Recently, the editor/community manager for DBolical, Kralich/David, was featured in Season 3 of VideoGameTourism’s Modderview interview series. Read on to see the other interviews from the season as well as learn how you can take part!
The Word of Mod
Whilst interviews with game developers in advance of major releases aren’t uncommon, it’s significantly rarer to see community creators given the platform to discuss their own methods, workflow, and attitudes to development. Modders are some of the most adventurous and creative people out there, thanks to the lack of constraint on their imagination and the passion needed to see a mod project through to completion. Thanks to Stefan Köhler, more than a few modders have received a chance at the spotlight.
Stefan is a guest author for Video Game Tourism and previously also wrote for WASD magazine. Though the publication is German, it also runs occasional English articles (and it’s worth noting Google Translate does a decent job at translating all the articles anyway in-browser). He began Modderview with the simple goal of getting a glimpse at what goes into mod development, and the motto, “Don’t like the question? MOD IT!” is all about allowing interviewees to have a permanent effect on the next round of interview questions. With the final interview with myself, Season 3 of his Modderview series is concluded, and we’re going to briefly touch on all three interviews.
Episode 1: Josh Romito - GTA V: Redux
Josh Romito’s GTA V: Redux gives an already beautiful game a great graphical uplift, with new weather mechanics, textures, and more. His interview can be read here and below:
Episode 2: Eyaura - G-String
Starting out as a total conversion mod project, Eyaura’s dark cyberpunk story filled with body horror and unpleasant sexual undertones graduated into a standalone game on Steam. Her interview can be read here and below:
Episode 3: Kralich/David - Raising the Bar: Redux
Raising the Bar: Redux is a Half-Life 2 alternate story mod set in the cut content storyline of the game. The interview can be read here and below:
(I added additional details during transcription too, though the other two interviews don't feature transcriptions:)
What gave you the most frustration during modding? I like to learn new skills and in modding that has meant learning new games and ways to mod them. Sometimes the communities around smaller games aren't as inviting and I've had to power through a lot of elitism in my career. (Would like to add that I've also had the pleasure of working in friendly communities of helpful people)
Do you know any mods that are better than the game they alter? I think Unification is a brilliant mod for Dawn of War, and I also love Dark Interval for Half-Life 2. I also appreciate patches for games like Skyrim or New Vegas to make them more playable!
Do you prefer modding alone or as part of a team? I definitely prefer teamwork. Leading teams is a real joy and I love meeting new people. On more personal passion projects though I tend to keep things smaller and more controlled.
Is there any mod you are looking forward to? I'm really looking forward to both Skyblivion and Skywind. I also can't wait for the next release of Black Mesa: Blue Shift.
What was the most difficult part of developing your most recent project? A few years ago we suffered a malicious leak trying to kill my main project, Raising the Bar: Redux, whilst it was in its infancy. I'd never considered people could be so petty before then. It was a wakeup call to much better vet new members of the team. (Would like to add, some of my closest friends are people I met on this team. Teamwork is worth it even for times like this when one person tries to ruin it for everyone else)
Stefan is always looking for suggestions for talented modders to take part. If you’re an experienced mod developer or know someone who is, check out his ModDB profile, drop him a PM, or comment down below on this post (as he’ll be checking the comments here too!)
Special thanks to Stefan for the opportunity to be a part of Modderview! Don’t forget to check out Video Game Tourism’s other Modderviews of the past to see more glimpses into the modding community and what it brings to the table.