Add file Report Quake 4 Weapons Rip Volume 5 - Open Beta (Hotfix1)
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Q4Rip_V5_-_Open_Beta_Hotfix1.rar
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Full Version
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AlphaEnt
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98.21mb (102,984,021 bytes)
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340 (2 today)
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42e68c89728522b1be9f4c03ff9c353b
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Description

After 5 years of hiatus, the ultimate update of quake 4 weapons rip is here. Currently on open beta, it features both base and upgraded weapons and improved decorate behaviour. Plus several quality of life improvements and lots of bugfixes. 

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Quake 4 Weapons Rip Volume 5 - Open Beta (Hotfix1)
Comments
Computostadora!
Computostadora!

Yesssssssssssssssssssssss!!!!!!!!!!!!!!! estuve esperando esto mucho siii!!!!!!

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Linus.Hyper
Linus.Hyper

I was just installing Quake 4 lol

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Rodrigo.J
Rodrigo.J

Your idiot! If we want play Quake 4, we only install Quake 4 lol

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Linus.Hyper
Linus.Hyper

:D

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LocustQ
LocustQ

How to play Q4 on Delta Touch (mobile port of GZdoom), with Q4/other mods on Doom :>

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Computostadora!
Computostadora!

Bueno es realmente bueno jugar a Doom con las armas de Quake 4

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LocustQ
LocustQ

OS: Windows 10 (or higher) (NT 10.0) Build 17134

M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding D:/Games/@ DOOM/DoomShared/gzdoom.pk3, 627 lumps
adding D:/Games/@ DOOM/DoomShared/zd_extra.pk3, 132 lumps
adding ./doom2.wad, 2919 lumps
adding D:/Games/@ DOOM/DoomShared/skins/Skins.wad, 7123 lumps
adding q4base/q4base_01.pk3, 5177 lumps
adding q4base/q4base_maps.pk3, 56 lumps
adding q4base/q4base_maps.pk3:tech_q4.wad, 586 lumps
adding q4base/q4base_models.pk3, 358 lumps
adding q4base/q4base_00.pk3, 2017 lumps
adding q4base/q4base_00.pk3:generic acs.wad, 19 lumps
adding q4base/q4base_00.pk3:playersp.wad, 17 lumps
adding q4base/q4base_00.pk3:speed.wad, 5 lumps
adding q4base/q4base_01.pk3, 5177 lumps
adding q4base/q4base_maps.pk3, 56 lumps
adding q4base/q4base_maps.pk3:tech_q4.wad, 586 lumps
adding D:/Games/@ DOOM/DoomShared//q4base/q4base_models.pk3, 358 lumps
adding q4base/, 7 lumps
adding q4base/beamflashlight.pk3, 9 lumps

Execution could not continue.

Script error, "q4base_01.pk3:cvarinfo.txt" line 3:
cvar 'user_hitsound' already exists

looks like I dont need base_00 just 01 in my bat file

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AlphaEnt Author
AlphaEnt

The open beta doesn't need the files from open alpha, as they replace them completely. So use the files only included on the open beta.

Also, if you want to use the mod without the bat files i've included, then load "only" the base_00 file. There's some code inside the gameinfo that will automatically load the remaining files for you.

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LocustQ
LocustQ

cool, thx for tips

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-Ghost-
-Ghost-

Great mod! Any chance of making it have no monster changes so it can work smoothly with monster mods? Or maybe split the mod into 2 parts? It'd actually be great if you were able to integrate the other Quake 4's monster sprites (https://www.moddb.com/mods/quake-4-lightning-fast-mod-doom-edition) in, since your mod has the better weapons but they have the better monsters.

A few sprites and such still need replacing as well, like the powerups.

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