Plot Outline: In the far future, a mutated special operative gets called in for a job at a remote military outpost. A supposedly routine mission quickly spirals into a crisis when an unknown assailant tries to harness illusive and extremely dangerous technology from a past global war.

Intro:



I've never been particularly good at filling my free time with constructive things to do, especially now that Lydia left me to fend for myself in this cold, unfeeling city ...and just when I felt that the ceiling was closing in on me I got the call.
A certain Dr. Amado was suspiciously careful to make it sound like just a routine job. 2 Weeks work under the banner of the Acythian Military, standard pay but she was really spotty on the details, said she'd fill me in on location.
The location being the Dhaka exclusion zone, formerly India, a thick jungle littered with old tech from the war.
In my line of work, one thing is certain, any job in these exclusion zones is never routine and always dangerous.

The South Harriette-Jadovsk Military Science Complex is one of these reclamation outposts in the back end of nowhere. The surrounding area is crawling with bandits, anarchists and if you're particularly unlucky: Old war drones that are still active and usually dangerously trigger happy. They can't risk flying me in as the location is known for military craft being shot down and having entire crews vanish in the difficult, overgrown terrain. So they'll handle all transportation with small boats, usually only moving in the cover of darkness. 3 days trip from the nearest base with functional air travel to my destination.

Well, I got bills to pay, no other employment options and after how I treated Lydia, I deserve every bad thing that is coming my way.


8 handcrafted and detailed missions.
Carefully designed visuals that play to the engines strenghts.
An arsenal of several customized and well balanced weapons.
Planned and scripted enemy encounters
Diverse cast of animated characters, animals and machines.
Dynamic environments with light puzzle elements
Occasional voice acting and branching text based dialogue.


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Hello folks!

Its been a while since I last posted. The 5th June feels like I was in a different universe at the time. So much has changed for me in these few months its staggering. Well, most of that is personal stuff that will be of no interest to you but I also decided to move this project to a different engine. Kind of to test the waters. Some of you follow me on youtube and might remember me announcing this but I never put anything forward on the forums. There where a lot of issues with the alpha versions that made me lose motivation to continue a project of this size in game guru. HOWEVER, since the project will be continued in a different engine anyway, I feel that there is no reason not to release the work-in-progress alpha versions for everyone to play around with.

Now these are rather unstable, imperfect versions for game guru enthusiasts and people who have followed me so far and want to try something out. These are not complete games by any means.

First, those who are interested can view a little video of an early UE5 version here:



DOWNLOADS



Alpha April 2021 (this one should be the night time city seen above (Apothecary)) This is the most stable version of them all.
<<<LINK>>>

Alpha 3 - Early 2021 (this version is the most fun to play. Its the jungle base also seen above.)
<<<LINK>>>

Alpha 2 - Foggy Jungle. A good amount of jank but very playable. Might be difficult to get running. Might need to be launched
up to a dozen times to start. IDK why.
<<<LINK>>>

Alpha 1 - City Level with barely any gameplay. Terrible performance. Only for the most dedicated.
<<<LINK>>>

BONUS: Operation Iron Badger - Spectre Map repurposed as stand alone contest entry.
<<<LINK>>>

Keep in mind that these are alpha versions. Also the game guru version is discontinued, so while I always enjoy reading feedback from you guys, you don't need to take the time to review these as they will not be changed going forward. But you can always leave me a note if you had fun with those

Thanks for reading and I hope y'all are having a good one!

SPECTRE - 2022 March Update

SPECTRE - 2022 March Update

News

While progress is slow, its also steady and after the first few playable alphas went out to testers, production on SPECTRE continues with renewed confidence...

SPECTRE - First Extended Alpha Test Update

SPECTRE - First Extended Alpha Test Update

News

An alpha test of an entire mission has been made and so far I am trying to implement the feedback I got from my awesome testers. Videos of this level...

SPECTRE - December Update

SPECTRE - December Update

News

Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.

Spectre - Small Update / Industrial Area

Spectre - Small Update / Industrial Area

News

After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some...

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Acythian Renegade - [Beta Demo]-

Acythian Renegade - [Beta Demo]-

Demo

A playable beta version of Acythian Renegade. A spin off title of Acythian.

Post comment Comments
Ghost_lol
Ghost_lol - - 6 comments

very good very nice :D

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Guest
Guest - - 687,512 comments

Looks great overall. I like the foggy/dim atmosphere and industrial complex. Oh and the UMP45 SMG - top notch (+2 different "scopes"). Awesome game.

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wwof
wwof - - 41 comments

That looks very impressive. I can't wait to see the final product.

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AceLeTrap
AceLeTrap - - 1 comments

I'm surprised you're still making games. I remember finding one of your old games on a "Free FPS Games" blogspot site lol.

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SweetRamona
SweetRamona - - 5,114 comments

This looks really good! 😺

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Serygala Creator
Serygala - - 548 comments

Thanks!

Reply Good karma+1 vote
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