Xash3D is a custom Gold Source build from a scratch. Xash3D overcomes obsolete Gold Source engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, for example: higher limits for bsp-models, studiomodels scaling, realistic values of lighting on server side, entity patch technology support, support of additional map types, support of precaching "on the fly", support for using real HD-textures (up to 4096 x 4096 px) for maps, models, sprites and decals in any played mod and many other features...

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There are some important news about further Xash development.

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Hi, all. There are some new information about the project. Currently the official (by Unkle Mike) work on development of Xash3D/XashXT has been slowed down for an indeterminate time, for the reason that another work has been started. Unkle Mike decided to switch his efforts on development of the new engine, XashNT. This engine will be a further continuation of Xash3D/XashXT, with a support of most usual modmaking tools, but now it will be much more farther from GoldSrc even before. It will be totally independent engine, intended exclusively for creating of new games. It will not support any of already existing Half-Life mods. Its' code will be totally rewritten.

The code of a rendering system will be based on GLSL (OpenGL Shading Language), this will make the new engine faster. New renderer will support all popular modern graphics enhancemets, as bump, parallax, water effects, daytime changes etc. Client/server part of code will be revised for better optimization. Also, with a refusal from support of GoldSrc now it will be possible to implement a fully working multiplayer system. Other planned features are: new map format (with a support of huge spaces, env_cubemaps and other things), new game physics (probably now without using of PhysX), extending of GoldSrc model format (old models will be supported too, but new models will also have some advanced features, as ragdoll etc.). Entity system for a first time will be the same as in XashXT.

When a pilot version of XashNT will be ready, a closed beta-testing will start. Members for CBT will be chosen personally by Unkle Mike (probably most of them will be only active game/mod developers, who already have appropriate projects based on Xash3D+XashXT and ready to move on the new engine, or skilled enough to experiment with it). If you have any ideas for the new engine, you are welcome to tell about them in the following thread (the forum is on russian, but you can use english easily):
Cs-mapping.com.ua

Update from September 25, 2015:

Xash3D Engine has been updated to the build 3153 (experimental), which is available now in Downloads section! Latest stable build 3030 is also there. And don't forget about XashXT which is also updated to the v0.65, revision 2 and ready for your pleasure too.

Xash3D Engine v0.97, experimental build 3153 (with extras)
Xash3D Engine v0.97, build 3153 (with extras)
Xash3D Engine v0.97, stable build 3030 (with extras)
Xash3D Engine v0.97, build 3030 (with extras)

XashXT v0.65, revision 2 (Xash3D mod & toolkit)
XashXT v0.65 (Xash3D mod & toolkit)


If you a new with Xash3D, please, check this manual about proper installing of the engine. XashXT should be installed in a same folder with the engine, as addon/mod for it (with its' own executable - xash.exe).

P. S. Useful information about compatibility of Xash3D and different singleplayer Half-Life mods and maps is in The list of tested Half-Life mods and in The list of tested Half-Life maps.

Comments
brunocar
brunocar

dammit, i would love to see a proper goldsrc sourceport

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abdullahsaleh19
abdullahsaleh19

When you said that you will add bump maps, you meant normal maps right ?
Postimg.org bump maps are old tech...

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Qwertyus Author
Qwertyus

Right.

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ciba43
ciba43

HOLY ****. I really like Xash, so I will like XashNT (reminds me of Windows NT). I really hope that the new engine would work faster than the orginal Xash.

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abdullahsaleh19
abdullahsaleh19

It will certainly do. Quote"The code of a rendering system will be based on GLSL (OpenGL Shading Language), this will make the new engine faster."

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Mirrorman95
Mirrorman95

I hope a version of Xash GoldSrc will become available for Mac someday.

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lightningterror
lightningterror

Is it just me or this hasn't been updated to the latest protocol versions (at least 47 or 48 )

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Qwertyus Author
Qwertyus

What "this"? These are news about new unreleased yet engine with its' own "protocols", so why it should be syncronized with any protocols of Valve? If you say about Xash3D, then its' network protocol has been updated to version 48 since build 2463 (public build - 2664).

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ryuqagain
ryuqagain

any updates?

edit: im blind nevermind. check download

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^^MTB_-_Animations^^
^^MTB_-_Animations^^

RAGDOLL? WOW, It will be so cool to see old engine with ragdoll, I love Xash3d, Good job unkle mike!

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