What is RPG in a Box?

RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

My Vision

This is a single-person project and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Games created with RPG in a Box will always be free to distribute and sell - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.

Current Features:

  • Voxel Editor for creating & animating characters, tiles, and objects
  • Map Editor for building maps from your asset library
  • Dialogue system for interacting with NPCs
  • Basic scripting system
  • Item inventory and containers
  • Exporting of game to Windows, Linux, and Mac
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Hello again, everyone! I'm happy to say I've returned from my vacation feeling refreshed and very motivated to continue working on RPG in a Box! This past week I focused on getting the new script parser implementation mostly finished up, but (as I mentioned prior to my break) I still have some leftover updates to share from before.

Item Stacking

I'd like for v0.5 to support item stacking in the player's inventory and item containers, so I started adding some initial functionality in preparation for this. In its current state, you can specify if an item is stackable (and its stack limit) from the Item Editor.


Game Scripting

I've also continued to implement and test various scripting functions into the new game engine for v0.5. The GIF below shows a script being triggered to test the "while" loop, "Give Item", and "Wait" functions by giving an item to the player every half second.


As another example, the GIF below shows the "Set Group Light Color" function being tested by changing the color of the torches's light sources. This makes use of the grouping functionality available in the Map Editor to group multiple entities together.


Other Updates

In the Map Editor, I made a small update so that objects and navigation paths will now automatically adjust up/down when a tile is replaced with another of differing height.


Also, the scripting language and visual editor was updated to support local variables! This should make it easier to store and manipulate values that are only needed within the scope of a script.


Lastly, I went through and added helpful error messages that will display in the new debug console. For example, if you attempt to use the "Add Tile" function but specify an invalid tile name, an error message will display to indicate this.


Thank you so much for reading and for your continued support! Over the coming several months I plan to put a lot of focus on the game engine/gameplay side of things. I'll also be polishing the editors and implementing any remaining functionality still needed for the v0.5 release. Don't forget to check out the Trello board for RPG in a Box to follow my development progress in real-time!

If you'd like to find out more about RPG in a Box or try out the free demo version, check out my Itch.io page here. Thanks again! :)

Development Update as of 8/2/18

Development Update as of 8/2/18

News

July's update covers progress on v0.5, including implementation of some in-game scripting logic and building out the Map Editor further.

Development Update as of 7/5/18

Development Update as of 7/5/18

News

Part two of June's update covers progress on v0.5, including the new Dialogue Editor design, console logging, and game localization features.

Development Update as of 6/14/18

Development Update as of 6/14/18

News

Part one of June's update covers progress on v0.5, including the Map Editor, Voxel Editor, and Script Editor, as well as an upcoming game for the Demo...

Development Update as of 6/1/18

Development Update as of 6/1/18

News

May's update covers progress on v0.5, including the UI Editors (Theme/Main Menu/Credits), Asset Library, and improved debug console.

Add game Games
Vloxelworld

Vloxelworld

Role Playing

Eng: Vloxelworld is a First Person RPG game, with graphics of voxels. This game is the first to be developed by the motor RPG in a Box. Esp: Vloxelworld...

RPG in a Box (Example Game)

RPG in a Box (Example Game)

Role Playing

This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.

Seeker 17

Seeker 17

Role Playing

Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...

Comments  (0 - 10 of 40)
jonasvandesompel
jonasvandesompel

i have been following this for some time , looks promising.

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Thanks for your patience and for hanging in there all this time! :)

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jegarworld1305
jegarworld1305

i see it and i love it, only i have one question: is free and if is not,what is its price?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Thanks, I'm glad you like it! :) Alpha Access is currently 20 USD on Itch.io, but there is also a free demo available: Zeromatrix.itch.io

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ceriux
ceriux

This looks awesome keep it up! Will there be online support ? Not mmo but llike orpg 10-50 players?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Thanks so much! :) I don't have any plans for online support at the moment, but I will possibly be exploring some sort of cooperative play down the road after all of the other major features are implemented.

Reply Good karma+2 votes
Guest
Guest

Hey, RPG in a Box Creator Ol_Smaug, this is exactly what am looking for! I have been searching always for a voxel RPG or adventure game creator! Am about to download and start using it; but, can you support 8-directional movement (maybe just optional)? I come from Game Maker: Studio, and am really still a newbie at coding; especially JavaScript and C#... So that is why am asking about that.

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hey there! Thanks for the interest, and I am glad you came across RPG in a Box. Currently the engine is built around grid-based movement and is confined to the 4 cardinal directions. In the future once the software is more complete it is something that I may reconsider as an option. Have fun creating! :)

Reply Good karma+2 votes
AoiJack
AoiJack

I, see that in most media the movement is tile-based(like in final fantasy). We will have the option for a pixel-based movement(like in Zelda games)?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi pablociu - thanks for your interest. :) Unfortunately at this time I don't have any plans for free/pixel-based movement since the engine is being designed around tile-based movement. I won't completely rule it out though, so it's possibly something I could revisit in the long term based on how things go.

Reply Good karma+3 votes
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Latest tweets from @rpginabox

RT @HardBone01: あっ... えっ?... #magicavoxel #voxelart #GIF #サザエさん T.co

Sep 17 2018

It's always exciting to see what @lectronice is creating with RPG in a Box! :) T.co

Sep 15 2018

Incorporating some kanji practice as I finish up texture generation for v0.5's voxel editor! 😁 #gamedev #indiedevT.co

Sep 14 2018

RT @itchio: Why does your itch desktop client look different? We shipped a major update! itch is faster and cleaner than ever b… T.co

Sep 13 2018

I made a couple of ATVs from my desert racing minigame using @PIXIOBLOCKS! #voxel #voxelart #screenshotsaturdayT.co

Sep 8 2018

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