Create the Highest-Quality Games

You can use Amazon Lumberyard to build rich and engaging games with the highest ceiling of quality through its comprehensive and proven toolset, and runtime performance that has been highly optimized over many years. With Lumberyard, you get a full-featured editor, native code performance, stunning visuals, and hundreds of other features like performant networking, character and animation editors, particle editor, cloth physics, UI editor, audio tools, weather effects, flocking AI, perception handling, camera frameworks, path finding, and more. You also have full access to Amazon Lumberyard source code, making it easy to customize the technology to create differentiated gameplay.
Beautiful Worlds

The visuals technology of Lumberyard is based upon CryEngine, which has created award-winning graphical fidelity and benchmark-setting graphical performance. Your artists get powerful rendering technology and authoring tools to create near-photorealistic 3D environments and stunning real-time effects, including physically based shaders, dynamic global illumination, a particle effects editor, vegetation tools, real-time dynamic water caustics, volumetric fog, and filmic features such as color grading, motion blur, depth of field, HDR lens flares, and more.
Compelling Characters

Your artists can use Lumberyard to create believable characters and high-fidelity performances that immerse players. Lumberyard’s character tool, Geppetto, combines animation, attachments, and physics simulations with blendshape, blendspace, and animation layering. Combined with Lumberyard’s animation tool, Mannequin, animators can bring believable characters and creatures to life with dozens of features, including animation sequencing, transitions, ragdoll physics, and more.
Real-time Gameplay Editor

Real-time gameplay editing enables you to iterate on gameplay and immediately see your results, without waiting for builds or leaving the editor. For example, your designers can import game objects, fine tune their behavior, and in one keystroke, instantly play the game they’ve just created. Additionally, Lumberyard’s asynchronous asset processor automatically converts and optimizes game assets for your device platforms while you work, improving iteration time for your team.
Robust Networking

Lumberyard introduces a new robust and flexible networking subsystem, GridMate, designed for efficient bandwidth usage and low-latency communications. You can easily synchronize objects over the network with GridMate’s replica framework. GridMate’s session management integrates with major online console services and lets you handle peer to peer and client server topologies with host migration.
Modular Gems

Lumberyard’s Modular Gems system gives you a library of 16 pre-built features that can be used to quickly start new projects or prototype ideas. Modular Gems give you increased control over which technologies you want to include in your game project. You can create your own Modular Gems, or use any of the ones included with Lumberyard, such as realistic weather effects, a boids-based ambient creature system, lightning effects, a camera framework, and more.
Wwise LTX

Lumberyard includes an exclusive, free version of Audiokinetic’s advanced, feature-rich sound engine and authoring tool for PC games, Wwise LTX. Audiokinetic’s Wwise audio technology has been used in hundreds of popular games. With minimal dependency on engineers, sound designers and composers can use Wwise LTX to work independently and author rich soundscapes for your games.
Native C++, Source Included

Lumberyard provides free access to its native C++ source code. C++ is the language that over 90% of top PC and console games are written in. C++ gives developers full control over the memory, CPU and graphics hardware, so you can maximize performance for complex gameplay, graphics, AI, and more. Free access to source code means that on day one of your project, your engineers can focus their efforts on customizing Lumberyard in the specific areas needed to create differentiators for your game and realize your creative vision.
…and Lots More

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Our biggest update yet has just been released this morning on Steam. You can now fight till the last drop with up to four players in all new locations. We also released our newest character, the legendary Captain Puccino, bringing our total playable characters to 4.

Here's an overview of everything new in coffence with this update:

  • BRAWL mode is in! You can now play Coffence with 4 players for complete coffee mayhem.

  • New BLEND RUNNER level made specifically for BRAWL as well as new variants of Pirates of the Carabean and the Mother Bean.
  • Captain Puccino joins the cast as our latest playable character.
  • New character models for both Ryan and Kent.

  • All-new prettier, smoother, more user-friendly menu to make getting into the game a pleasant experience.

  • Cups and visual effects are now color coded according per player to make the action clearer.

Take a look at it in action in this b-roll footage here!

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Star Citizen Migrates From Crytek’s CryEngine To Amazon Lumberyard

Star Citizen Migrates From Crytek’s CryEngine To Amazon Lumberyard

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Chris Roberts’ massive space sim is changing engines part-way through development.

Amazon joins the game dev world

Amazon joins the game dev world

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Amazon Lumberyard is a new AAA Game Engine, You might recognize it in its previous form, Cry Engine.

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New World

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Fate has summoned you to the shores of Aeternum, the Eternal Isle. Overcome the brutal legions of The Corrupted and draw battle lines with competing players...




Coffence is a fast-paced blend of fighting games and twin stick shooters with a dash of caffeine. Coffee is literally your health bar and every hit ejects...

joshmontano12 - - 3 comments

Hey I need help some thing big so I will give you alot of credit and I will tell you more details when you send me a message

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Di0nysys - - 641 comments

So in what aspects is this different to Cryengine? What kind of support is planned for this?

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Ogdred - - 463 comments

Looks quite good to be honest.

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