Existing Features of 3DVIA Studio can be found here.
iV - Immersive Virtuality New Features
-Sensorial User Interaction (SUI)- a data model for the users body in 3D space
-Drag and Drop support for high level SUI Scenarii
-Support for UltraHD resolutions
Sound System - Completely rebuilt from user feedback!
-Improved sound asset workflow
-Native Support for WAV and OGG files (Mono & Stereo, PCM (uncompressed), Vorbis codec, No codec dependencies on player side!
-New Sound Player with Loop mode, speed control and volume controls
-New control panel for Play/Pause/Stop integration into GUI
-3D Sound Support
-VSL and SDK bindings persistent through Studio versions (remain unchanged)
-Support for Curve generation from within Studio
-Editing Curves through control points & point tangents, smart tool grid helper for positioning of 3D Curve
-New building blocks added: Curve Follow, Curve edit, Control Point edit
Improved import from Solidworks 3DXML files
-Multi-Material per mesh support added
Global Search function added to ease complex project searches
-Search all VSL Scripts referenced inside your project
-Search all Shader files, including built-in .fxh files
-New shortcut key "CTRL+SHIFT+F" when inside VSL or Shader Editor
-Task Group enhancements - List of all behavior's instances with actor names / Control behavior execution priorities.
-New Window Docking System - improved window customization
-Usability Improvements - Explicit display of unresolved components including name of component.
-Improve runtime performances by using threaded task "Parallel Task Group"
Stay tuned for the second announcment. Hint: the new features not announced today are already in 3DVIA Studio! A keen eye will take advantage of them :)
If it's good as their "3DVIA Shape" modeling program,then I'll probably like it.I'm gonna check it out now..
Just as a question, is it possible for indie developers to market games created with this?
@Av7xrocker97 i guess only if you bought this engine, check their EULA on their website
For Virtools users, a very helpfull articles "coming-from-virtools-to-studio" is now accessible on the on line 3DVIA studio documentation.
I've downloaded the engine two days ago and I spent all my week-end on it !
Seems really powerfull, good scripting and I appreciate the link to 3dvia warehouse where samples, models and templates are available.
Good to know someone else is working on this!
is this only a engine or is it all inclusive (moddeling, painting)
It's a free engine, you still need a modeling package like Maya or max to create all the assets.
As DonB told, the users can use the 3DVIA models easily in their samples (you'll need a 3dvia account I guess) and there's some simple default assets in the libraries of the soft.
Generally speaking, 3DVIA Studio is a development environment, it's like visual studio but with a wysiwyg approach to create 3D interactive applications or experiences. It is similar to what 3DVIA Virtools provides but toward larger projects & more a "developer" audience. The idea is to import 3D model and to create "behaviors" (which basically code) inside Studio using either a visual (schematic) or text based (vsl) scripting language. All these new items - models+behaviors / behaviors - are publishable on and/or reusable from 3dvia.com
For the rendering capabilities of Studio, you can use it to import 3D assets coming from all DCC tools (such as 3DS Max, Maya, 3DVIA Shape, ...) and then change some of their parameters.
BTW, the person you replied to is an admin over at 3dvia. lulz.