Xash3D is a custom Gold Source build from a scratch. Xash3D overcomes obsolete Gold Source engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, for example: higher limits for bsp-models, studiomodels scaling, realistic values of lighting on server side, entity patch technology support, support of additional map types, support of precaching "on the fly", support for using real HD-textures (up to 4096 x 4096 px) for maps, models, sprites and decals in any played mod and many other features...
Updated release of Xash Mod v0.65, revision 3. Use with properly preinstalled Xash3D Engine, build 3366 or later (including other required HL base files). Press "Read more" for details.
The only one difference between revision 2 & 3 is a support for seamless texture tiling on studiomodels. Now textures can be not clamped by their borders. Studiomdl in XashXT's tools has been updated to support this feature accordingly.
To use seamless tiling on texures in your model, just add a corresponding entry in qc-file before compiling:
It works similary as $cliptotextures flag works (but with another effect). Probably, the proper support for models with such textures will be also added in Jackhammer map editor soon (or maybe it even works already). Have fun!