Plot Outline: In the far future, a mutated special operative gets called in for a job at a remote military outpost. A supposedly routine mission quickly spirals into a crisis when an unknown assailant tries to harness illusive and extremely dangerous technology from a past global war.

Intro:



I've never been particularly good at filling my free time with constructive things to do, especially now that Lydia left me to fend for myself in this cold, unfeeling city ...and just when I felt that the ceiling was closing in on me I got the call.
A certain Dr. Amado was suspiciously careful to make it sound like just a routine job. 2 Weeks work under the banner of the Acythian Military, standard pay but she was really spotty on the details, said she'd fill me in on location.
The location being the Dhaka exclusion zone, formerly India, a thick jungle littered with old tech from the war.
In my line of work, one thing is certain, any job in these exclusion zones is never routine and always dangerous.

The South Harriette-Jadovsk Military Science Complex is one of these reclamation outposts in the back end of nowhere. The surrounding area is crawling with bandits, anarchists and if you're particularly unlucky: Old war drones that are still active and usually dangerously trigger happy. They can't risk flying me in as the location is known for military craft being shot down and having entire crews vanish in the difficult, overgrown terrain. So they'll handle all transportation with small boats, usually only moving in the cover of darkness. 3 days trip from the nearest base with functional air travel to my destination.

Well, I got bills to pay, no other employment options and after how I treated Lydia, I deserve every bad thing that is coming my way.


8 handcrafted and detailed missions.
Carefully designed visuals that play to the engines strenghts.
An arsenal of several customized and well balanced weapons.
Planned and scripted enemy encounters
Diverse cast of animated characters, animals and machines.
Dynamic environments with light puzzle elements
Occasional voice acting and branching text based dialogue.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

SPECTRE - 2022 March Update

News


Well what about that? A new forum design! Like a fella once said, ain't that a kick in the head?

I know I announced that I'd update this thread ages ago but I just didn't get around to it. Managed to add quite a bit to the game but not to do a write up on where its currently heading. I'm still working on SPECTRE whenever I get to it, still determined to finish one substantial game in this engine.
So, the Alpha tests of the previous version went quite alright. I have gotten a lot of feedback from my testers. General complaints where performance and difficulty spike. In fact, not so much difficulty, its just that the encounters in the first part of mission 4 had piss poor design. This will be tweaked later. That entire map will also be divided into 2 maps for performance reasons. In general, I also tried to see how big and detailed a map in game guru could really be and ... I know Game Guru has its detractors that like to say that its little more than a worse version of fpscreator with a terrain editor slapped on to it but... you can make some pretty large missions with it.
I will scale these back and re-design them a bit for performance reasons but at least I now know exactly how large a map can be and how to optimize it.

I think those interested would like to see a video and I got one for you right here:

***********
ALPHA GAMEPLAY VIDEO:



***********


Generally speaking I am very happy with how it turned out so far. The enemies are a bit awkward (^^) its GG after all but as you can see in the video, with some new sounds here and there, some tweaks to their reactions and some vocalisations, they act competent enough for a freebie game like this.

Also sound is important to me and I hope that the musical score for the game will get noticed by some. I'm not a musician really but so far everything is a bit moody. And if I dare say so myself, not being a musician as in... not really knowing what I am doing gives my synth tracks and remixes a unique feel. I think my games have a general... student film or garage project kind of feel to them. For better or worse




These lush jungles would have been impossible with earlier versions of game guru. Now you can allow yourself to make things like this.
Its not quite the scale of a GG max biome but for these hand made, linear levels its more than enough to also hide goodies in the bushes and allow the player freedom for exploration.






The base is simple yet detailed enough to give the player the impression that its an actually functional military installation. I take great care to never design random combat arenas that make no sense but actual believable spaces. Well...to an extent at least, its still a game and scifi at that so I can take a few liberties


While subdued in this alpha version, talking to various chars will be a big part of spectre.




While I still regret the rather disappointing lighting system in GG, I can get behind the dated, yet not too dated look of its graphics. I think you can make something with it that has this dreamy nostalgic look of middlemarket games from the late 2000s. I kind of like that.

Its not going to wow any average gamer of today, certainly will be considered ugly by most people who's birth dates start with 20** but I am cool with it.


This picture is not from this alpha test, granted, but I just... really like this hair mesh. Its nice.

So thats it from me, as always, any comments are greatly appreciated.

SPECTRE - First Extended Alpha Test Update

SPECTRE - First Extended Alpha Test Update

News

An alpha test of an entire mission has been made and so far I am trying to implement the feedback I got from my awesome testers. Videos of this level...

SPECTRE - December Update

SPECTRE - December Update

News

Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.

Spectre - Small Update / Industrial Area

Spectre - Small Update / Industrial Area

News

After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some...

SPECTRE - The Sewers and more

SPECTRE - The Sewers and more

News

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening...

Comments
Ghost_lol
Ghost_lol

very good very nice :D

Reply Good karma Bad karma+2 votes
Guest
Guest

Looks great overall. I like the foggy/dim atmosphere and industrial complex. Oh and the UMP45 SMG - top notch (+2 different "scopes"). Awesome game.

Reply Good karma Bad karma+1 vote
wwof
wwof

That looks very impressive. I can't wait to see the final product.

Reply Good karma Bad karma+2 votes
AceLeTrap
AceLeTrap

I'm surprised you're still making games. I remember finding one of your old games on a "Free FPS Games" blogspot site lol.

Reply Good karma Bad karma+1 vote
SweetJuleka
SweetJuleka

This looks really good! 😺

Reply Good karma Bad karma+2 votes
Serygala Creator
Serygala

Thanks!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.