Source
CommercialThe Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven...
The NAOS Engine™ (pronounced like "chaos") is a highly scalable, client/server game engine, designed to support a very large MMORPG. Continuously developed and refined for our own game, Vendetta Online, the engine has been proven through years of usage and expansion (public Alpha in May of 2002, retail game launch in 2004, and up to present-day). The game has over a million installs on Android alone, has been the subject of major television commercials, and was the first MMO to officially launch support for the Oculus Rift. Our engine client supports Windows, WinRT/Win8, Mac, Linux, iOS and Android™, with rendering drivers for DirectX (11 and 9), OpenGL and OpenGL ES 2.0. The server is intended for distributed use across a cluster running FreeBSD or Linux, and has been elastically implemented on Amazon EC2. We are currently in the process of making this engine available as a licensed middleware product.
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The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven...
RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software...
Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens...
Imperial Game Engine 2- academicall class of an game engine.'Give them bread and circuses and they will never revolt' (by the ancient-roman poet Juvenal)AAA...
This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many...
Formerly the "QUAKE 2 Engine", with pioneering innovation in 3D environments, a few of id Tech 2's most notable features were out-of-the-box support for...