
DM is a programming language for the creation of multi-user worlds. By `world' I mean a virtual multi-media environment where people assume personae through which they interact with one another and computer-controlled objects. This could take the form of a competitive game, a role-playing adventure, a discussion board, or something we haven't even imagined.
Frequently, the terminology of a role-playing game is most suitable: humans are PCs (playing characters) and computer-controlled personalities are NPCs (non-playing characters). The virtual embodiment of a player is often called an avatar. The game rules are written in DM and faithfully carried out by the computer. These define what actions players may instruct their avatar to perform, what effect these will have in the game, and any other events that may happen as time progresses.
To understand the mechanics of the system fully, it is helpful to know a few simple terms. Computer programs that operate over a network are often divided into two parts: a client and a server. In this case, the client is the program that players use to enter commands and see what happens as a result. In other words, the client handles input and output. The server is the program that runs the game, carrying out the rules defined in the DM language. The game designer writes these rules in a third program called the compiler. This reads the DM program (known as the source code by programmers), checks it for grammatical errors, and generates a more compact, computer friendly, file known as the byte code or binary. It is this file which the server reads to see how to run the game.
So there are three main programs: the client, server, and compiler. We call these Dream Seeker, Dream Daemon, and Dream Maker, respectively. (The word daemon is just another (more fantastical) word for server.) As a whole, we refer to this collection of software as BYOND, which stands for Build Your Own Net Dream--an apt description of its purpose and also of how far it has wandered beyond our original plans. But that is another story!
Every introduction to a programming language must begin with the same example. Call it destiny, inevitability, or pure chance; it is rather uncanny that the name of the universal introductory example is hello world. Spooky, no? That's exactly what happens in this example--we say hello to the world.
Frequently, the terminology of a role-playing game is most suitable: humans are PCs (playing characters) and computer-controlled personalities are NPCs (non-playing characters). The virtual embodiment of a player is often called an avatar. The game rules are written in DM and faithfully carried out by the computer. These define what actions players may instruct their avatar to perform, what effect these will have in the game, and any other events that may happen as time progresses.
To understand the mechanics of the system fully, it is helpful to know a few simple terms. Computer programs that operate over a network are often divided into two parts: a client and a server. In this case, the client is the program that players use to enter commands and see what happens as a result. In other words, the client handles input and output. The server is the program that runs the game, carrying out the rules defined in the DM language. The game designer writes these rules in a third program called the compiler. This reads the DM program (known as the source code by programmers), checks it for grammatical errors, and generates a more compact, computer friendly, file known as the byte code or binary. It is this file which the server reads to see how to run the game.
So there are three main programs: the client, server, and compiler. We call these Dream Seeker, Dream Daemon, and Dream Maker, respectively. (The word daemon is just another (more fantastical) word for server.) As a whole, we refer to this collection of software as BYOND, which stands for Build Your Own Net Dream--an apt description of its purpose and also of how far it has wandered beyond our original plans. But that is another story!
Every introduction to a programming language must begin with the same example. Call it destiny, inevitability, or pure chance; it is rather uncanny that the name of the universal introductory example is hello world. Spooky, no? That's exactly what happens in this example--we say hello to the world.
Hello Wisteria! are you feeling this strange cold? Cuz, as you probably noticed in the sneak peak, this season we will have a snowy Wisteria! Expect some ice habitat expansions nearby! Before we go on I'd like to list down some small changes and content update for this version:
⊖Who command will now show the cities with players and the amount of players on them.
⊖Fixed a bunch of problems with missing pokémon on Kanto's spawn pool due to Johto's addition.
⊖Fixed a bug where invisible spawns couldn't be created at runtime.
⊖Fixed Alolan Geodude moves learning pool
⊖Reworked on Present move (buff), as seen on the above gif, present now can be used out of battle, and will send two hits with higher base damage instead of a barrage, however these two hits now have chance of flinching.
⊖Added Leafage.
⊖Ferry alerts are now shown in the main map.
⊖Fixed a bug that sometimes got dead pokémon stuck in our parties.
⊖Alot of other smaller bugfixes that I forgot.
⊖The Christmas Pikachu!
Is our first special "Shiny" type of pokémon, this is a sub-variation of shiny that will only be obtainable on seasonal wipes (like this one) and, usually have special unique traits, in this case Christmas Pikachu have better stats (Partner Pikachu's) and can learn two new moves: Present and Aurora Thunder (custom). Aurora Thunder is a light-blue area thunder wave of ICE type that have chance to freeze (10%), base damage: 50, makes it a considerably stronger version of thundershock!
Christmas Pikachu however can't evolve! But I am sure with Partner's Pikachu stats you would never evolve this cutie!
You might be wondering how to obtain this little guy right? Well, they will be obtainable as Christmas reward event pokémon and will also be by a short amount of time in the capsule shop!
Aurora Thunder - Indie DB
⊖Santa Claus!
We have been to Santa Island before, but last year the man was kidnapped and the Delibirds were desperate, but this time he is back! get ready to visit his home and meet him chilling at his throne room this year,
As he will introduce the new Christmas event:
Santa will help the players send gifts to their friends with his army of Delibirds. A cool animation will run and the delibird will give your friend the present and a christmas message! Santa Claus will keep track on his book everyone who been helping him in this christmas and the best helpers will receive rewards!
#1: Christmas Pikachu, Shiny Egg, Dawn Stone
#2: Shiny Egg, Dawn Stone
#3: Dawn Stone
(the winners will be remembered on next christmas by santa claus so, keep that in mind!)
Rules:
-Can only exchange presents with the same person once per day!
-You can't give present to yourself or to alts.
-The event will run untill january 1st (wich is my birthday hooray)
How to get here:
-The Ferry will take an extra stop to Santa Island in the days near christmas!
-The Ocean Route to the Santa Island will be always open incase you know the way, you can Surf/Fly there!
⊖New Pokémon and Evolutions!
Some pokémon are waiting for their 4th gen evolution for a while, well, now two of them aren't! Magnezone and Honchcrow are finally arriving in Wisteria's database, but not just them! a pack of starters!
Ps: the new starters will be added as seasonal pokemon for 50c
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