Description

After 5 years of hiatus, the ultimate update of quake 4 weapons rip is here. Currently on open beta, it features both base and upgraded weapons and improved decorate behaviour. Plus several quality of life improvements and lots of bugfixes. 

Preview
Quake 4 Weapons Rip Volume 5 - Open Beta (Hotfix1)
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Computostadora!
Computostadora! - - 71 comments

Yesssssssssssssssssssssss!!!!!!!!!!!!!!! estuve esperando esto mucho siii!!!!!!

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Linus.Hyper
Linus.Hyper - - 132 comments

I was just installing Quake 4 lol

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Rodrigo.J
Rodrigo.J - - 32 comments

Your idiot! If we want play Quake 4, we only install Quake 4 lol

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Linus.Hyper
Linus.Hyper - - 132 comments

:D

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LocustQ
LocustQ - - 488 comments

How to play Q4 on Delta Touch (mobile port of GZdoom), with Q4/other mods on Doom :>

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Computostadora!
Computostadora! - - 71 comments

Bueno es realmente bueno jugar a Doom con las armas de Quake 4

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LocustQ
LocustQ - - 488 comments

OS: Windows 10 (or higher) (NT 10.0) Build 17134

M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding D:/Games/@ DOOM/DoomShared/gzdoom.pk3, 627 lumps
adding D:/Games/@ DOOM/DoomShared/zd_extra.pk3, 132 lumps
adding ./doom2.wad, 2919 lumps
adding D:/Games/@ DOOM/DoomShared/skins/Skins.wad, 7123 lumps
adding q4base/q4base_01.pk3, 5177 lumps
adding q4base/q4base_maps.pk3, 56 lumps
adding q4base/q4base_maps.pk3:tech_q4.wad, 586 lumps
adding q4base/q4base_models.pk3, 358 lumps
adding q4base/q4base_00.pk3, 2017 lumps
adding q4base/q4base_00.pk3:generic acs.wad, 19 lumps
adding q4base/q4base_00.pk3:playersp.wad, 17 lumps
adding q4base/q4base_00.pk3:speed.wad, 5 lumps
adding q4base/q4base_01.pk3, 5177 lumps
adding q4base/q4base_maps.pk3, 56 lumps
adding q4base/q4base_maps.pk3:tech_q4.wad, 586 lumps
adding D:/Games/@ DOOM/DoomShared//q4base/q4base_models.pk3, 358 lumps
adding q4base/, 7 lumps
adding q4base/beamflashlight.pk3, 9 lumps

Execution could not continue.

Script error, "q4base_01.pk3:cvarinfo.txt" line 3:
cvar 'user_hitsound' already exists

looks like I dont need base_00 just 01 in my bat file

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AlphaEnt Author
AlphaEnt - - 400 comments

The open beta doesn't need the files from open alpha, as they replace them completely. So use the files only included on the open beta.

Also, if you want to use the mod without the bat files i've included, then load "only" the base_00 file. There's some code inside the gameinfo that will automatically load the remaining files for you.

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LocustQ
LocustQ - - 488 comments

cool, thx for tips

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-Ghost-
-Ghost- - - 255 comments

Great mod! Any chance of making it have no monster changes so it can work smoothly with monster mods? Or maybe split the mod into 2 parts? It'd actually be great if you were able to integrate the other Quake 4's monster sprites (https://www.moddb.com/mods/quake-4-lightning-fast-mod-doom-edition) in, since your mod has the better weapons but they have the better monsters.

A few sprites and such still need replacing as well, like the powerups.

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AlphaEnt Author
AlphaEnt - - 400 comments

There are very minor possibilities that i would rip monsters as well.
I should ask dbt is he alows me to use q4's lfm monsters as placeholder though.

I personally have a modded version with those monsters, but i'm not allowed to share them and really don't use them that much =P

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AlphaEnt Author
AlphaEnt - - 400 comments

Ok, minor update, i'll release an hotfix for the full version of the mod, i've deleted all monster replacements and changed only their projectiles, so, theorically, monsters should now be replaceables.

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AlphaEnt Author
AlphaEnt - - 400 comments

hotfix available now.

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eviltechno
eviltechno - - 502 comments

Nice work.

btw, which oblige version did you use for the oblige map pak?

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AlphaEnt Author
AlphaEnt - - 400 comments

I actually don't remember, according to the txt inside the mappack, it was 3.57.

The is a text file inside tech_q4.wad that contains the configuration i've used to set oblige.

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AlphaEnt Author
AlphaEnt - - 400 comments

Remember to check the latest version of the mod in: Moddb.com

Open beta is now outdated.

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