The Shmup Creator is a tool that will help you create your own shoot'em up and easily build your levels without coding at all!

Everything is drag-and-drop

No script, no code: use your mouse and the menu to create complex games.
We are trying hard to make an easy, but powerful tool that anybody can use.

some features:

. create 2D or 3D games
. vertical or horizontal shmups
. state of the art 3D engine: shadows, shaders, particle effects, post processing…
. scoring systems
. bullets patterns editor
. game logic using triggers

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April-May update

News 1 comment

Hi everyone,
It is still hard to find time to work on the the SHMUP Creator, but I’m finally doing things I’m postponing since months. (Or years? :/)

Last week was Gradius day! Gradius (actually NemesisII on Msx) is the reason I'm working on this, so I made a small level:


I’m doing 3 things at the same time, which are all important to complete the tool:

I wrote half of the documentation. It’s a first draft but the structure is there and I’m describing all the features and tools. And there are a lot of features. I will also write a few basic tutorials to help people at the beginning, but it’s for later.

As always, I corrected a lot of bugs, crashes, small annoying things, as well as correcting small UI features to streamline the use of the tool. I’m the first user, and I want the SHMUP Creator to be nice and friendly to use. This is why there is a lot of invisible things. For instance, this month I added a variable speed zoom: the more we zoom out, the faster it gets, the more we zoom close to the level, the slower it gets. It’s invisible, but it works and make the level navigation more precise and fun.

I completed the level design on paper, then I created the whole level with basic shapes. It allowed me to adjust the scrolling speed, the position of the different gameplay sections and the length of the level.
Then I started to prototype the gameplay, and it was great: I had some gameplay ideas (often inspired from R-type Leo or Gradius,I confess) I was able to set-up and try in a few minutes with the SHMUP Creator: moving platforms, a boss escaping the player and destroying walls in the way etc. Sometimes, trying things is a way to find new bugs or forced me to correct some behaviour because I didn’t thought about it. But when it works right the first time it’s a real joy!


levelEditor 1

I’m beginning at last to think at the release as a near event, coming slowly but surely. One blocker for me is that I’m using some temp assets from commercial games to test the tool. Most of them are sounds and musics. I cleaned everything this week and made a list of sounds I need in order to release the game, and I will ask a talented musician and sound designer to create them for me.
It’s really something I’m looking forward to, because without those sounds I can’t make videos, teaser, trailers on youtube. And I’d love to show more soon, like some level creation timelapse.

Don't forget to visit the bulostudio website, as well as our twitter.

See you!

SHMUP Creator devblog: March update

SHMUP Creator devblog: March update

News 1 comment

A new update on the SHMUP Creator, making light on a non sexy truth about game development: we spend most of our time fixing bugs and writing new bugs...

SHMUP Creator devblog: February update

SHMUP Creator devblog: February update


February was a small month. Some progress was made though, and the SHMUP Creator dev is still going well. Next month will be better!

SHMUP Creator devblog: Janueary update

SHMUP Creator devblog: Janueary update


After a depressing post last month, I made good progress on the 2D pixel shmup level. I'm debuging and polishing at the same time and the beta takes shape...

December update: it's hard but I'll do my best

December update: it's hard but I'll do my best


It's hard to work on a project part-time. It's especially hard to finish something in 30mn chunks at night or during the week-ends: there are so many...


Good to hear you're back on track. Things happen, understandably (Congratulations on the new job); just happy that this project isn't abandoned. Keep up the good work, and can't wait for the next update. I'm excited to make me some shmups. #hype

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suny2000 Creator

Thanks a lot for your comment!
I'll post a new update next week.

Reply Good karma+1 vote
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RT @shootcorecast: Shoot the Core-cast, Episode 012, is available now! @MetalFRO / @ @GameBoyGuru & Addicted take a look at one of the…

Jun 19 2019

RT @Mark_MSX_: Just finished an interesting new article! It's an interview with a Japanese superplayer @Arasaka9 about the Japane…

Jun 15 2019

SHMUP Creator April/May devlog: working on documentation (at last!), debug and level design.…

Jun 8 2019

SHMUP Creator blog: documentation et level design. Ça avance ! #shmup #indiedev

Jun 8 2019

RT @shmupemall: Pawarumi sur #Xbox et #NintendoSwitch, édition physique, retour d'expérience #KickStarter, développement de #shmup.…

Jun 8 2019

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