HaxePunk is an open source framework, ported from FlashPunk, and designed to let you build your game on any platform. It provides the tools to quickly prototype ideas and the performance to make them great.

Technology

HaxePunk uses OpenFL and Haxe. OpenFL provides a cross-platform Flash based API. Haxe is a strictly typed programming language that saves development time but still compiles high performance executables.

Each target is tuned for the best performance. Flash uses blitted rendering exactly like FlashPunk. Native targets, mobile and desktop, draw hardware accelerated tiles using OpenGL.

Features

HaxePunk is packed with features. Pick and choose what is useful for your game.

  • Images, Spritemaps, Particle Emitters, Tilemaps, and more
  • Mask based collision
  • Joystick and Multi-touch support
  • Tweens
  • Debug Console with mask overlays

Cross-platform

HaxePunk runs on multiple platforms without the need to rewrite your entire code base.

Embed Buttons

To promote HaxePunk and grow its popularity (top engines), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.

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HaxePunk
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Homepage
Haxepunk.com
Licence
MIT
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Twitter

Latest tweets from @haxepunk

RT @bendmorris: .@HaxePunk has abstracted away all of the rendering, asset loading, etc. logic that coupled it to OpenFL and NME. W… T.co

May 6 2018

RT @bendmorris: Zoomed in shot of @HaxePunk's PixelArtScaler, which scales pixel art up to arbitrary dimensions without blurring or… T.co

Apr 27 2018

RT @Haxelib: New #Haxelib release: "sconepunk 0.0.5" by wednesdayscones! Ift.tt Migrated to the latest version… T.co

Apr 20 2018

RT @ttl_anderson: hello! i released a game! its called wagtail cave and its about rescuing dogs from a cave, with a grappling hook.… T.co

Apr 20 2018

#HaxePunk 4.1 will feature scaling via shaders, which can be used to perfectly upscale pixel graphics: T.co

Apr 11 2018

RT @WikihowDreams: how to load my map data in HaxePunk~ T.co

Mar 20 2018

RT @JohnDoughty6: I may be late to the party, but I just noticed @HaxePunk officially has surpassed flashpunk in stars on @github. Congrats you guys!

Mar 20 2018

RT @Scanix: Yeah ! I've added continuous integration with #TravisCI on my repo to deploy directly on gh-pages my demo for… T.co

Mar 6 2018

RT @mousemobgames: Swanky new circular health meters in the kitty coliseum #haxe #HaxePunk T.co

Mar 6 2018

RT @Scanix: Seems that the problem was the version of OpenFL & Lime that I was using to compile. So now it's working on Html5,… T.co

Mar 6 2018

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