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Hello, everyone

TL;DR - pixel artist is back, so some sprites are updated, and act 2 (of 3) is now in progress alongside with player's home/base.

In dev blog 2 i asked you guys if you have any ideas for in-game gang names.
I've received several nice ideas that now are listed among others. Let me show you the winners:
- Wet cats
- Cast iron shuttles
- Sweet deacons
- White and black
They are already in game, waiting for you to stumble across them:

Gang Names

Mad photoshop skills, i know :)

Also, my pixel artist friend now has some more free time, and new sprites are rolling in.
Firstly we are focusing the player's room. It will be a hub/base of operations. Where you can upgrade your stats, weapons, skills, go to shower or watch the outside scenery.

7 room

It's still going through some adjustments here and there. Like one Reddit user spotted those two blue symbols outside the window. They read "noodle shop", but he remarked that usually they use just "noodle". You never know :)

So, me and the artist had a serious meet up in an office to schedule up the work ahead.
Of course not - just grabbed some KFC
-Indies at work

Some people think that indie developers are like businessmen, wearing grey suits - that's far from truth. In fact i never saw a "serious" looking game developer.

Making games is about fun, not business meetings.

Bike

Also the cool red bike is now more futuristic. It will serve as the entry/exit on most levels.

Coming up next is a sneak peek of act2 tiles.

air offices

Act 2 is all about offices and skyscrapers - with sterile white floors, construction bridges between buildings. Apart from "just" fighting off street thugs in act 1, here you will take part in corporate wars. Cyberpunk just needs corporate wars - part of the genre and stuff :)

I will tell more about act 2 later on. As for now - one of the missions will be to destroy corp servers. Taking out dirty laundry for the big shots.

Corp server wip

The server's sprite is a placeholder for now.

I think that's enough for today. Now, with my pixel artist back, thing will stir up a bit.
I'll summ up another article when there is more to show.

Thanks for reading it - means a lot to me.

Cold.Shell Dev blog #3 - Level design and blood

Cold.Shell Dev blog #3 - Level design and blood

Cold.Shell 9 comments

Blood and level design. Blood decals look even bloodier now. Awesome level design timelapse video included.

Cold.Shell Dev blog #2 - Roadmap

Cold.Shell Dev blog #2 - Roadmap

Cold.Shell

Trying to plan the way ahead. Easter eggs and bugs. Generated gang names. Online demo - play in browser.

Cold.Shell Dev blog #1 - Demo

Cold.Shell Dev blog #1 - Demo

Cold.Shell

Demo link inside! Also, progress on improving the overall look and feel during preparing the demo.

Cold.Shell Dev blog #0 - A good start

Cold.Shell Dev blog #0 - A good start

Cold.Shell 4 comments

How to make a second try in gamedev? Read to know how i roll. (participate in a gamejam and win it)

Add game Games
Cold.Shell

Cold.Shell

Arcade

Sci-Fi paladin simulator. Fierce arcade battles with RPG elements.

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