GoldSrc
CommercialThis QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many...
Telejano is a modified Quake engine derived from the TomazQuake. Adds in so much more new effects that it is more than twice the size of TomazQuake. It may not have as much super-effects as Tenebrae, but I don't think the Quake monsters would keep the wall/floor that squeaky clean The first major feature of Telejano is to enhance Quake, Quake Mission Pack 1&2, user-made maps, and user-made mods, without having to recompile/remake them. You simply extract Telejano files to your Quake directory and enjoy more realistic stuff like: fire particles, light fx, sparks fly when a bullet hits the wall, explosion effects, water caustics, water makes waves, lava balls leave smoke trails, launched rockets leave smoke trails, blood looks more real, coronas on fire torches, fire on lava, surface fog, LocalMenus make setting up eyecandy easy, and much more cool effects.
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are you aloud to make games you can sell with this engine?
Yes, but you have to release the source code
Very nice, I have to admit I never heard of this engine. Have you created any other engines in the meantime?
Telejano is a eyecandy engine, with features for modders and advanced users.
Was the engine of a few comercial indie games, because the particle effects at the time where something special, fun.
The technology base of Telejano is TomazQuake, with patches and fixed and enhancements from several other engines. But is still a engine inferior to DarkPlaces, or others with realtime lighting. Still is a good engine to create interesting mods.
There has been a number of "Telejano only" mods, but like most Telejano things, mostly has been forgotten now. Telajano was popular in a way, mostly because the support from (and to) the amazing high resolution textures that where initially released for TomazQuake like engines. And because at the time, Telejano was eyecandy-rich, but much more smoother than Tenebrae.
If you want to know more about the engine, you can contact me, Tei, the author of it.