Unified Theorem engine. Designed for PC FPS games.
We have been silent for some time, but don’t worry! Development goes on and in fact we are about to release a playable demo. We’ll publish more info really soon. Meanwhile, I find this image pretty. It’s data structure called octree, used in UTE editor for some detailing operations.
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In the Real World, everything is about photons. In fact, (almost) everything is a light source. It’s just a matter of emission and transmission of photons...
When the light hits a surface, it bounces. This is a basic fact for all lighting computations. You must also remember that almost everything both receives...
With this post I would like to start a mini-series about lighting in Lvx (and about lighting in games in general). Each post will cover a specific topic...
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A casual game where the aim is to tap all the tiles before they hit the bottom and try get the highest score possible but be careful, they fall fast...
Lvx is a an upcoming PC FPS game featuring action, horror and mystery elements. It uses custom engine and targets all major PC platforms: Windows, Linux...
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Looks Nice out of curiosity what type of script dose this use
and one more question
and this support multiple monsters at the same time like left 4 dead?
It uses Lua for scripting. I'm not really sure what do you mean by "multiple monsters" but yes, the engine is able to display dozens of characters (like enemies) at once.
sweet looking forward to it
Looks nice, please make it available for download :)