A Song of Text and Commands is a text-based adventure RPG inspired by the story of “A Song of Ice and Fire” by George R.R. Martin. It will follow the traditional style of a text-based RPG but in the world of Westeros. The whole world will be completely open world and the player will be able to do a multitude of things, this includes; style based combat, mercantile, quests, relationships and the ability to eventually become the god of tits and wine.
For the next few months the updates for this game are going to be much slower than what they have, this is simply because myself and my co-worker Michal are busy with full time education. This is still a project we have a lot of interest in, but we still haven't received a reply from George R.R. Martin allowing us to use his intellectual rights, so at this point we don't know what we will be able to do or not do.
We are still working on the core components such as the item management system, quest system, dialogue system, licence server and how we can integrate a mod API. But once we have done those we will seriously have to reconsider if we can even make a game based on A Song of Ice and Fire or if we will have to come up with our own basic world and story line, which would in simple terms; Suck.
I will post a game update in the next week, probably Saturday 27th and by then we should have much more of the core complete!
Until then,
- The Hound (Laurence)
I am currently working on the licence server for the game, so when you purchase a copy you get given a licence key and have to enter it in before you...
Now, although this game is purely text based and there is no 3D elements to it at all I wanted to still make it fun in today’s market and I obviously...
The map of Westeros is going to be split up into 69 separate sections each is 250×250 pixels. Each section is one coordinate in-game.
@ZetaStormGames, what are you using to parse text? A library or trying to do your own parsing?
If you're talking about command handling (parsing) we are currently using "If" statements so that we can formulate a command, there is a separate class file for handling commands which receives data when the user enters a command and then from there it outputs something or changes a value. Because we are programming this in vb.NET we can easily use the visual elements of Visual Basic to easily create what we want.
I see, just wanted to point out "Parsing Expression Grammar" type of parsing. It is kind of like Regular Expressions(Regex), but not as complicated. There are a few free or even open-source libraries for doing such parsing in .NET languages. I am currently using one for my C# game project in Unity.
En.wikipedia.org
Thank you very much for that, interesting information! :)
Good luck with your project.