Description

Full version of CSDMO. It includes over 40 weapons, Custom hud, "Customfiles" folder, csd3 mappack, Compatibility with GZDoom/Zandronum/LZDoom and bat files to easy access to the mod. Kinda compatible with D-Touch, but requires a great cellphone to work.

Preview
Counter-Strike Doom: Martian Offensive (2017-21) "22/11/21"
Comments
HellKnight99
HellKnight99

te la batimamaste esta muy bueno genio

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VictorCajal
VictorCajal

Genio! te amo papu <3

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Guest
Guest

Really "precioso".

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miguel371xd
miguel371xd

exitante

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emit800
emit800

genial!!¿para que version de gzdoom es?

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emit800
emit800

ok,ya lo descubri.felicitaciones por el mod.

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AlphaEnt Author
AlphaEnt

El mod viene con varias versiones incluidas para descomprimir.
También es compatible con Skulltag y Zandronum.
Incluso con D-Touch, pero ya requiere de un buen celular para funcionar correctamente. La demo funciona mejor en D-Touch.

igual, estoy preparando una version oficial para D-Touch, con menos features pero más estable en low-end celulares.

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DarlooBv
DarlooBv

Exellent mod!

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Guest
Guest

N0ice.

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AlphaEnt Author
AlphaEnt Reply Good karma+2 votes
SrPacman
SrPacman

no entiendo como instalarlo me explican plox ?

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Darkham11
Darkham11

Lo instalas y ejecutas el .wad con zandronum, GZDoom, ZDoom o el programa que tengas

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JhudielTheOne
JhudielTheOne

I Cannot Reload The Gun Except I Can Reload The Gun When The Clip Is Empty

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Guest
Guest

When trying to open the game with .bat file nothing happens. I don't know what to do.

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Guest
Guest

why the weapon's not showing up in zandronum?

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Guest
Guest

ujjj

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Darkham11
Darkham11

Cuando ejecuto el juego en zandronum no me aparecen las armas (Son invisibles)

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AlphaEnt Author
AlphaEnt

Estoy a punto de subir un nuevo update que incluye los sprites en baja resolución dentro del mod (en realidad para que los sprites funcionaran, había que cargar csdmo_lowres también, junto con el mod base, pero bueno.)

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son_link
son_link

Hola. Tiene buena pinta y lo he bajado, pero veo que me falta un archivo, CSDMO_STATICBASE.pk3, que no encuentro por ningún lado. Gracias de antemano por la contestación.
P.D: Aun así mola jugar al Doom 2 usando las armas del Counter Strike :p

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AlphaEnt Author
AlphaEnt

Ok, resulta que ese archivo nunca existió en el release oficial.

Era parte de un plan de dejar archivos estáticos por un lado y crear un pk3 aparte para los archivos que modificaba con frecuencia, tipo decorate y códigos. Pero nunca hice la separación, porque ya eran demasiados archivos.

Estoy por subir un nuevo update a la brevedad, ahora son sólo 3 archivos y mergié el hud dentro de csdmo_base, al igual que los sprites en lowres que retoqué.

La idea es hacer todos los updates descargables en un solo enlace para facilitar las cosas.

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Guest
Guest

belissimo

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LocustQ
LocustQ

great! Thx for update

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AlphaEnt Author
AlphaEnt

Thanks =P
I've just updated the mod again with some hotfix.
Added incendiary grenades and solved some issue with hud not being detected on certain aspect ratios.

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SergeantDiggs
SergeantDiggs

Just after I followed.

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mrfuzzyball
mrfuzzyball

Why does this show up as a .rar file? Won't work in Zandronum.

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AlphaEnt Author
AlphaEnt

You have to decompress the rar first. Inside the rar, there are the pk3 files and the sourceports as well.

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Guest
Guest

hola, tengo un problema, cuando lo probe con el mod brutal doom monster only, algunos graficos sufren errores. porfa me puedes responder

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AlphaEnt Author
AlphaEnt

El modnno está hecho para correr con brutal doom. El juego usa custom monsters que dropean armas.

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CyberBR
CyberBR

Hello, if you are going to make a update, i suggest you to put:

- left hand weapon [bind]

- Skins

- Make the bots to kill the demons, will be really good a bot that kills demons.

That's only my opnions, i think that's hard to make, i don't know..

Sorry for bad english i'am from Brazil.

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mephilis6264
mephilis6264

how do i play this with monsterpacks

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Deltasierra2002
Deltasierra2002

Le quedo perron el mod

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AlphaEnt Author
AlphaEnt

New CSDMO update!

20/11/21: Mappack Bugfix 01 changelog:
Added escort messages when you find a hostage.
Redesigned csdmo03's bridge with 3d sectors instead of regular ones.
Fixed few vertex slopes issues on csdmo04.
Minor tweaks to csdmo's 03, 04 and 06 hostage waypoints.
Added few extra rooms on csdmo05's outside area, for decorative purposes.
Replaced several dev textures on csdmo05.
Fixed a collision issue on csdmo06's 3d sector blocking bullets on transparent sprites nearby the exit area.
Tweaked two linedefs properties on csdmo06.
Fixed a sector tag isssue on csmdo07's where it didn't showed additional 3d sectors on zandronum.
Made the hostage/bomb messages exclusive to singleplayer/coop.
Grenades are now infinite if using the grenade only mutator.
Fixed a collision issue on csdmo03 where you could jump on the bridge's warning barrier below the bridge.
Fixed an issue with percentage kills not working on Rip and tear, hard mode.
Tweaked a bunch of textures on all csdmo maps.
Deleted intro script on fy_pool_day.
Added optional skirmish mode for zandronum on epísode select menu. (uses zandronum feature)
Renamed blue and red teams as "counter terrorists" and "terrorists"
Improved HE grenade and Flashbang physics responsiveness.
HE grenade and flashbang now explodes after certain period of time, instead of randomized time.

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Enternalnut
Enternalnut

Omg esto va a ser épico papus.

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