The Shmup Creator is a tool that will help you create your own shoot'em up and easily build your levels without coding at all!

Everything is drag-and-drop

No script, no code: use your mouse and the menu to create complex games.
We are trying hard to make an easy, but powerful tool that anybody can use.

some features:

. create 2D or 3D games
. vertical or horizontal shmups
. state of the art 3D engine: shadows, shaders, particle effects, post processing…
. scoring systems
. bullets patterns editor
. game logic using triggers

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SHMUP Creator: August update

News

Hi everyone,

August was a short month because of holidays. We managed to do some work though:

COLOUR CODING:
We added some colors in the editor panels and windows. The UI was very white and is now more colourful. But the real reason was to add an information about the scope of each editors: does it modify some features of a level, or does it modify some features of a whole game? The distinction is important: the lighting or the fog is a level feature. Modifying the lighting of the level 1 will not change the lighting of the level 2. But modifying the player properties will modify the whole game because the player is shared in every level. This is why in the SHMUP Creator the game properties are blue and the level properties are yellow.

SHMUPCreator orange level 011

SHMUPCreator orange blue level g
(OK, in this picture, player is yellow. It should be blue, my bad)


WEAPON EDITOR:
The weapon system in the SHMUP Creator is simple and powerful. It works like this: you can create weapons for an enemy, and each weapon uses a weapon definition. It means that you can have two weapons at each side of the player using the same definition, which is quite handy because you only have to modify the definition to modify the 2 weapons.
Another thing is that you can have several weapons sets. A set is a collection of weapons for a player or an enemy. You could create set called basicWeapons, a set called mediumWeapons and a “superBonusWeapons” set, and use one or another depending of the item the player takes. Or you could use a power-up to go from the basicWeapons set to the superBonusWeapons set. Or you can use a set for an enemy, and use another one when the enemy goes to a particular waypoint.
We modified the layout of the Weapons editor to reflect this mechanic: a Sets column, then the list of the weapons of the selected set, then the weapon properties, and then the realtime preview. The new editor is sequential, and we hope, is more easy to grasp.

SHMUPCreator weaponEd August2014
<2014

SHMUPCreator weaponEd August2016
2014

SHMUPCreator weaponEd August2018
2018

EXPLOSION EDITOR:
A lot of time when I add a new features I prototype quickly an editor. The explosion editor was still in its prototype form until now and was, quite frankly, a complete mess. Mathilde redesigned everything and I had to re-code some part of it. But at least, it’s really better now, and follow the Weapon editor philosophy.

GUI POLISH:
And as always, we are polishing each part of the SHMUP Creator editors one by one. We added new icons, modified old one, moved things…. Still quite a lot of small adjustments to do, but the end is now close.

WHAT NEXT?
We still have to complete our work on the weapon and explosion editors. We need to review the control settings editor, the about panel, correct the last bits and pieces. All this should be complete at the end of September.

I hope to be able to resume my work on the 2D sample game next.

See you!

SHMUP Creator devblog: July update

SHMUP Creator devblog: July update

News

Keeping the pace, another monthly update! SHMUP Creator development is going well, albeit slow. This month, the focus is on the editor, the ergonomy and...

SHMUP Creator devblog: June update

SHMUP Creator devblog: June update

News

I'm trying to post an update every months. The development is still slow, but it's moving at a steady pace, which is really good for my spirit :) In this...

May update

May update

News

Long time no see, at last some news about the development of the SHMUP Creator! I have a good reason for my lack of update, but I got back to work on...

END OF 2017 UPDATE

END OF 2017 UPDATE

News

Last update of 2017 The SHMUP Creator is feature complete! It's not the end of the journey, as we need to polish the UI, debug (a lot), write the documentation...

Comments
Guest
Guest

Good to hear you're back on track. Things happen, understandably (Congratulations on the new job); just happy that this project isn't abandoned. Keep up the good work, and can't wait for the next update. I'm excited to make me some shmups. #hype

Reply Good karma Bad karma0 votes
suny2000 Creator
suny2000

Thanks a lot for your comment!
I'll post a new update next week.
Cheers,
S.

Reply Good karma+1 vote
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Bulo studio
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RT @olofnae: Almost done with the second level boss, apart from the graphics that still need a lot of polish. Also the game has… T.co

Sep 22 2018

SHMUP Creator August devlog! Working on UI, Weapon and explosion editors and more :) Bulostudio.com #shmupT.co

Sep 12 2018

RT @STGWeekly: This weekend we're covering Gradius Gaiden for STGW #152. Planning to air on Twitch, Sunday, Sept. 9th @ 2pm CDT.

Sep 8 2018

RT @shmupemall: Les Lettres de mon vulcain #1 - Pawarumi, portrait d'un converti Shmupemall.com

Sep 3 2018

RT @shmupemall: [Interview] Hiroyuki Kimura (Tanoshimasu CEO) : ”My ambition is to become a company like Treasure” Shmupemall.com

Aug 26 2018

RT @internetofshit: 'gotta hold your abs tight while you're doing this' - what you say when you're holding $60k of graphics card and… T.co

Aug 20 2018

RT @Kyesos: Probablement le meilleur stream de l'été. Pas technique, pas démonstratif... mais pour un 1er run dans une version… T.co

Aug 20 2018

RT @lenculeentongs: Pour les 40 ans de Space Invaders, dans le quartier d'Umeda à Ôsaka, le Yodobashi Camera du coin accueille des syst… T.co

Aug 11 2018

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