DM is a programming language for the creation of multi-user worlds. By `world' I mean a virtual multi-media environment where people assume personae through which they interact with one another and computer-controlled objects. This could take the form of a competitive game, a role-playing adventure, a discussion board, or something we haven't even imagined.

Frequently, the terminology of a role-playing game is most suitable: humans are PCs (playing characters) and computer-controlled personalities are NPCs (non-playing characters). The virtual embodiment of a player is often called an avatar. The game rules are written in DM and faithfully carried out by the computer. These define what actions players may instruct their avatar to perform, what effect these will have in the game, and any other events that may happen as time progresses.

To understand the mechanics of the system fully, it is helpful to know a few simple terms. Computer programs that operate over a network are often divided into two parts: a client and a server. In this case, the client is the program that players use to enter commands and see what happens as a result. In other words, the client handles input and output. The server is the program that runs the game, carrying out the rules defined in the DM language. The game designer writes these rules in a third program called the compiler. This reads the DM program (known as the source code by programmers), checks it for grammatical errors, and generates a more compact, computer friendly, file known as the byte code or binary. It is this file which the server reads to see how to run the game.

So there are three main programs: the client, server, and compiler. We call these Dream Seeker, Dream Daemon, and Dream Maker, respectively. (The word daemon is just another (more fantastical) word for server.) As a whole, we refer to this collection of software as BYOND, which stands for Build Your Own Net Dream--an apt description of its purpose and also of how far it has wandered beyond our original plans. But that is another story!

Every introduction to a programming language must begin with the same example. Call it destiny, inevitability, or pure chance; it is rather uncanny that the name of the universal introductory example is hello world. Spooky, no? That's exactly what happens in this example--we say hello to the world.

Frequently, the terminology of a role-playing game is most suitable: humans are PCs (playing characters) and computer-controlled personalities are NPCs (non-playing characters). The virtual embodiment of a player is often called an avatar. The game rules are written in DM and faithfully carried out by the computer. These define what actions players may instruct their avatar to perform, what effect these will have in the game, and any other events that may happen as time progresses.

To understand the mechanics of the system fully, it is helpful to know a few simple terms. Computer programs that operate over a network are often divided into two parts: a client and a server. In this case, the client is the program that players use to enter commands and see what happens as a result. In other words, the client handles input and output. The server is the program that runs the game, carrying out the rules defined in the DM language. The game designer writes these rules in a third program called the compiler. This reads the DM program (known as the source code by programmers), checks it for grammatical errors, and generates a more compact, computer friendly, file known as the byte code or binary. It is this file which the server reads to see how to run the game.

So there are three main programs: the client, server, and compiler. We call these Dream Seeker, Dream Daemon, and Dream Maker, respectively. (The word daemon is just another (more fantastical) word for server.) As a whole, we refer to this collection of software as BYOND, which stands for Build Your Own Net Dream--an apt description of its purpose and also of how far it has wandered beyond our original plans. But that is another story!

Every introduction to a programming language must begin with the same example. Call it destiny, inevitability, or pure chance; it is rather uncanny that the name of the universal introductory example is hello world. Spooky, no? That's exactly what happens in this example--we say hello to the world.

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Azusa295

With the beginning of a new wipe, balancing and the introduction of new parts in mechanics previously considered complete were necessary, all for the proper functioning of the game. But my personal favorite is the new Elite Armors, Modestia based on Saint Seiya's Pisces armor, and Imperito based of Minos de Griffon's introduce a new gameplay style and opens up a new mix of strategy, can't wait to see it being used!


Also this time we will start the wipe with a new setting:
Starting Global Story: Circe vs Hermes

Two hundred years ago, a prolonged war among Zeus, Hades, Poseidon, and Athena nearly destroyed the world. Gradually, Hermes began to organize and take over the remnants of civilization in preparation for the return of the other gods. He did not, however, anticipate Circe awakening before the more powerful deities.

Circe's awakening has been affecting the tournaments for Guardian armors around the world, suggesting that a new Holy War could start at any moment. Aware of this, Hermes also prepared for his return.

A tense neutrality pervades the town on the outskirts of the Sanctuary, where civilization is just beginning to regrow.

Common Knowledge
-The Main Gods and the Holy Wars: Hades, Zeus, Poseidon and Athena
-Existence of Relics
-Existence of Armors and Tournaments

pixlr image generator 58dca8c0 3

Changelog

@everyone Hey guys, summary of Changelog:

Two new complex Elite Armors: Imperito and Modestia
-Devils Garden skill, Throw Rose skill
-Cosmic Marionation skill

Gameplay Changes:
-Power Training Reviews:
Nerf from 3x,2x to 2x,1.5x
Normal Guardian to power train a non Guardian now requires the guardian to be a master,
Elite to power train a normal guardian now requires the elite to be a master,
A God to power train an Elite requires the god to be a master.
(elite x non guardian doesnt need to be a master etc.)
Power Train won't raise the snowball effect of cosmo gains.
Power Training will just trigger if both have been active and roleplaying in the last half an hour.
-Masters now gets half the SP of the RPP from people they train.
-Being Knocked out while Astral Projection will break all your bones.
-Being awakened brutally from a Astral Projection will also break all your bones.
-Being Limboed as a Reaper even with Hades Powers active, will break all your bones.
-Immortals resets God Worship when becoming immortal, but will now be able to restart worshiping after.
-Reviews on Inactivity gains, making catch up more realistic.
-Made Angel/Demon transformation reqs better as they arent immortal anymore.
-Gods can now pick Elites by the cost of 5% their current God Power, requires the player to have atleast 2k RPP (value change at runtime with admin setting)

Bugfixes:

-Fixed a problem with master gains continueing over their spar upon KO.
-Fixed a bug with Wagons entering.
-Limited cosmo wont affect gains anymore.
-Fixed some bugs with Cartography
-Fixed a bug with blasting some NPCs, and related to getting turn locked upon punching butterflies ontop of enemies
-Can't leave Atlantis with a player grabbed anymore (due to Olympo metas)

puppeteer

Final considerations

I been working hard for the players to be able to experience the best roleplay possible in Azusa but lately we been running through some issues with group of players breaking basic roleplay rules, so please consider reviewing these articles:
Roleplay Guide
How to correlate Roleplay in the Games Mechanics
Metagame Article
Powergaming Article

Please, understand that as a roleplaying game this game shouldn't be played as a generic mmorpg or moba, doing so is like trying to play a race game in street fighter, different genres have different experiences.

Hope you are ready to live a great storytelling experience that you won't forget! with that said, hope to see you all ingame!

Poke Wisteria 5.6 - Christmas Wipe!
Poke Wisteria RP

Poke Wisteria 5.6 - Christmas Wipe!

Poke Wisteria RP

A new wipe is about to start with alot of bug fixes in this Pokemon RP enforced game!

Serious Mode
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Serious Mode

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We are about to start another test, introducing the serious mode gameplay!

Poke Wisteria RP v5.5
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Poke Wisteria RP v5.5

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Roleplay as one of the characters of the Pokémon world in this online game with alot of unique features that will get you addicted for the next years!

Poke Wisteria 5.0 Changelogs
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Poke Wisteria 5.0 Changelogs

Poke Wisteria RP

PWO is starting another test with alot of improvements and new features! Check out!

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