What is RPG in a Box?

RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

My Vision

This is a single-person project and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Games created with RPG in a Box will always be free to distribute and sell - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.

Current Features:

  • Voxel Editor for creating & animating characters, tiles, and objects
  • Map Editor for building maps from your asset library
  • Dialogue system for interacting with NPCs
  • Basic scripting system
  • Item inventory and containers
  • Exporting of game to Windows, Linux, and Mac
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Hello everyone! I decided to go ahead and post an update mid-June since I've collected enough interesting GIFs and screenshots so far. :) I'm still pushing forward on migrating everything over to Godot 3.0 (with the occasional new feature) for the v0.5 release planned for sometime later this year.

Map Editor and Voxel Editor

One new feature for the Map Editor that should be quite useful is a "Fill" tool for replacing existing tiles with a different type. This will include a "contiguous" option for limiting which tiles are affected.


The "Randomize Rotation" option is now implemented in the new Map Editor as shown below. This isn't a new feature entirely, but it will work along with the new "box" mode (making it easier to get a satisfactory pattern when placing a large area of ground tiles, for example).


The new Voxel Editor now displays a "ground" surface underneath the model by default. This is to help preview light source settings and generally give a better sense of space. The ground can be toggled on and off as desired. The bioprinter model is from lectronice's Phalanstery​, a game being developed with RPG in a Box.


Other Updates

I've also been making some improvements to the Script Editor. The most notable is the ability to manually edit a script's source code. Once changes are applied, the visual graph will be automatically updated. Also, support for "while" loops was added to both the currently available version (v0.4.9.18) and v0.5.


I may have briefly mentioned this before, but I will be in v0.5 as your guide if you ever need any help! Simply drag and drop my icon from the top right corner onto a component to open its related documentation if available. Of course, always feel free to contact the real me as well!


This week I've also started building out the new Dialogue Editor - more to come on that in my next update! As with the other editors, I'll be making some improvements as I work through the effort, in particular similar usability improvements that were made to the Script Editor since they share a lot of functionality.

Desert Demo Game

I finally took a bit of time here and there recently to finish up the little desert racing game I was working on (which will be included in the Demo Game Hub soon)! Some of the base assets were originally created for a Getting Started tutorial, but I thought it would be cool to expand it into a small example game where you could race other NPC cars. More on this in my next update, as well! (Click the image below for a larger version.)


Thank you so much for reading and for your continued support! Don't forget to check out the Trello board for RPG in a Box to follow my development progress in real-time!

If you'd like to find out more about RPG in a Box or try out the free demo version, check out my Itch.io page here. Thanks so much again! :)

Development Update as of 6/1/18

Development Update as of 6/1/18

News

May's update covers progress on v0.5, including the UI Editors (Theme/Main Menu/Credits), Asset Library, and improved debug console.

Development Update as of 5/2/18

Development Update as of 5/2/18

News 4 comments

April's update covers progress on v0.5, including the Map Editor's improved navigation pathing and the Item Editor, Theme Editor, and Sound FX Generator...

Development Update as of 3/28/18

Development Update as of 3/28/18

News 6 comments

March's update covers progress on the Godot 3.0 migration, offline docs viewer, some new Map Editor and Voxel Editor features, and an update to the Demo...

Development Update as of 2/28/18

Development Update as of 2/28/18

News 2 comments

February's update covers the latest progress on the new Map Editor. I truly appreciate everyone's patience as I work my way through a lot of repetitive...

Add game Games
Vloxelworld

Vloxelworld

Role Playing

Eng: Vloxelworld is a First Person RPG game, with graphics of voxels. This game is the first to be developed by the motor RPG in a Box. Esp: Vloxelworld...

RPG in a Box (Example Game)

RPG in a Box (Example Game)

Role Playing

This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.

Seeker 17

Seeker 17

Role Playing

Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...

Comments  (0 - 10 of 40)
jonasvandesompel
jonasvandesompel

i have been following this for some time , looks promising.

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Thanks for your patience and for hanging in there all this time! :)

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jegarworld1305
jegarworld1305

i see it and i love it, only i have one question: is free and if is not,what is its price?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Thanks, I'm glad you like it! :) Alpha Access is currently 20 USD on Itch.io, but there is also a free demo available: Zeromatrix.itch.io

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ceriux
ceriux

This looks awesome keep it up! Will there be online support ? Not mmo but llike orpg 10-50 players?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Thanks so much! :) I don't have any plans for online support at the moment, but I will possibly be exploring some sort of cooperative play down the road after all of the other major features are implemented.

Reply Good karma+2 votes
Guest
Guest

Hey, RPG in a Box Creator Ol_Smaug, this is exactly what am looking for! I have been searching always for a voxel RPG or adventure game creator! Am about to download and start using it; but, can you support 8-directional movement (maybe just optional)? I come from Game Maker: Studio, and am really still a newbie at coding; especially JavaScript and C#... So that is why am asking about that.

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hey there! Thanks for the interest, and I am glad you came across RPG in a Box. Currently the engine is built around grid-based movement and is confined to the 4 cardinal directions. In the future once the software is more complete it is something that I may reconsider as an option. Have fun creating! :)

Reply Good karma+2 votes
AoiJack
AoiJack

I, see that in most media the movement is tile-based(like in final fantasy). We will have the option for a pixel-based movement(like in Zelda games)?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi pablociu - thanks for your interest. :) Unfortunately at this time I don't have any plans for free/pixel-based movement since the engine is being designed around tile-based movement. I won't completely rule it out though, so it's possibly something I could revisit in the long term based on how things go.

Reply Good karma+3 votes
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