32-bit 64-bit 32-bit 64-bit
3D Rendering and Material System Features
That is, even after a map or model is finished, the composition, translucency, filtering, modulation, blending, reflectiveness and all other properties of any material can be modified.
This even works while the engine is running!
Cross-Platform and Cross-Compiler Portability
Windows
Linux / Unix
State-of-the-Art Lighting Technology
Graphical User Interface System
Model Editor
Very Large Terrains
Easy Extensibility and Great Flexibility
Their goal is to create a platform independent MMORPG whose gameplay does not involve gun battles, but requires the player to make economic decisions to win. The project uses high-definition textures and is set in a medieval architecture, thanks to a texture artist and a map architect among the group members. The project team is currently negotiation a sponsoring contract with EPOS CAT GmbH in Ingolstadt.
The Official Tutorial of Cafu Engine in order to compile the Source code in Windows... Also you can check:
Thanks for posting this. I will use this for a game. Looks very good.
I wish more engines had built in Lua or Java support. Would save people a lot of time.
Oh, wow. My expectations were rather large, weren't they.
Looks good, but not what I am looking for.
your project looks very great , may be you should add the hl2 models and textures support with an automated conversion from hl1 to hl2 models .
for sure hl2 mdl is a mess compared to the "all in one file" hl1 mdl format , this tool should help porting mods and models and with your engine , mods team could learn gpu-special-effects ;']
wish you to get to opengl 3 or 4 as soon as possible .
Wow have passed a lot of time since I checked this, and sorry for the late of the answer, I'm not the original developer of Cafu Engine (it is Carsten Fuchs) I'm just a user of this engine who post this on ModDB (with the permission of Carsten Fuchs)
Anyway I'll give him the message