The Shmup Creator is a tool that will help you create your own shoot'em up and easily build your levels without coding at all!
No script, no code: use your mouse and the menu to create complex games.
We are trying hard to make an easy, but powerful tool that anybody can use.
. create 2D or 3D games
. vertical or horizontal shmups
. state of the art 3D engine: shadows, shaders, particle effects, post processing…
. scoring systems
. bullets patterns editor
. game logic using triggers
Some news about the development of the SHMUP Creator:
AUTOMATIC 2D COLLISIONS:
You can press “auto” in the collision panel and the 2D collision points will move automatically around the sprite. It’s quick and it works :)
2D PLAYER ORIENTATION and BANK ANIMATION:
. I corrected a lot of issues with the player orientation options: the player can stay in the same direction regardless of it moves, it can flip left-right or top-bottom, it can be oriented in the move direction or with the mouse or pad right stick .
. A new feature is that the player sprite can play an animation when the player press a new direction which allows to animate the bank of the player. It’s something you couldn’t do before with the old animation system, and that it’s quite easy to do now.
I still have to draw the new sprites for the player ship banking animation, though, and it’s not easy :)
On of the enemy type is the snake: it’s an enemy made of one or several parts which moves like a snake or a worm… You can use a different object or picture for the head, the body and the tail. Even if its made of several parts its one enemy, at the difference of the pseudo-snake you can create if you spawn a lot of enemies on a path.
2D SAMPLE LEVEL:
I created the snake and some animated power-ups. Now, I’m working on a turret.
I’m doing some design and UI correction with Mathilde. There are a lot of menus to review, the design of Professor Bulo for the in-game tutorials etc.
Did I mention that I corrected some bugs, like I do in every update?
As always, slow but steady progress. I plan to keep a monthly update rhythm, so stay tuned!
Long time no see, at last some news about the development of the SHMUP Creator! I have a good reason for my lack of update, but I got back to work on...
Last update of 2017 The SHMUP Creator is feature complete! It's not the end of the journey, as we need to polish the UI, debug (a lot), write the documentation...
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