A Song of Text and Commands is a text-based adventure RPG inspired by the story of “A Song of Ice and Fire” by George R.R. Martin. It will follow the traditional style of a text-based RPG but in the world of Westeros. The whole world will be completely open world and the player will be able to do a multitude of things, this includes; style based combat, mercantile, quests, relationships and the ability to eventually become the god of tits and wine.

Post article RSS Articles

Updates will be Slower

News

For the next few months the updates for this game are going to be much slower than what they have, this is simply because myself and my co-worker Michal are busy with full time education. This is still a project we have a lot of interest in, but we still haven't received a reply from George R.R. Martin allowing us to use his intellectual rights, so at this point we don't know what we will be able to do or not do.
We are still working on the core components such as the item management system, quest system, dialogue system, licence server and how we can integrate a mod API. But once we have done those we will seriously have to reconsider if we can even make a game based on A Song of Ice and Fire or if we will have to come up with our own basic world and story line, which would in simple terms; Suck.

I will post a game update in the next week, probably Saturday 27th and by then we should have much more of the core complete!

Until then,
- The Hound (Laurence)

Licence Server

Licence Server

News

I am currently working on the licence server for the game, so when you purchase a copy you get given a licence key and have to enter it in before you...

The Music

The Music

News

Now, although this game is purely text based and there is no 3D elements to it at all I wanted to still make it fun in today’s market and I obviously...

Map Design and Gameplay Details

Map Design and Gameplay Details

News

The map of Westeros is going to be split up into 69 separate sections each is 250×250 pixels. Each section is one coordinate in-game.

Post comment Comments
Pendrokar
Pendrokar - - 125 comments

@ZetaStormGames, what are you using to parse text? A library or trying to do your own parsing?

Reply Good karma Bad karma+1 vote
ZetaStormGames Creator
ZetaStormGames - - 2 comments

If you're talking about command handling (parsing) we are currently using "If" statements so that we can formulate a command, there is a separate class file for handling commands which receives data when the user enters a command and then from there it outputs something or changes a value. Because we are programming this in vb.NET we can easily use the visual elements of Visual Basic to easily create what we want.

Reply Good karma+1 vote
Pendrokar
Pendrokar - - 125 comments

I see, just wanted to point out "Parsing Expression Grammar" type of parsing. It is kind of like Regular Expressions(Regex), but not as complicated. There are a few free or even open-source libraries for doing such parsing in .NET languages. I am currently using one for my C# game project in Unity.
En.wikipedia.org

Reply Good karma Bad karma+1 vote
ZetaStormGames Creator
ZetaStormGames - - 2 comments

Thank you very much for that, interesting information! :)

Good luck with your project.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X