Freeware cross-platform scanline based 2D graphics engine for the creation of retro/style arcade games. It natively supports raster effects (changing rendering parameters between scanlines) which were an advanced technique of high profile 2D games. It features background transform (rotation & scaling), sprite scaling, transparency effects, built-in animation sequencer for tiles, sprites & palettes. C API and python wrapper.
List of new features and updates since the last post in IndieDB. Current release is 1.10
Project hosted on GiHub, with loaders and windowing modules released as open source: Github.com
Added 16 bpp RGB565 target surface in addition to the original 32 bpp XRGB
Raspbian platform: official OS in the Raspberry Pi
Android platform: partial support, it lacks the built-in windowing because it uses SDL on the other platforms. The application must provide the rendering surface and user input. For the ARMv7A architecture (hardware floating point)
Bindings for the following languages: Python, Java, C# .NET/Mono and Pascal
Tilengine is now officially cross-platform. Linux support has been completed. The new download bundle includes all the previous content for Windows, plus...
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