Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an advanced platform for modmaking or game development. Technically it has been built from a scratch, using as totally original ideas, as some ideas from other 3D-engines. Xash3D overcomes obsolete GoldSource engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, as extended map, model, texture & sound formats with higher limits, possibility to implement custom renderers with dynamic lighting and other modern features. Xash3D is the easy-to-use base to play existing Half-Life mods & create something new, impossible with GoldSource. Years of development & testing allowed to make from Xash3D a perfect mix of high compatibility with common GoldSource standards & high openness to creative modmaking ideas.

Post news Report RSS Half-Life: Evacuation Point is closer to finish with each day!

Working hard, working good. Thank you all! You are the best!

Posted by on

The progress in making of this mod so far looks like this:

ACT 1 (done) -> ACT 2 (WIP) -> ACT 3 (70% done) -> ACT 4 (done) -> ENDING SEQUENCE (90% done)


Thank you all for supporting me, It's very important!

As always, some screenshots:

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Qwertyus Creator
Qwertyus - - 2,508 comments

Think about adding more details on some maps. It's a good point to finish everything fast, but it's also better to improve the result until you can.

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23-down
23-down - - 3,560 comments

yop I agree... Few things coming to mind judging the screenshots:

1.) support beams attached onto the railway line. At the moment it looks like the rail line is flying.

2.) Perhaps add some vent shafts onto the walls or ceiling. Possibly with a vent leading all the way up to the surface for fresh oxygen. Ofc within range of the player to see while driving by with the tram. (assuming the player does.)

3.) Add some signs here and there.. There's absolutely no indication what this place is, where it is, or (judging by the last screen) showing any work and safety related guidelines. Black Mesa was full of it's sign posts.

4.) Add handrails next to that Scientist down there.. Otherwise falling of the edge seems kinda easy don't you think?

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neophus
neophus - - 578 comments

Good work but you need to work more your lights to create an atmosphere because all your screenshors are very bright. Good luck

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PILLBOX-TEAM
PILLBOX-TEAM - - 47 comments

Good screens =)

Reply Good karma Bad karma+1 vote
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