Mechwarrior 4: Mercenaries
Combat SimMechwarrior 4: Mercenaries is a battlemech piloting simulation and part of the Mechwarrior and Battletech universe unleashed by FASA Studios. In April...
A game engine developed by Andrew Glaister at FASA Studio until it was bought out by Microsoft in 1999.
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Mechwarrior 4: Mercenaries is a battlemech piloting simulation and part of the Mechwarrior and Battletech universe unleashed by FASA Studios. In April...
In 2006 Microsoft released a modified version of the source code along with most game assets (i.e. everything needed to compile the game without networking...
The year is 3063. The Clan invasion has ended. You return to your homeworld a hero, only to face chaos. Your family has been murdered, your throne seized...
Fork of Xash3D engine that ported to many different platforms, such as Linux, *BSD, OS X, Haiku, Emscripten, Android and iOS. Allows play Half-Life out-of-the-box...
Create 2D Games for Windows, Mac OS X and Linux. It features the BlitzMax compiler, core BlitzMax modules, Max2D graphics module, IDE, debugger, sample...
The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is...
WOLF RPG Editor is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep...
this was supposed to be here a long time ago thanks for adding it as I requested