Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an advanced platform for modmaking or game development. Technically it has been built from a scratch, using as totally original ideas, as some ideas from other 3D-engines. Xash3D overcomes obsolete GoldSource engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, as extended map, model, texture & sound formats with higher limits, possibility to implement custom renderers with dynamic lighting and other modern features. Xash3D is the easy-to-use base to play existing Half-Life mods & create something new, impossible with GoldSource. Years of development & testing allowed to make from Xash3D a perfect mix of high compatibility with common GoldSource standards & high openness to creative modmaking ideas.
Bugfixed release of Xash Mod v0.65, revision 2. Use with properly preinstalled Xash3D Engine, build 3030 or later (including other required HL base files).
XashXT version 0.65 revision 2 changelog:
Client: apply a default extension to all of Aurora files
Render: recalculate grass size density
Render: store all the attachments into the model instance instead of the interpolation of circular array (which is now using by interpolation code in the engine)
Render: fixed another bug of non-solid env_static entities
Render: fixed a bug of the render's crash after changing vid_mode during a game
Render: some bug fixes for monitors
Render: bug fix in PCF shader for shadowmapping
Render: got a support of '$fixedcoords' feature for studiomodels
Server: increased a quantity of multi_manager's targets up to 32 (this will work only for XashXT-based mods and it's not supported by the original Half-Life SDK's code)
Server: updated the func_monitor code for the right searching of a client in PVS
Tools: BSP compilers updated to the latest Vluzacn's ZHLT v34
Tools: studiomdl got a support of '$fixedcoords' feature