is a later, more aggressive version of the AI:
Moddb.com
Freestyle and Klaxon AI work well in custom map games!